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Posted

 I just think they are a little slow due to the hitstop caused by the Clean hits.

 

Yeah, that's true. They still look cool though, there's that "oomph" to them. And yes, Dazardz, Yukari's combos look very nice as well.

 

  • 2 weeks later...
Posted

Arc Revolution Cup - Tokyo Area A

 

Local Qualifier [06/15/2014 - Playlot Joy]

  • Hina (Junpei)

 

Hina is in!  :ballJU:

Posted

Arc Revolution Cup - Tokyo Area A

 

Local Qualifier [06/15/2014 - Playlot Joy]

  • Hina (Junpei)
 

Hina is in!  :ballJU:

JUNPEI REPRESENT! (I will likely yell this in token's ultimax stream if I don't use Kanji, in that case it'd be kanji represent. Lol)

Posted

I still question the flamingo swing...

Does Junpei really look like a flamingo?! Lol

 

Think it's called this way because he rises his leg, before swinging, like a flamingo ! anyway great characters always come with silly move names, so that automatically makes Junpei dah man !

Posted (edited)

I asked Hina's opinion regarding Junpei's Match-Up chart. Red values are bad match-ups, green are even and blue are in Junpei's favor.

 

Normal Format (2 rounds to win)

  • Vs. Narukami, Yosuke, Minazuki (7:3)
  • Vs. Naoto, Mitsuru, Aigis, Shadow Labrys, Sho (6,5:3,5)
  • Vs. Akihiko, Kanji, Elizabeth (6:4)
  • Vs. Chie, Yukiko, Teddie, Labrys, Yukari (5,5:4,5)

 

Long Format (3 rounds to win)

  • Vs. Narukami, Yosuke, Minazuki (6:4)
  • Vs. Naoto, Mitsuru, Aigis, Shadow Labrys, Sho (5,5:4,5)
  • Vs. Akihiko, Kanji, Elizabeth (5:5)
  • Vs. Chie, Yukiko, Teddie, Labrys, Yukari (5,5:4,5)

 

He said that the format is really important considering Junpei's baseball design. The longer he can play, the more he'll score and get stronger. It's definitely possible to play a 2 round match and get as much runs as you would in a 3 round match, but you need to play really well and manage the baseball gauge perfectly.

Edited by Strife
Posted

Yeah, I think the 2 round format hurts Junpei a bit (unless you're really good and on-point most of the time). Gotta make everything count.

Posted

Think it's called this way because he rises his leg, before swinging, like a flamingo ! anyway great characters always come with silly move names, so that automatically makes Junpei dah man !

Makes sense to me.

Posted (edited)

Uploaded the beginning of the last combo video where PET is showing the 10 Run combos.

 

Here's the translation by Sourenga:
 

"If you have 0 Runs, the only thing you need to aim is to get 10 at once. This can be done with One More Burst combos.
Even if you don't have the meter for a Homerun, go offensive and try to get as many Runs as possible with this method.
It's highly recommended to go for these combos at match start, that way you might have your Burst back by the end of the round."
 
You'll mostly confirm the OMB out of aerial combos, make sure you don't waste any opportunity to use it.
After the Burst, use 2B to pick up and go for the aerial combos. It's possible to go for aerial combos after a Fatal counter, example: 5B > 2C > Combo.
 
Concluding, here's a special 10 Run combo using 2B FC. This combo works against Minazuki's warps, it's a guaranteed Fatal. 8 Runs without meter and 12 with 50."
Edited by Strife
  • 2 weeks later...
Posted

Many days wasted.... XD FOR SCIENCE

 

For Baseball, even.

 

Anyway, PET is doing really well with Junpei lately, he went from 750 to 800 really fast. He told me in Twitter that he aims 850 now!

Posted

Added all color palettes to the first post. We might see 4 new ones on console since Adachi has 26.

Awesome. I need to make a list later of all known projectiles Junpei can deflect. (Even if they hit him if they're multi-hit)

 

Also has anyone tried deflecting that fear shot naoto has?

Posted

Oh man, this has got to be one of the most depressing Junpei matches I've seen. So sad. :vbang:

It is Kirisame and two rounds to win... and Chie doesn't have projectiles for Junpei to bat back. That's going to be tough for Junpei, I would assume, since he either needs to be able to swat projectiles or get in for bat attacks, but Kirisame's Shadow Chie is just too dominant. Don't lose all hope -- that was definitely a match where the odds were against Junpei, and having to defensively burst removed the option of OMB combos. And with Shadow Rampage + SB Power Charge, any character would be having a tough time, because Chie is ... still Chie, unfortunately, and 20% damage reduction for Shadow version doesn't hurt Chie as much as some others.

It looks like Junpei is going to be in uphill battles against most of the cast, but there's still plenty of potential, so ... think positive!

Posted (edited)

Chie is actually one of Junpei's best match-ups according to the top Junpei player Hina. It's a 5.5;4.5 for Chie with 2 rounds to win and even/Junpei's favor in 3 rounds.

 

That was just Kirisame being a P4U god and Gao mashing DP/All Out Attack. He played really bad even though he's supposed to be top 3 Junpei.

Edited by Strife
Posted

Idle speculation here, but is it fair in assuming anything that Yukiko's Dia is invulnerable to, Junpei can bat?

 

I mean, it could lead to some hilarious yet potential useful ideas, like batting Teddie's Circus Bear.

 

Heck, almost all of Teddie's items could be nulled by Junpei's bat if that were the case.

Posted

Chie is actually one of Junpei's best match-ups according to the top Junpei player Hina. It's a 5.5;4.5 for Chie with 2 rounds to win and even/Junpei's favor in 3 rounds..

Yeah, I was unclear -- I meant that that MU was especially unfavourable because of Kirisame, not that Chie is a particularly bad MU for Junpei.

As for batting Teddie's items, I think it was UltraChen that demonstrated that it was indeed possible to do so.

Posted

Chie is actually one of Junpei's best match-ups according to the top Junpei player Hina. It's a 5.5;4.5 for Chie with 2 rounds to win and even/Junpei's favor in 3 rounds.

 

That was just Kirisame being a P4U god and Gao mashing DP/All Out Attack. He played really bad even though he's supposed to be top 3 Junpei.

Yeah, Gao did some questionable stuff in that match. He should have OMC'd the AoA near the end, would have saved him there. Kirisame was really damn good in all his matches though, he read everyone like a book.

 

What do you guys think of Shadow Junpei, by the way? I don't like him that much since he needs 50 SP to score homeruns for install plus I feel he benefits from OMCs a lot. The Shadow SP gain + install SP gain interests me though, but I don't think it's worth it overall.

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