feri Posted November 20, 2008 Posted November 20, 2008 If you need more height to get the dash your not pressing the second 6 fast enough. Go faster since its always the problem. The way your doing HCL FRC AD wont work with 5k and you'll need it if your gonna main her. Congrats on getting it to work though... its the hardest step imo.
bucklemyshoe Posted November 20, 2008 Posted November 20, 2008 Everyone puts stress on learning 5K HCL. Mostly cause your midscreen combos will lack without it. However I think learning HCL from c.S and a low are just as important. c.S HCL will extend your corner combos in situations where even a proper 5K HCL won't. As for a low, I think 2D is the best because it can follow 2H where 2S can't. 2H has insane crank on your opponents guard bar, however it can be blocked both high and low. 2D hits low and because it'll follow a 2H it's capable of breaking your opponents guard and delivering some very high damage combos. Look at this http://www.youtube.com/watch?v=3zRxruGr8-o The reason Koichi pretty much kills that Testement in 1 combo is because of the blocked 2H.
ansem Posted November 20, 2008 Posted November 20, 2008 I-no is not N00b friendly Is it possible that someone can be good with I-no without hcl frc dash? jw - I-noob
SIne Posted November 20, 2008 Author Posted November 20, 2008 If you need more height to get the dash your not pressing the second 6 fast enough. Go faster since its always the problem. The way your doing HCL FRC AD wont work with 5k and you'll need it if your gonna main her. Congrats on getting it to work though... its the hardest step imo. Well actually it does...but that maybe cause i can do the AD really low now...but it might also be because i use the negative edge method when doing 5k HCL 6frc6
SIne Posted November 20, 2008 Author Posted November 20, 2008 I-no is not N00b friendly Is it possible that someone can be good with I-no without hcl frc dash? jw - I-noob good? how do you define good? well from what I gather, If you are just playing with a bunch a GGX noobs and the are all like "oh this game looks cool lets play it" ...those type of friends Learning HCL dash is not necessary at all, she still has some pretty good dive combos without HCL AD that do decent damage and lead into KD...but if you wanna play it tourney's, major events, players from D.L. or you just like to be flashy and HCL AD JS VCL looks beautiful to you then its pretty much a given that you have to learn how to do it... Basically if you are just a casual I-no player, it's not necessary but if you wanna main her and play her seriously, then yeah, you have to learn it because it gives her so much chances to extend her combos and look good while dealing massive damge...also it's I guess, something to show off about seeing as how it's so difficult to do, but that's not why you should learn it...
bucklemyshoe Posted November 21, 2008 Posted November 21, 2008 No you can't. Once you learn the HCL dash, the true difficulty of I-No arises. Things like Throw FRC P-Dive, or you know her assloads of charachter specific bullshit. You can do things like JH, CS, 6P, 5H, HCL, FRC, 66, JS, VCL, 5H JH, PDIVE on Sol, Potemkin, Robo-Ky, & Johnny but guess what? It's different timing for each of them. Let's not even get into her mixup game.
SIne Posted November 21, 2008 Author Posted November 21, 2008 Every character has Character specific combos, some more than others...For example, Millia has even more character specific crap than I-no and you have to adjust the timing of ADC and the button presses of falling J.s j.hs after ADC on certain characters or the timing of J.D and j.k, J.D ADC J.D it varies a little for every one...as for her mixup game, I don't personally find it that complicated...for example, what is done usually for Oki? note p or h and the corresponding direction you want it to go. after note you can either dash or not dash(if you are trying to temporarily zone) after the dash you can either whiff a Jh into a low... go with JH CS or JH 2K 2s HCL or if you wanna STBT reset after its blocked... dash can also lead into j.S j.D or just J.d, or dash IAD ffVCL(frc) 2k etc and in corner dash S 236 S or dash j.k j.s 236s...what i don't see used very often in matches are mixups off STBT (H) frc probably because it causes too much tension to follow it up with another mix up then HCL ad and i dont see dash then back dash K, UF as mixups...I mean she only has so much options after a dash that are effective in an actual match...so i don't think its that hard to learn...Millia on the other hand, has like 5 kajillion mix-up options
bucklemyshoe Posted November 22, 2008 Posted November 22, 2008 That wasn't at all what I meant. I was specifically speaking about her High/Low mixup game. Since you mentioned it though. I don't know what you mean by you don't see STBT FRC cancelled into mixups. I see it all the time. Especially cancelled into JK. Infact, (from a distance) low H note > short hover dash > STBT H 6FRC6 > jk is a pretty successful way to start a mixup. Atleast, it's one of my favorites.
feri Posted November 26, 2008 Posted November 26, 2008 Well actually it does...but that maybe cause i can do the AD really low now...but it might also be because i use the negative edge method when doing 5k HCL 6frc6 I seriously doubt you can jump any distance and then HCL off a 5k and not have it black beat. I'm guessing your doing the JI version if the AD is low. Maybe we both misunderstood each other so take a look at a few of BMS vids and take note of his 5H HCL 6frc6... thats what I meant by TK'ing. You dont need any jump height for HCL 6frc6 at all cause HCL itself gives you all the height you need.
bucklemyshoe Posted November 26, 2008 Posted November 26, 2008 In no situation will a TK 5K HCL combo. It has to be jump installed. However, TKing it does have it's uses. http://www.youtube.com/watch?v=9E0mzteN5fs
SIne Posted November 26, 2008 Author Posted November 26, 2008 I seriously doubt you can jump any distance and then HCL off a 5k and not have it black beat. I'm guessing your doing the JI version if the AD is low. Maybe we both misunderstood each other so take a look at a few of BMS vids and take note of his 5H HCL 6frc6... thats what I meant by TK'ing. You dont need any jump height for HCL 6frc6 at all cause HCL itself gives you all the height you need. Oh...yeah..I think we did misunderstand each other...I do JI the combo from her 5k...off something like J.s j.H s-dive 5k hck js. vcl, i input it something like 236s 6k 321486k 6frc6 js 32146 S.. In my original post I was talking about the standalone TK example...When you are just begining, IMO it's not a good thing to focus on the speed of 6frc6 though like I said that was extremely important, but the height of her jump, At first I could not do it cause i was focusing on speed too much...maybe its just a personal preference in choosing what to focus on...but what I did at first was focus on her height and the frc point...then I got the dash...gradually I started to do it lower and thats when the speed of 6frc6 came into play cause the lower you are, the faster you have to press frc6 the first 6is less important but i usually do it around the frc point(before ofcourse) but as you learn her more like you said you will have to do it faster..
SIne Posted November 26, 2008 Author Posted November 26, 2008 In no situation will a TK 5K HCL combo. It has to be jump installed. However, TKing it does have it's uses. http://www.youtube.com/watch?v=9E0mzteN5fs that looks like it only works for Neutral Recovery Tech, does it hit if they do a different tech?
bucklemyshoe Posted November 26, 2008 Posted November 26, 2008 I'm not sure about that specific example but you can adjust it (do it later) for it to catch forward and reverse recovery. Are you using a macro for your 5K HCL Sine?
SIne Posted November 26, 2008 Author Posted November 26, 2008 my only macro is pks(frc) button mapped to L1...and i use default controls (lol, i know) like sqaure =punch, x= kick etc...
feri Posted November 29, 2008 Posted November 29, 2008 my only macro is pks(frc) button mapped to L1 That's alot of work for your left hand. BMS huh? why does it hit? Does HCL need to be FD in the air now? Anyways, they wont tech cause they're too scared of i-no's airthrow. Black beat 5k 6p STBT lol =D
SIne Posted December 1, 2008 Author Posted December 1, 2008 yah, i know... my thumbs hurts when i practice waay too long I plan to switch to stick though so its bound to change..
whytesakura Posted December 1, 2008 Posted December 1, 2008 i-no on stick is so fun. everything is clean and smooth. i love hitting half life combos =P
feri Posted December 1, 2008 Posted December 1, 2008 I wish it was like that for me too. Sine: You'll have to relearn the whole thing again ><....
whytesakura Posted December 1, 2008 Posted December 1, 2008 the best part is when you're at a tourney and you're on a t.v. with people behind you and they hear you pressing buttons
bucklemyshoe Posted December 1, 2008 Posted December 1, 2008 I'm with Feri. I-No on stick is a pain in the ass.
feri Posted December 3, 2008 Posted December 3, 2008 I have to agree that hearing aggressive combo button mashing from miles away makes you look a little more intimidating. I've also never tried to play I-no on a stick with a circle gate, I should try it out. When it comes to playing I-no for her damage dealing capabilities you'd be gimping yourself :P... What I love about her is the really scary 'get tech/recovery thrown or eat S++ okizeme' that people whine about.
SIne Posted December 5, 2008 Author Posted December 5, 2008 What I love about her (besides her look) are her HCL AD VCL combos and mixup game..
whytesakura Posted December 5, 2008 Posted December 5, 2008 i also love the ability to create-a-mixup that shit is so broke
SIne Posted December 6, 2008 Author Posted December 6, 2008 I was at CTF today practicing I-no on stick...I suck really bad...HCL never comes out, STBT never comes out...damn..I need alot of work..
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