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Posted

People talking about "the ROCK" (CSa), I'd assumed the whole point of both hers and Kamille's would be that they cut tracking, like Nu's dummy baloons and F91's shield toss. Is that not correct?? Sure BR will cut through it but if the point is that it makes the blasts hit it instead of you...otherwise, even though it explodes, it's so big and slow you can't expect people to just run into it.

 

Although, I always felt compared to Nu and F91s tracking breakers Zeta's CSa took waaay too long to charge for that benefit.

 

And I didn't think Kamille's Zeta's CSb healed the target, just reloaded their ammo.

Posted

People talking about "the ROCK" (CSa), I'd assumed the whole point of both hers and Kamille's would be that they cut tracking, like Nu's dummy baloons and F91's shield toss. Is that not correct?? Sure BR will cut through it but if the point is that it makes the blasts hit it instead of you...otherwise, even though it explodes, it's so big and slow you can't expect people to just run into it.

 

Although, I always felt compared to Nu and F91s tracking breakers Zeta's CSa took waaay too long to charge for that benefit.

 

And I didn't think Kamille's Zeta's CSb healed the target, just reloaded their ammo.

 

DA ROCK attracts ASSISTS towards it so they won't hit you, so it's very limited in application.  I'm pretty sure they don't cut guidance on any other projectiles (BRs, BZs, etc.).

 

And 2.5k Zeta's CSb does not heal the target.  It only reloads the ammo that would otherwise be reloaded by a Burst activation.

Posted

DA ROCK attracts ASSISTS towards it so they won't hit you, so it's very limited in application.  I'm pretty sure they don't cut guidance on any other projectiles (BRs, BZs, etc.).

 

And 2.5k Zeta's CSb does not heal the target.  It only reloads the ammo that would otherwise be reloaded by a Burst activation.

That rock is still useful in some ways. Such as when you are against deathscythe gundam. Most players will use assist first then dash into you using melee. If you are using zeta against this kind of attack. You can use your charge A to defend yourself from the assist and the melee at the same time. It is very useful and effective. The enemy has to literally move to another angle in order to melee you again. Which would have given you enough time frame to get away.

Posted

That rock is still useful in some ways. Such as when you are against deathscythe gundam. Most players will use assist first then dash into you using melee. If you are using zeta against this kind of attack. You can use your charge A to defend yourself from the assist and the melee at the same time. It is very useful and effective. The enemy has to literally move to another angle in order to melee you again. Which would have given you enough time frame to get away.

 

I'm not denying the rock has some uses, but it is very situational.

 

The big thing is you can't be spamming your unlimited BRs while you're charging it, which can hamper your damage output

Posted

I've already tested that throwing out the rock does not cut BR tracking.

It does attract assists however. 

I tested THE ROCK with Luna's assist. Almost every shot got absorbed by the ROCK, except for 2 stray shots. 

So my guess is that it will absorb other assists just fine. Wouldn't hurt to test when I feel like it.

Posted

I'm not denying the rock has some uses, but it is very situational.

 

The big thing is you can't be spamming your unlimited BRs while you're charging it, which can hamper your damage output

The thing is it doesn't take long to charge. It is situational at the first place.

And yes it attracts every assist. Which is not a bad thing. It could even block one BR for you!

Posted

I don't actually know if you guys know this, but you can cancel Zeta's CSa or CSb into MA mode with BC, even in overheat. I don't have Roux so I can't actually test. but assuming she has the same option, the rocks are very useful as a last minute juke / last resort evasion technique. (The BC cancel is a homing MA, so it will move straight at your target. Thus, in most cases, you want to target switch and greenlock to fly in a suitable direction)

Posted

I don't actually know if you guys know this, but you can cancel Zeta's CSa or CSb into MA mode with BC, even in overheat. I don't have Roux so I can't actually test. but assuming she has the same option, the rocks are very useful as a last minute juke / last resort evasion technique. (The BC cancel is a homing MA, so it will move straight at your target. Thus, in most cases, you want to target switch and greenlock to fly in a suitable direction)

Yes, she still has that option. She can also transform after seemingly every melee strike.

 

Here's a break down of her non MA melee options. Still figuring out the waverider crash shenanigans. Damage ratings are from the japanese wiki.

 

B B B – regular beam saber combo will knock away enemy on last hit. 169 damage.

B B 8B B – alternate to the above, launches on the third hit. Last input juggles for three hits. 196 damage.

 

8B B – a beam saber thrust which launches. Follow-up will track and ground bounces opponent. 129 damage.

 

6B B – an initial shield punch followed by another. Knocks away on second hit. 120 damage.

6B A* (repeat up to three times) – fires beam rifle up to three times. Will recoil backwards slightly after every shot and consumes vernier. Consumes beam rifle ammunition. 108150 damage.

6B AC – initial strike is followed up by an uppercut using the long beam saber. Launches. 140 damage.

 

2B AC – a long beam saber thrown like a javelin, followed by a long beam saber uppercut. Thrown saber causes stun and can be canceled into AB. Second hit launches.

 

BD 8BB – shield tackle followed by a kick that will knock away opponent to the left. 132 damage.

BD 8B AC – long beam saber uppercut after initial hit. Launches. 119147 damage.

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