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Posted (edited)

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AW YEA GURL

ZMT-S33S Gottrlatan
Pilot: Katejina Loos
HP: 580
Series: Mobile Suit Victory Gundam

JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/46.html

Dustloop wiki page: http://www.dustloop.com/wiki/index.php?title=Gottrlatan_%28EXVSFB%29

Movelist

Ranged weapons

[A] Beam rifle
Standard BR

[CSa] Micro missile
Fires out several missiles at an upwards angle, spread out. Can be directionally influenced as follows: holding 8 will make the missiles explode far away, while holding 2 makes them explode closer! Causes vernier, so don't throw it out when you're being shot at. Since it takes a while for the missiles to explode, this move isn't suitable for pokes and landing punishes. The best way to use this move is to predict where the opponent(s) are going to move, and throw a CSa in that direction. It can sometimes be used as a form of self defense, mainly if you get put into a bad situation when getting rushed down by a strong melee suit like Master or Quanta. You can blow yourself up with it, which will do less damage than a full melee combo from the opponent. 

[AB] Mega beam cannon
Spread shot Gerobi, requires her to stop and fire. Is a great tool to punish horizontal movement, especially if the opponent(s) are not jumping.

[AC] Mega beam cannon and micro missile
A more conventional straight shot gerobi with a twist!
-Additionally shoots out missiles that have decent tracking. Many times, missiles will still hit even if the gerobi misses
-Does not require her to stop and shoot. Thus, she can AC while boost dashing to get some momentum

In terms of damage and muzzle correction/tracking, her AC gerobi is below average compared to similar weapons of other suits. However, the momentum preservation is quite useful, and the missiles have much better tracking than the gerobi as well as higher damage.  The reload time on this move is quite good as well, so don't worry too much if your AC gerobis are not hitting their target often. Sometimes, it's more important to just have the missiles on screen to force your opponent to move

[bC] Summon Rig Contio
Rig assist, fires out several gatling beams before a larger beam finisher. Can be useful if cover fire is needed

[2BC] Summon Rig Contio
Rig assist, this time it flies over to the opponent and stuns if it connects. Has GREAT tracking. If Gott shoots him in the back, he will explode, doing a ton of damage to everything around him. In general, is a very useful neutral game tool to force opponents to move. Can also be used defensively if you are about to be landing punished


Melee

[5B] (up to 3x)
Kick->Cutter->Kick. Pretty standard melee string. Generally outclassed by 6b and 2b though

[8B] (up to 2x)
Beam cutter->Cannon bash

[4/6B] (up to 3x)
Beam tonfa attack. Has a decent horizontal hitbox. This is the go-to melee for rainbow step wars

[4/6BB2B]
Similar to previous melee string, the final horizontal melee followup is instead a 2b, which is a kick that launches the opponent up.

[2B] (up to 3x)
Uppercut x 2->Slash. Her fastest melee

[CC8B] (aka BD Melee)
Beam shield attack->Beam tonfa. Has a decent amount of forward movement, so it can be useful for pursuing if you want to melee.

[CSb] (mash B afterwards for more dmg)
aka the Katejina hug. This move... is hilariously bad. Although it does have a bit of superarmor during its startup animation, it is slow and requires you to be pretty close to the opponent. More importantly, even if the grab hits, you have to keep mashing B to get damage which keeps you immobilized... meaning that there is zero cut resistance.

Mobile Armor(MA) mode

Gottrlatan can dock with the Mega beam cannon and enter MA mode by inputting a sidestep while holding down the C button.
Her MA mode isn't all that useful. Since she is already quite fast in Mobile Suit mode, she doesn't gain much from being in MA mode. She does get a new melee though, which is:
[5B]
A cannon bash with no followups. Pretty much the same thing as the 2nd hit of her 8bb string



Cancel routes

A->AB, AC
Anything->CSa, CSb


Core Strategy/Advice

Gottrlatan is meant to be played as a back suit. Though she is decently fast with a great turn radius, she has an unusually low amount of health for a 2.5k suit(there are even some 2k suits who have more HP than her!). In addition, most of her best weapons require her to not be locked by the opponent(s). However, if needed, her melee(primarily BD melee and 6b) are surprisingly good.

Basic gameplan is: Use 2bc rig summon and BR to force movement. Support your partner, and hit unsuspecting opponents with the AC gerobi for great damage when they're paying more attention to your partner(who is hopefully playing front). AB gerobi is amazing for punishing ground movement, and CSa is useful for controlling horizontal space. Be careful though: because many of her best moves hit wide areas, the risk of hitting your partner with friendly fire is quite high.


Full Boost changes
  • BR count 6 → 10
  • 2BC guidance nerfed
  • AC got slightly larger
  • During CSa you can input up / down to affect the explosion timing
  • CSb lowered to 2sec, drains slower as well





Recommended partners

Note: This is taken from the JP wiki
3000: Master, Turn A, Full Cloth
2500: The O, Gottrlatan(lol), Tallgeese, Strike Noir
2000: Exia
1000: Zaku Kai, Berga Giros, GunEZ
Edited by Goldenrody
Posted (edited)

The missiles from AC hit even harder than the gerobi itself, and they are a cool way to punish someone for blocking. CSa can be used similarly to AB in certain situations, provided you fire it downward; it can also be used very sparingly as a way to get a suit off of you by essentially blowing yourself up.

4/6bbb(1)-bc is a cool combo to keep one opponent out of the game for a while, Chronicle shoots them up for a pretty long time. If there's enough time and you don't have an assist/want to save it, 4/6bbb(/2b) > 2b > a works well too.

Please do not use CSa if someone is trying to hit you, it will probably end badly.

Edited by BeaM
Posted

csA is incredibly good with this bitch for fucking up those bads who like to "skirmish" at medium range with BR zundas. Just make sure to coordinate with your team mate so you don't keep blowing him up with them. Rig Contio is BC not BD btw, and it's best usage is for when you know you're gonna get landing punished, dropping it against an opponent closing in on you forces them to waste some more boost evading it and will fuck them up if they went for 0boost yolomelee. Although if you're sitting on it, a csB is an even funnier way to counter yolomelee.

  • 2 weeks later...
Posted (edited)

Thanks for all the feedback! I've expanded the OP a bit and added some of your suggestions.

I finally got the chance to play some real matches with her today. Really pleased with her FB changes: she always felt like an incomplete suit in vanilla EXVS to me, so all of the buffs really help. It's great that she has actual cancel routes now along with increased BR ammo.

Edited by Goldenrody

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