OSUANDY Posted December 12, 2014 Posted December 12, 2014 Does anyone have any tips for the Chipp matchup? I am having trouble figuring out what strategy works best against this character.
setsu113 Posted December 12, 2014 Posted December 12, 2014 Just rush chip and as soon as he teleports hit slash so axl could hit high
setsu113 Posted December 12, 2014 Posted December 12, 2014 Axls rashousen can catch Sins ride the lightning special
fro_of_fighters Posted December 13, 2014 Posted December 13, 2014 Axls rashousen can catch Sins ride the lightning special What reason does Sin have to do that in a situation that you could catch with Rashousen? setsu113 1
setsu113 Posted December 13, 2014 Posted December 13, 2014 Well it happened in a match against brokentier .. i got him with one rashousen in the corner and wanted to catch him again with a second one and then he went for a wake up overdrive and BAM! just sharing the properties of it that's all
The Magnet Technician Posted December 13, 2014 Posted December 13, 2014 So I've noticed that if you RC Rashousen the moment the chain hits them, it locks the  character into place for quite a while without actually exploding. The combo afterwards will not have any proration from the Rashousen hit.  Not sure how useful this bit of tech is, but maybe we could make some interesting gimmicks with it.
Horokei Posted December 14, 2014 Posted December 14, 2014 If you hit opponent when screen is not dark after RC, you'll get no RC proration.
EffinMadness Posted December 14, 2014 Posted December 14, 2014 Guys whats up I need a little help with this I need to figure out something here this burst bait is legit but i need to figure out how he gets yrc instead of red. http://www.nicovideo.jp/watch/sm25087254 can anyone explain this and how to actually do it. Its at about 37 seconds
Mr.Sparkman Posted December 14, 2014 Posted December 14, 2014 Guys whats up I need a little help with this I need to figure out something here this burst bait is legit but i need to figure out how he gets yrc instead of red. http://www.nicovideo.jp/watch/sm25087254 can anyone explain this and how to actually do it. Its at about 37 seconds Thats the yrc option select that everyone is clamoring about. When you have 25 to 49% tension you can input yrc during your hits and if they burst then you cancel the startup of whatever move you where doing.  EffinMadness 1
Silver Mushroom 2 Posted December 15, 2014 Posted December 15, 2014 So it seems like I'll be subbing Axl instead of Venom when I finally get the game. That said, I was wondering if you can still space Thunder Shadow Chain so that it doesn't cross up or did they nerf the hitbox?
Digital Watches Posted December 15, 2014 Author Posted December 15, 2014 You can. I don't know if it's any different but I've had trouble getting it to hit forwards too. Could just be the changes to running though.
setsu113 Posted December 15, 2014 Posted December 15, 2014 http://wiki.4gamer.net/theme/4gamer/ggxrd/ss/axl/c_same.jpg Repost. .. i just really want this color
trippinhobbit Posted December 15, 2014 Posted December 15, 2014 Raieisageki is amazing in this game, +1 on block, and if they jump you can YRC and airthrow. Â If you YRC immediately after starting the move you maintain the momentum and go flying, but so far that just seems kind of gimmicky and I haven't found much use for it yet. Â Also protip, properly spaced 3p can dp bait really well in this game. Â I've baited ky dp (although you can also just low profile with 2k meaty) and I have seen sol dp clash with it allowing you to just block the followup hits - I doubt this will work against other reversals like the mighty benten, but I can't do any testing until my copy comes in.
Silver Mushroom 2 Posted December 17, 2014 Posted December 17, 2014 So I was watching this video (at approximately 36:35) and I noticed that Axl got hit right after the super flash of Sickle Storm, which the wiki has as being fully invincible. Is the wiki wrong or what happened? Â EDIT: Nevermind. I checked the vid again and it turned out to be Axl trying to DP a projectile that's active for forever, which I imagine is bad Guilty Gearz.
freelander Posted December 21, 2014 Posted December 21, 2014 In theory, if you can make a rashousen hit meaty, is that unblockable? If yes, I'm gonna look for setups when I get the game.
Gasaraki Posted December 21, 2014 Posted December 21, 2014 In theory, if you can make a rashousen hit meaty, is that unblockable? If yes, I'm gonna look for setups when I get the game. Â I've been trying it but I can't get it to land meaty at all. Mind you I probably just suck, but it doesn't SEEM possible.
freelander Posted December 21, 2014 Posted December 21, 2014 My guess is you have to do a combo which ends with TK bomber into knockdown, and throw it immediately after you land. Anything else doesn't give you enough time, but I don't have the game yet to test it out.
Horokei Posted December 21, 2014 Posted December 21, 2014 I've been trying it but I can't get it to land meaty at all. Mind you I probably just suck, but it doesn't SEEM possible. Rashousen is a command throw now. You can't do meaty rashou since your opponent gets 9f of throw invul after wakeup Yannick 1
Epic Posted December 21, 2014 Posted December 21, 2014 But if your opponent is in hellfire and Rashousen hits, you can RC it as soon as it lands which ends in a free instant killÂ
Gasaraki Posted December 22, 2014 Posted December 22, 2014 Rashousen is a command throw now. You can't do meaty rashou since your opponent gets 9f of throw invul after wakeup  Yeah, I figured it must have been something like that cause I never got it to work
Mudo Posted December 22, 2014 Posted December 22, 2014 Not sure where to post it, but I tested the chip damage of the stance. Chip damage isn't affected by guts or damage modifier. S - 2, 4, 6, 9, 13, 16.K - 4, 8, 12, 16, 20, 24.P - 6, 12, 18, 25, 31, 37.
fro_of_fighters Posted December 27, 2014 Posted December 27, 2014 Again asking about a matchup here since we don't have a dedicated thread (yet?): How do you guys handle the Zato matchup? I'm struggling to find what the best distance to fight him is, since the usual midscreen range can get infested by those drills in a hurry, yet I feel that overpowering him in neutral is the key to not letting him summon and run me over with Eddie stuff. What are the best tools for controlling neutral against him? Also, what are the best ways to keep him contained and not let him summon comfortably, especially once I gain advantage?Â
setsu113 Posted December 28, 2014 Posted December 28, 2014 Jump at him from afar and always attack.from the air with j.s>6p .. and continue that string with 5p>rensengeki. . Thatll link.. if you can get the charge in time Also if you catch him in a block string like 5.k.. 5.s .. 5.h.. 63214.s just keep moving and dont let him gain momentum.. keeep the pressure up so hes forced to jump then your neutral game and catching him will be all so sweet Yannick 1
fro_of_fighters Posted December 28, 2014 Posted December 28, 2014 Jump at him from afar and always attack.from the air with j.s>6p .. and continue that string with 5p>rensengeki. . Thatll link.. if you can get the charge in time Also if you catch him in a block string like 5.k.. 5.s .. 5.h.. 63214.s just keep moving and dont let him gain momentum.. keeep the pressure up so hes forced to jump then your neutral game and catching him will be all so sweet   Watched Yosuke play that matchup and what you wrote essentially transcribes how he won it. Thanks man! Imma work on it and try to improve in it. I was playing at the wrong range before. I was also getting greedy and hoping to land 6H into links on him (stupid I know). Gotta get that patience to find the right way to lock him down.Â
Digital Watches Posted December 28, 2014 Author Posted December 28, 2014 It helps to remember that you can frame-bully Zato really hard before he gets a knockdown. He may be able to play at the range you can play at, but his shit isn't fast enough to actually compete there.
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