burgerkong Posted April 14, 2014 Posted April 14, 2014 So I feel like I'm lost. I need to step up my front game. I feel at least somewhat comfortable with every cost suit except 3ks. What's a good 3k to learn with? For good suits to learn with, scroll down to the 3k section: https://sites.google.com/site/unlimitedbrettworks/gundam-extreme-vs/gundam-exvs-guide/an-introduction/part-1 As for stuff to know, you're leading the match now (at least for your team), so try to position yourself in such a way to attract attention and deal damage. The exact positioning will depend on your suit (i.e. Master vs. Nu) and the matchup, but you are depending on your partner to support you while you deal the brunt of the damage or at least force openings for your partner to capitalize. There's a lot of suit-specific stuff to learn obviously, but the basis is that you're the one applying the pressure and beating the opponent down for the most part. Be very careful about rushing in and taking too much damage however, health management is still a thing and dying twice leads to a very fast loss :P
Cosmic Lullaby Posted April 14, 2014 Posted April 14, 2014 So I feel like I'm lost. I need to step up my front game. I feel at least somewhat comfortable with every cost suit except 3ks. What's a good 3k to learn with? Nu (maybe Hi-Nu, too?) and Turn X are good 3ks to start with.
akai_GO Posted April 14, 2014 Posted April 14, 2014 斜めになっていた機体がSBを出し切り、縦に戻ったタイミングでフワステ入力をすることで行える。 斜めになっていた機体がSBを出し切り、 Diagonally (moving?) suit has used up SB (SV??) 縦に戻ったタイミングでフワステ入力をすることで行える。 By returning to vertical timing you can perform a fuwastep input. I'll openly say I'm not a Tallgeese player because I'm not very good at proper SV use, so maybe someone else can elaborate better what that sentence actually means, but that's the translation XD [撃ち切りリロード:25秒] 撃ち切り is a term that gets used a lot in the various wiki pages. It's not really a normal word and literally means "shot cut", but the moves I see it associated with it basically means "when used up" - as in, it only reloads after you've spent all the ammo (as opposed to like RX-78's BR that constantly reloads one shot every couple seconds). So Altron only reloads once you've spent them all, and it takes 25s to reload (all 3 of them). His AC Hyper Jammer (invis) is 特殊 (special) reload, which basically means you can cut the clock on it at any point and let the gauge refill from that point. 10s/100 (so it would take 5s to reload from 50); 12s cooldown period after use before reload begins. His BC cloak is stated as 撃ち切り reload, once again meaning it will only reload it's gauge once the gauge has hit 0 (by taking damage), but it's tricky in that it's kinda a hybrid because you can go into or out of the cloak at will as long as you have some number of gauge left. 20s reload time. I don't see anything that immediately jumps out at me with regard to what the damage taken/barrier gauge depleted ratio is... _______________________________________________________________________________________________ So I feel like I'm lost. I need to step up my front game. I feel at least somewhat comfortable with every cost suit except 3ks. What's a good 3k to learn with? I realized a few weeks ago that I play a lot of 3k for my primary go-to's lol. I've personally always felt and told my newcomer friends that Destiny offers the best overall balance of range and melee (for 3k's), and it has two different charge attacks, burst speed in the wings, boomerang to fend off attackers - just a lot of good tools, all packed into a good all-around suit that has very easy to understand weapons. I really feel like he's the RX-78 of the 3k tier. Also a really satisfying EX Attack to watch XD (It's the Ike's Greeaat ETHEEER of Gundam EXVS) I also think highly of hi-Nu because of just how awesome a tool funnels are. I kinda prefer it to regular Nu, my feeling being that hi-Nu has more offensive ability and Nu has more defensive ability with its funnel barrier instead of Psychoframe, and also the differences between how their bazookas behave. edit: not as simple as I originally made it out to be. I've posted a comparison of the two in their respective sub-threads of the 3000 Cost thread. Wing Zero TV I know is highly regarded for its instillment of gameplay fundamentals. Turn-X gets recommended often, but isn't really my cup of tea and I think isn't as straightforward to play well as some people make him out to be, especially in how it moves and its cancels. Strike Freedom I've seen get recommended, but I would rather play one of the Nu Gundams...
brett_ Posted April 14, 2014 Author Posted April 14, 2014 "(横)Nからドムへの繋ぎは 最速左ステ で安定。" The most consistent way to combo 6BB (1st hit whiff) into Dom is with a fastest possible left rainbowstep.
Densuo Posted April 14, 2014 Posted April 14, 2014 For good suits to learn with, scroll down to the 3k section: https://sites.google.com/site/unlimitedbrettworks/gundam-extreme-vs/gundam-exvs-guide/an-introduction/part-1 As for stuff to know, you're leading the match now (at least for your team), so try to position yourself in such a way to attract attention and deal damage. The exact positioning will depend on your suit (i.e. Master vs. Nu) and the matchup, but you are depending on your partner to support you while you deal the brunt of the damage or at least force openings for your partner to capitalize. There's a lot of suit-specific stuff to learn obviously, but the basis is that you're the one applying the pressure and beating the opponent down for the most part. Be very careful about rushing in and taking too much damage however, health management is still a thing and dying twice leads to a very fast loss :P Nu (maybe Hi-Nu, too?) and Turn X are good 3ks to start with. I realized a few weeks ago that I play a lot of 3k for my primary go-to's lol. I've personally always felt and told my newcomer friends that Destiny offers the best overall balance of range and melee (for 3k's), and it has two different charge attacks, burst speed in the wings, boomerang to fend off attackers - just a lot of good tools, all packed into a good all-around suit that has very easy to understand weapons. I really feel like he's the RX-78 of the 3k tier. Also a really satisfying EX Attack to watch XD (It's the Ike's Greeaat ETHEEER of Gundam EXVS) I also think highly of hi-Nu because of just how awesome a tool funnels are. I kinda prefer it to regular Nu, my feeling being that hi-Nu has more offensive ability and Nu has more defensive ability with its funnel barrier instead of Psychoframe, and also the differences between how their bazookas behave. edit: not as simple as I originally made it out to be. I've posted a comparison of the two in their respective sub-threads of the 3000 Cost thread. Wing Zero TV I know is highly regarded for its instillment of gameplay fundamentals. Turn-X gets recommended often, but isn't really my cup of tea and I think isn't as straightforward to play well as some people make him out to be, especially in how it moves and its cancels. Strike Freedom I've seen get recommended, but I would rather play one of the Nu Gundams... yeah I went through Brett's guide just wanted to see other opinions as well. I suppose since I'm defensive minded I'll give Nu gundam another shot and see how I feel about Turn X and Destiny. thanks everyone.
crimsonstardust Posted April 14, 2014 Posted April 14, 2014 Alright so quick question, every so often when I play random shuffle, I get kicked from the room after I see this red message tag pop up. Is that the host kicking me from the room or is it something else?
Densuo Posted April 14, 2014 Posted April 14, 2014 Alright so quick question, every so often when I play random shuffle, I get kicked from the room after I see this red message tag pop up. Is that the host kicking me from the room or is it something else? It can be that they have the game set to kick for bad connection.
akai_GO Posted April 15, 2014 Posted April 15, 2014 I suppose since I'm defensive minded I'll give Nu gundam another shot and see how I feel about Turn X and Destiny. thanks everyone. If defensive cooldowns are your thing, yeah Nu and Wing TV are your only options I think. Fin Funnel barrier: lasts 10s, 13s cd, 20s reload (so available every 33s). Zero System: lasts 3.5s, 5s cd, 22s reload (so available every 27s). It drastically cuts guidance, but you can still get hit and hits will do 1.5x damage, so FFB is I think the better of the two. It's not a cooldown really, but V2's 2B beam shield in Assault and Assault Buster forms offers awesome defense as well. Strong firepower but limited melee options. Nothing else really jumps out at me as having a strong defensive presence...everyone else just shields lol, with a couple suits having a jump/dodge BC ability. Densuo 1
burgerkong Posted April 15, 2014 Posted April 15, 2014 If defensive cooldowns are your thing, yeah Nu and Wing TV are your only options I think. Fin Funnel barrier: lasts 10s, 13s cd, 20s reload (so available every 33s). Zero System: lasts 3.5s, 5s cd, 22s reload (so available every 27s). It drastically cuts guidance, but you can still get hit and hits will do 1.5x damage, so FFB is I think the better of the two. It's not a cooldown really, but V2's 2B beam shield in Assault and Assault Buster forms offers awesome defense as well. Strong firepower but limited melee options. Nothing else really jumps out at me as having a strong defensive presence...everyone else just shields lol, with a couple suits having a jump/dodge BC ability. Unless I'm mistaken, I don't think he literally means defensive as in "suits with defensive options," but more ranged suits that focus on the neutral game. Suits like Quanta technically have a defensive option (projectile barrier), but he's not really a defensive suit by any stretch of the imagination. Though the suit seems super common (or at least from the SCR results, dunno if it's changed since), Xi is another good ranged suit alongside Nu who is fairly basic and easy to pick up. He has an easy bc mode that you can use whenever you get it, and he has an amazing Main alongside a fairly standard funnel + gerobi suite. Sazabi is another fairly good ranged suit, though he does play a little closer than others due to his excellent CSa to abuse his multiple freefall options. He has a similar funnel + gerobi suite than Xi, but has an assist instead of a timed buff. There are more neutral-based suits, like Unicorn and Reborns, but they are much more complex due to having multiple modes.
brett_ Posted April 15, 2014 Author Posted April 15, 2014 Imo: Defensive suits: V2, Hi-nu, Strike Freedom, Ex-S Neutral: Nu, Xi, DX, Sazabi, WZC, Reborns Offensive: WingTV, Unicorn, Quanta, Turn A, Turn-X, Master, 00, FC, Destiny, Epyon
burgerkong Posted April 15, 2014 Posted April 15, 2014 Imo: Defensive suits: V2, Hi-nu, Strike Freedom Neutral: Nu, Xi, DX, Sazabi, WZC, Reborns Offensive: WingTV, Unicorn, Quanta, Turn A, Master, 00, FC, Destiny, Epyon I would definitely agree with this, with the caveat for mode-change suits like V2, Unicorn and 00 switching roles depending on their mode (i.e. 00 would 100% be defensive w/Raiser, but more neutral when not). I dunno if that's right, but if you're generalizing their modes then I'd 100% agree. Since Densuo is asking for easy suits to learn, strayed away from suits like V2, but meh. Also no Turn X, which I would probably put in Neutral? And no Ex-S, though he's DLC (and 100% defensive).
akai_GO Posted April 15, 2014 Posted April 15, 2014 Imo: Defensive suits: V2, Hi-nu, Strike Freedom, Ex-S Neutral: Nu, Xi, DX, Sazabi, WZC, Reborns Offensive: WingTV, Unicorn, Quanta, Turn A, Turn-X, Master, 00, FC, Destiny, Epyon Yeah, despite Nu's and WZTV's BCs being what I consider defensive cooldowns, I'll definitely agree that this is an accurate portrayal of the styles/positions from which these suits play. I'd kinda thought of WZTV as a neutral suit, but given his melee and other abilities I can certainly see the argument of it being an aggressor. Also I feel like Unicorn can be effective from neutral - he has enough weapons for it - but yeah you're kinda robbing yourself if you don't use it to make and seize moments to charge in and tear someone apart. And yeah, that's why I skipped over QuanT's ability and Full Cloth's ABC abilities because of how they still play very aggressively rather than more conservatively.
WindmanV3 Posted April 15, 2014 Posted April 15, 2014 I have been using Wing Zero for my 3k and I am feeling pretty good with him. Even though his tools are limited, his BR is too much fun not to use. And I like him more than WZTV for some reason. Then again, I often use Quatre, and I kinda like him better than WZTV. My opinion dough. Is there anything I should keep in mind when using WZC? Just wondering.
akai_GO Posted April 15, 2014 Posted April 15, 2014 I guess it's actually my turn to ask a translation question ><; I'm going back through Banshee's combos, but I've seen this sort of thing on some other suits' pages too. Given the standard shorthand used on the wiki, I've been wavering on this for a while: Example combo BD格NNNN→前後特格連>後→N特格 Is this meant to be input as CCB-BBBB→ B B-BC連> B→B-BC or CCB-BBBB→ BC連> B→BC I'm also unclear what 連 is supposed to be expressing here...
burgerkong Posted April 15, 2014 Posted April 15, 2014 My guess here would be that 8/2 are interchangeable here (they are the same thing) and that the last character (translated into "ream") basically means cancel it before the explosion ending on Banshee's 8/2bc. Not 100% sure though, I'm just inferring based on the fact that the last character isn't present in the 5bc cancel
Dakanya Posted April 15, 2014 Posted April 15, 2014 連 in that context is short for ボタン連打(mashing) - Banshee's NT-D 特格 has a special property where you can get more damage by mashing the input
burgerkong Posted April 15, 2014 Posted April 15, 2014 連 in that context is short for ボタン連打(mashing) - Banshee's NT-D 特格 has a special property where you can get more damage by mashing the input Sweet, thanks Dakanya, appreciate it :D So it's the same as Master's 8bc (Darkness Finger). Good to know
crimsonstardust Posted April 15, 2014 Posted April 15, 2014 Alright some general game play questions, after I saw Brett's post on 3000 suit playing styles, I realized I wasn't completely sure what it meant to play "aggressive" in this game. A lot of what I seem to do is more or less fly around looking for things to punish with BR or Gerobi (is that the right term for it, the long range beam attacks that sit there) or look for opportunities like that. So what does mean to play aggressive in this game? I can't imagine that means flying around recklessly wasting ammo and going yolo with melee all the time. Is it more of staying the right distance to keep pressure with presence or really going ham on people at the right time?
burgerkong Posted April 15, 2014 Posted April 15, 2014 Alright some general game play questions, after I saw Brett's post on 3000 suit playing styles, I realized I wasn't completely sure what it meant to play "aggressive" in this game. A lot of what I seem to do is more or less fly around looking for things to punish with BR or Gerobi (is that the right term for it, the long range beam attacks that sit there) or look for opportunities like that. So what does mean to play aggressive in this game? I can't imagine that means flying around recklessly wasting ammo and going yolo with melee all the time. Is it more of staying the right distance to keep pressure with presence or really going ham on people at the right time? IMO, aggressive in this game more refers to the preferred positioning of the suit rather than necessarily going YOLO or not. Flying around and punishing landings is great, and it's what you should do for any suit. However, depending on your suit, you have tools that have optimal ranges to be used at that will determine the position you want to be in with respect to your opponent. The goal is to keep your opponent in your optimal range and outside theirs (spacing, in other words). Defensive suits will likely be retreating/giving ground in the neutral game, due to weakness or having a specific tactic that lends itself to that. You'll notice most of the suits in this category (V2, Strike Freedom, hi-nu) are fairly low on the tier list because of this. Giving ground is never really desired, but against other 3ks they don't really have a choice due to lacking the tools to win an extended neutral game (in V2 and hi-nu's case, lacking tools outside their timed buff). Your partner will be aiding your defense, trying to form a defensive wall to keep opponents out and continue the ranged game. Additionally, boosting backward has an inherent boost penalty, though you never really want to be boosting directly backward unless you want to get nailed from behind. Neutral suits are generally good mid-long-ranged suits with fairly strong tools, and prefer simply maintaining a gap between them and their opposition. They'll generally pursue defensive suits to apply pressure, while maintaining a solid distance from aggressive suits, keeping them from utilizing their best tools as best as possible. Suits like Reborns, Sazabi, and WZC are fine playing a very well-spaced, controlled, and drawn-out neutral game, that will likely result in them winning if they can maintain it. Their partners will be following their lead, retreating and approaching as necessary. Aggressive suits want to actively push in to best abuse their tools. A prime example is Turn A, who has some ranged tools (Sub BRs, Kapool assist) but wants to get in range to abuse Main zunda'ing (Hammer) and 2bc mixups. Your goal isn't necessarily to go YOLO and be boosting right at your opponent, but use your neutral tools as best as possible and capitalize on any openings to approach by moving in or getting quick downs for a safe approach. Your partner should be helping you in this regard by tagging opponents to allow you to move in, or allowing you to retreat if you get too close to another aggressive unit with better tools at close-range than you (i.e. Master, Epyon). I hope this helps. I don't have EXVSFB yet, but this is from experience playing Vanilla, which I doubt has changed too much :P
burgerkong Posted April 15, 2014 Posted April 15, 2014 I have been using Wing Zero for my 3k and I am feeling pretty good with him. Even though his tools are limited, his BR is too much fun not to use. And I like him more than WZTV for some reason. Then again, I often use Quatre, and I kinda like him better than WZTV. My opinion dough. Is there anything I should keep in mind when using WZC? Just wondering. WZC's main is excellent, and it's his primary damage source obviously. You can step during it, and muzzle correction is applied throughout (when you fire, WZ's aim constantly adjusts while the beam is out). Try to avoid spamming Main too much though, it has a long reload (4 seconds per ammo) so you can find yourself running low if you abuse it too much. Sub is kind of situational, I've mainly seen it used at closer ranges to intercept approaches (meleeing opponents may run into it) and amekyan out of it (Sub --> Main) for a safer landing in hairy situations. CSa has a long charge time, but is a decent option against an unsuspecting opponent due to its great hitbox and 360 spin. Avoid mCSa, it's pretty bad. bc is a very good self-defensive/mobility option, depending on if you do it raw or during a BD respectively. Here's a link for the Google Doc page I pseudo-translated, if you haven't looked at it already: Wing Zero EW You'll notice the combo section is very brief and small, you generally don't want to be engaging in melee/be in melee range at all most of the time, and his melee is fairly lacklustre. He commonly just hits once and rainbow steps/fuwasteps into Main for a quick down.
burgerkong Posted April 15, 2014 Posted April 15, 2014 And to follow up those long-ass posts, a translation question! So I finally decided to do a 1k just to make a 1k thread, and I decided to do Ez8 since he's the most interesting to me (top-tier ftw). This pops up a lot in his combos, and I'm assuming it's 4ac though I'm not entirely sure: 左特 Thanks again, sorry for the hassle
KiraYamatoSF Posted April 15, 2014 Posted April 15, 2014 Imo: Defensive suits: V2, Hi-nu, Strike Freedom, Ex-S Neutral: Nu, Xi, DX, Sazabi, WZC, Reborns Offensive: WingTV, Unicorn, Quanta, Turn A, Turn-X, Master, 00, FC, Destiny, Epyon Not really... but lol too much to explain :P There is no defensive or offensive in my opinion. Its the player that matters after all. You can be offensive with ranged attacks too. Or defensive as an epyon. There is no such category. The playstyle should change according to the situation you are in. I bet you haven't seen the most annoying type of players. The defensive master gundam who never attacks.
crimsonstardust Posted April 15, 2014 Posted April 15, 2014 I got another couple of questions I just remembered. First question is if I'm trying to triple BR, does it not work if I boost backwards? I've tired it a few times but I wasn't sure if it was me or if backing backwards penalizes that too. Another question I wanted to ask, when your doing triple BR, do to have to make that hard read cause everytime I try to hit confirm with it before shooting 2 more, never seems to work. By that I mean I see the first one hit or about to hit and try to confirm the rest but usually they get out of it.
KiraYamatoSF Posted April 15, 2014 Posted April 15, 2014 I got another couple of questions I just remembered. First question is if I'm trying to triple BR, does it not work if I boost backwards? I've tired it a few times but I wasn't sure if it was me or if backing backwards is penalizes for that too. Another question I wanted to ask, when your doing triple BR, do to have to make that hard read cause everytime I try to hit confirm with it before shooting 2 more, never seems to work. By that I mean I see the first one hit or about to hit and try to confirm the rest but usually they get out of it. Backwards might not chain the BR. Its slower to fire on most MS cuz they need to twist their body in order to shoot. Try left and right. Dont use back unless the enemy is really close to you
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