Setsuna Yuki Posted January 22, 2014 Posted January 22, 2014 RX-0 Unicorn Gundam 02 Banshee Pilot : Marida Cruz Cost : 2500 Durability : 600 Overall Height : 19.7 meters (Unicorn Mode)/21.7 meters (Destroy Mode) Standard Weight : 24.0 metric tons From : Mobile Suit Gundam Unicorn Movelist Unicorn Mode [A] Main : Beam Magnum Fires a fast beam projectile. Similar to Unicorn's main. Ammo : 3 Damage : 85 Reload Time : 5 seconds, reloads when empty Staggers in 1 hit. Knockdown in 3 hits. [CSa] Hyper Bazooka Fires its bazooka. Similar to Unicorn's sub. Damage : 90 Charge Time : 2 seconds [AB] Sub : Beam Saber (Throw) Throws Beam Sabers like freakin' huge boomerangs ! Ammo : 1 Damage : 20~36 Reload Time : 5 seconds [AC] Special Shoot : Armed Armor BS (High Output) Creates an irregular beam line which stays on the field for some seconds. Light Stun. Ammo : 1 Damage : 80 Reload Time : 5 seconds [CSb] Special Melee : NT-D System Turns into Destroy Mode. Timer : 100 Charge Time : 3.5 seconds Reload Time : 12 seconds Destroy Mode [A] Main : Armed Armor BS Fires fast big beams. Ammo : 4 Damage : 90 Reload Time : 3 seconds per ammo Staggers in 1 hit. Knockdown in 3 hits. [CSa] Hyper Bazooka Fires its bazooka. Similar to Unicorn's Sub. Damage : 100 Charge Time : 2 seconds [AB] Sub : Beam Saber (Throw) Throws Beam Sabers like freakin' huge boomerangs ! Ammo : 1 Damage : 22~41 Relaod Time : 5 seconds [AC] Special Shoot : Armed Armor BS (High Output) Creates an irregular beam line which stays on the field for some seconds. Light Stun. Ammo : 1 Damage : 90 Reload Time : 5 seconds [ABC] Burst Attack : Armed Armor BS (Maximum Output) Fires Armed Armor BS from a side to another or straight forward. Damage : ? (Assault)/? (Blast) Cancel Routes Unicorn Mode [A]>[AB][bC] Main>Sub, Special Melee Beam Magnum>Beam Saber (Throw), Armed Armor VN [AB]>[AC][bC] Sub>Special Shoot, Special Melee Beam Saber (Throw)>Armed Armor BS (High Output), Armed Armor VN [AC]>[bC] Special Shoot>Special Melee Armed Armor BS (High Output)>Armed Armor VN [CSb]>[bC] CSb>Special Melee NT-D System>Armed Armor VN Destroy Mode [A]>[AB][bC] Main>Sub, Special Melee Armed Armor BS>Beam Saber (Throw), Armed Armor VN [AB]>[AC][bC] Sub>Special Shoot, Special Melee Beam Saber (Throw)>Armed Armor BS (High Output), Armed Armor VN [AC]>[bC] Special Shoot>Special Melee Armed Armor BS (High Output)>Armed Armor VN
No Limitz Posted February 10, 2014 Posted February 10, 2014 What are the applications for her super/burst attack?
lark Posted February 10, 2014 Posted February 10, 2014 Both the neutral and 4/6 supers are unblockable, so if you force them to block you can land a raw super for some great damage. A lot of people try to block on wakeup if they know they can't sidestep out of a heated landing so that's a nice point for a super. Another more sophisticated example is something that happens fairly often when someone blocks against Banshee after her boomerang and blocks the stun attack. Instead of launching the stun, you can go straight into super for a dirty mixup. There's also the more obvious time to use it as a landing punish or confirming with a zunda, but that should be fairly apparent already. Her side supers are useful in the sense that it has great horizontal range and stuns. They don't do much damage but I've hit with them using it for oki so it isn't awful. Pillars are where the main damage is and they only appear at the very edge of red-lock so it's difficult to actually get them to land. As far as using supers in the first place is up to you but I would never use them in blast burst unless it would be worthwhile. Assault burst is a different story but the pros of using blast burst, outweigh the assault burst choice imo. PS to thread owner: would be nice if you actually filled out more info in your threads.
RX-0 Banshee Posted February 16, 2014 Posted February 16, 2014 (edited) Just some things to add: Banshee has a nice Neutral/5 combo while in Destroy Mode that ends with launching the opponent into the air that CAN be followed up by [bC] Armed Armor VN if you're fast enough: 5BBBBB--[bC] In Destroy Mode, [bC] Armed Armor VN has three versions: Neutral/5 [bC] will have Banshee rush, grab the opponent by the head and drag them across the ground a good distance before jumping away, (though the damage doesn't seem to be that great) , side 4/6 [bC] where Banshee will grab the opponent, fly up into the air and blow them up in a "Heat End"-style explosion (that does pretty good damage which is great to follow up the Destroy Mode Neutral combo), and 8 [bC] in which Banshee grabs the opponent by the head and crushes it, causing an explosion (great damage, too). Also, 4/6 [bC] and 2 [bC] have evasion properties, so it can be used to lose target locks. You can chain two Destroy Mode [bC] Armed Armor VN's together if you're fast enough (only 4/6 [bC] into 8/2 [bC]). You can also chain either the 4/6 [bC] or 2 [bC] into your Extreme Burst [ABC]. Banshee has a CC/BD8BBBBB that does great damage and is pretty safe from getting hit because of how high it climbs into the air. Unfortunately, you can't connect or cancel the last hit into [bC] Armed Armor VN. A basic, but damaging, combo: 2B--[bC] (version and mode doesn't matter) When Banshee's Armor Gauge/HP gets below 240, it will stay in Destroy Mode, unlike Unicorn. Edited August 30, 2014 by RX-0 Banshee
ShinsoBEAM Posted February 22, 2014 Posted February 22, 2014 (edited) You can actually do 2B > 2B -> BC and for some reason when activated(not CSb, I mean using your meter) you can do 2B > 2B > 2B ->BC Edited February 22, 2014 by ShinsoBEAM
lark Posted February 22, 2014 Posted February 22, 2014 First hit of 2B has minimal down value so you're actually able to do something like this for dumb maximum damage: All 2B's are 1 hit and 8B+C mashed and cancelled before explosion 2B → 8B+C > 2B → 8B+C > 2B → 5B+C (Assault Burst)> 2B → 8B+C > 2B → 8B+C > 2B → 8B+C (explode) 5B+C (explode)
RX-0 Banshee Posted February 23, 2014 Posted February 23, 2014 First hit of 2B has minimal down value so you're actually able to do something like this for dumb maximum damage: All 2B's are 1 hit and 8B+C mashed and cancelled before explosion 2B → 8B+C > 2B → 8B+C > 2B → 5B+C (Assault Burst)> 2B → 8B+C > 2B → 8B+C > 2B → 8B+C (explode) 5B+C (explode) You have to have lightning-fast reflexes to get this to work, because the triangle dash between 8[bC] and the following 2B is so short that it's easy to miss the chain follow-up. After 10 minutes of trying, I could only get to the third 2B before I gave up.
Tari Posted February 23, 2014 Posted February 23, 2014 You shouldn't be falling during the 8BC (which, by the way, is more easily input as 2BC, since you're combo-ing from 2B in the first place). If you do a 1hit 2B, you'll pretty much just stay horizontal during the 2/8BC. If you get more than 1 hit on 2B, you'll start sinking during the grab. I was testing it to see how much damage it did and how hard it was to cut that sort of combo, so I ended up trying it a couple times. Recorded it once as an example: http://www.youtube.com/watch?v=C0LZwljcuFI
akai_GO Posted March 23, 2014 Posted March 23, 2014 A shortlist of significant combos: Unicorn combos: 234 BB8B→AC BnB combo 233 4BBB→AC Basically any common combo ending with B→AC will net you 203-234 damage 175 AC>>BB→BC Stun from AC makes this a more reliable source of damage. 165 BR>>AC→BC For conserving BR ammo. NT-D combos: 287 BDbBBB→8/2BC>2B→2BC>BC 282 4B-5B-8B→8/2BC 273 4B-5B-8B→BC 251 BDbBBB→4BC>BC 251 BDbBBB>A _____________________________________________________________________________________ I wish I could have played Arcade Banshee back before the boomerang nerf And even with the Ex Burst-->NT-D change, my 3k Unicorn is still jealous of the amount of NT-D uptime and NT-D combos Banshee gets. Super can be hard to hit with, NT-D combos are complex, but a really satisfying suit to play. Also, I did not know that about the 2B→2BC> chain. 320 damage?? That's filthy lol.
LukewarmHoliday Posted March 27, 2014 Posted March 27, 2014 Double front banshee Unlimited boomerang works. Edit: Since no proper replies happened, most teamcomps work though, anything that can deal with the fact she sucks at front when she's not NTD.
RX-0 Banshee Posted August 25, 2014 Posted August 25, 2014 It hasn't been listed here yet, but I'll add it for some FYI stuff: In NT-D, when Banshee does the 5B~ combo, there's actually 3 endings to it: 1. 5BBBB-A Banshee will grab the opponent, lift them over its head and then shoot them straight up. 2. 5BBBB-B Banshee will perform an uppercut, knocking the opponent far away (easy to follow-up with [AC] or [bC]) 3. 5BBBB-8B Banshee will jump up and backhand the opponent, which makes them slide across the ground a long distance. I'll add more if I find anything else...
RX-0 Banshee Posted August 30, 2014 Posted August 30, 2014 If you tap repeatedly during the holding part of [bC] (NTD-version), it will increase the duration of the grab (Banshee will crush the opponent with the Vibration Nail up to five times before the explosion).
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