r0b0t Posted November 19, 2014 Posted November 19, 2014 With the brief time I got to play the game, I remember managing to get 3 reps of dash j.D - j.D after a GF YRC. I don't think I managed more than that, and I don't think I got over 2 reps of dash j.D - j.D with any other starter. I feel like it is pretty universal that after the first two J.D dash reps you have to start doing different stuff, like hj.D. K-D. Check out the second combo in this video, after the air grab its a 3 rep with a K-j.D, J.D finisher. https://www.youtube.com/watch?v=4CTrzVRLK20 In other words I agree with VR Raiden. Also watching a lot of match vids though Sols usually do not go for these long winded combos. They usually go two reps max then some kind of finisher and usually favor Dive Kick finishers. D.R.F. 1
king of heart Posted November 21, 2014 Posted November 21, 2014 Actually i never seen the hj.D k D rep being used in an actual match at all.
TITANIUM BEAST!!! Posted November 21, 2014 Posted November 21, 2014 When you start getting that far into Dloops, the timing gets super tight. Probably not worth it at all.
BladeOfJustice7 Posted November 22, 2014 Posted November 22, 2014 Yes https://www.youtube.com/watch?v=jNEXUUm9cQA#t=543 Looking forward to North America salt when things like this happen.
GundamSFS Posted November 22, 2014 Posted November 22, 2014 Yes https://www.youtube.com/watch?v=jNEXUUm9cQA#t=543 Looking forward to North America salt when things like this happen. That looks pretty cool actually, that GV sure is scary :p
BladeOfJustice7 Posted November 22, 2014 Posted November 22, 2014 That Sol players, throughout the video did some pretty crazy things with DI, you guys should check it out. Full DI combos into PBB, riot stomp into bandit bringer... Pretty crazy honestly. I was impressed. GundamSFS 1
king of heart Posted November 22, 2014 Posted November 22, 2014 Managed to learn new stuff like Fafnir into BB. I will post them when the US demo is out.
D.R.F. Posted November 22, 2014 Posted November 22, 2014 I feel like it is pretty universal that after the first two J.D dash reps you have to start doing different stuff, like hj.D. K-D. Check out the second combo in this video, after the air grab its a 3 rep with a K-j.D, J.D finisher. https://www.youtube.com/watch?v=4CTrzVRLK20 In other words I agree with VR Raiden. Also watching a lot of match vids though Sols usually do not go for these long winded combos. They usually go two reps max then some kind of finisher and usually favor Dive Kick finishers. Yo thats op
Bloodcrave Posted November 25, 2014 Posted November 25, 2014 reminder that the ps4 demo for US PSN is out tomorrow :3
king of heart Posted November 25, 2014 Posted November 25, 2014 I will be dubbing my videos with ishiwatari's voice since i am around 80% certain that the English voice will be shitty lol.
A-Ragna Posted November 25, 2014 Posted November 25, 2014 Hi guys Im going to main sol in 'Xrd' and hes going to be a new character for me. Im playing GGAC'R and testing things from Xrd that work. Mostly just getting the pattern for 5k, (c.s), 2d, 236k / 623hs down. His main anti air is 5k with a basic air string of k,s,hs,623hs 214k. I just wanted to get validation that this is right direction to go in. Also can we confirm sols basic play style is pressure/rush with short sharp combos & block strings with wild throw once you've locked them down. He doesn't seem to have a lot of overhead/low mix up options. Also who are the Japanese players to watch for PS: it seems to be sidewinder is gone, is that true
VR-Raiden Posted November 25, 2014 Author Posted November 25, 2014 Yes getting familiar with Sol in +R will help, the really basic stuff is essentially the same. Check his dustloop Xrd wiki, I think many of your questions can be answered there. http://www.dustloop.com/wiki/index.php?title=Sol_Badguy_(GGXRD) It's mostly filled in at this point, but it's a continuous work in progress. Check the first post of the video thread here for a list of top JP Sol’s. Machaboo, Mugen, 012, Uki, Roi are some worth watching. Yes Sidewinder is gone. But he is more than fine without it.
king of heart Posted November 25, 2014 Posted November 25, 2014 Omg i am trying to figure out how to train with this shitty voice. my dust loops are a little bit sound depending. So instead hearing "Teayh" i hear "Cum on" I just cleared arcade mode once and lost the desire to play
A-Ragna Posted November 25, 2014 Posted November 25, 2014 Likely hood is the in main us release you can have the option for the Japanese voices right, I mean I hope so. Ive never liked English dubs of Japan centric 2d beat em ups I remember Kyo's english KOF12 voice ugh!
Bloodcrave Posted November 26, 2014 Posted November 26, 2014 they already mentioned the full game will have dual audio watching vrraiden's stream now, GV RC > airbackdash > BB > fafnir looks cool as fuck
VR-Raiden Posted November 26, 2014 Author Posted November 26, 2014 Yeah I heard about it right before the demo came up again so I was messing with it today. You can JI in the string before GV, or do it raw as 2147S to get air options after the RC. On some if you fully mashed GV the BB wouldn't hit in time. On Ramlethal with something like 5K(1) > c.S(JI) > 2D > GV, you can also neutral jump and you still have time for BB. It's probably got some good applications, like if you got 50% during GV, or started from raw GV. I wasn't having much luck getting Kudakero in the ender though, was stopping short after BB, Fafnir with something like dash c.S 2HS BR.also the video thread was updated by Final Ultima with a few Sendu combo vids, check them out. Lots of really specific, optimized stuff. The Zato only(?) corner throw combo hurts like hell (throw RC GF BB Fafnir dash GF c.S j.D Kudakero 6P BR).
Little Subby Posted November 26, 2014 Posted November 26, 2014 Ghetto sol https://m.youtube.com/watch?v=JBS0BU2wfw0
GundamSFS Posted November 26, 2014 Posted November 26, 2014 Nah, PBB is unblockable, since it's a command grab and is unburstable for more clarification (checked the 4gamer wiki, said that it's made specifically for busting opponents that are air blocking and for safe DI time out obviously). Just think of it as Potemkin Buster Bringer.
Bloodcrave Posted November 27, 2014 Posted November 27, 2014 well after an hour or so,sad to say i wasn't exactly wowed by the game it felt slower than +r? maybe i just need to practice more, timing and stuff is quite a bit different lol i'm indonesian as well
GundamSFS Posted November 27, 2014 Posted November 27, 2014 Finally found a buddy in the same country lol, maybe we could have an offline match if your place is not too far from mine.
Bloodcrave Posted November 27, 2014 Posted November 27, 2014 i'm in semarang anyway, did anyone else experience a slower loading in between rounds? sometimes after a round the black screen loading felt a bit longer
BlackYakuzu94 Posted November 27, 2014 Posted November 27, 2014 Not having a PS4 is suffering. D.R.F. 1
GundamSFS Posted November 27, 2014 Posted November 27, 2014 It's just less than 20 days before English release come out. A patient game.
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