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Posted

5b,5cc xx 236b jc, iad, j.b, jc (land) j.b.j.c,j.2c 66c xx 236a, 6c (or end at the 236c) does 2765 or there abouts.

 

Nice combo i tried on Linne and Chaos, midscreen the damage is 2996 , in corner without 6C damage is 2900

I tested with 2b starter (most likely in match) and your combo works, midscreen the damage is 2960 , in corner without 6C damage is 2864

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Posted

Im gonna work on some more sandwich combos and just work out the combo theory on how it works.

Posted

Anyone found a good 22a/b set up?

I posted this earlier, but I guess I'll mention it again

starter>j.2c>land>22b>2b

The 2b will hit meaty, if it hits it'll combo into the 22b hit.

If you want to cross up you can do stuff>j.2c>22b>bc

but if you do that the 22b wont hit meaty, so they can either hit you out of the roll (requires a very fast normal if you time it right, like, it beats grim reaper at least)

This all holds that they're neutral teching, on back tech IDK, I have some ideas but haven't tested them. I'll get back to you on that?

Posted

LEGIT fun fact: Chaos' 66B beats out Gordeau's command grab super. This does work in the corner if you getting pressured, AND it's a High Counter hit.

Posted

Yeah 66b is weird. Lots of JP chaos wakeup with it. I think it beats all lows? maybe just a attacks? 

For follow up on normal hit you can do the following

 

66b, b, j,b,jc,j2c, 66c, 2c into whatever ender you like.

Posted

The properties of 5BB are the same. Doing 5B meaty actually beats wakeup EX Assimilation as you can mash out tge 5BB on whiff during the super flash.

Posted

Is chaos's roll throw punishable? jw 

It's hit/throw invun in the middle, but you can be counter hit/thrown during the startup and recovery.

 

Edit: I did some testing and 66b's hitbox seems messed up. There appears to be a point while transitioning between running frames and the move itself where there's either no hitbox or it's really skewed. The same transitioning invun appears to be on 5b to 5bb also.

Doing it as a meaty 5b option select seems good, although I don't know why you'd ever do it to ex command grab instead of just jumping on reaction to flash.

Posted

I posted this earlier, but I guess I'll mention it again

starter>j.2c>land>22b>2b

The 2b will hit meaty, if it hits it'll combo into the 22b hit.

If you want to cross up you can do stuff>j.2c>22b>bc

but if you do that the 22b wont hit meaty, so they can either hit you out of the roll (requires a very fast normal if you time it right, like, it beats grim reaper at least)

This all holds that they're neutral teching, on back tech IDK, I have some ideas but haven't tested them. I'll get back to you on that?

 

yeah ive seen the video. and im looking for some other set-ups though

Posted

So After messing with my 2b,5cc, IAD combo. I think the best ender in terms of oki and damage is  66c,236+a, 2c xx 22a. The 2c after 236+a is pretty strict but you just input it asap and it always works. 

Other notes, Seth doesn't get hit by 66b, 5b... probably a problem with other characters as well.

Posted

Boy this character is tough. I have no clue what do against carmine. Against Hilda you can walk the best alot. But against carmine its just Q_Q. He just obliterates the beast. Currently sitting at a crispy 95 and 19 : (  Oh well Ive still got a lot to learn.

Posted

Boy this character is tough. I have no clue what do against carmine. Against Hilda you can walk the best alot. But against carmine its just Q_Q. He just obliterates the beast. Currently sitting at a crispy 95 and 19 : (  Oh well Ive still got a lot to learn.

I played a lot of games against a carmine player. not sure if this will help but... all i have to say is. If you played KOF before...youll probably be able to beat him.

- you have to respect his pressure, since his set-ups can lead into a free combo. so don't let your Guard down and play super lame/safe if you have to. you can also use guard trust (counter assault) to break his pressure game.

- using Azhi is really risky in this match-up because it gets beaten often by the projectiles and set-ups

- when he does a jump-in attack Shield it and punish him for doing so. but careful with his gimmicks he can fake his jump-in by doing Assault > jump charged C. and look out for set-ups that activates during the pressure

 

- oh and look out for those backdashes also, try to read them and dont let them backdash as much as they want with dem Fireballs

 

- look where the ponds are placed also! it will help a lot if you want to use your B+C command to get in without getting hit by Carmine projectiles.

Posted

So at casuals I tested 66b more, it seems to be airborn for a few frames, hence why It beats assimilation. Also means it should work well as a ghetto grap. It also randomly beats stuff that makes no sense, so I don't want to rule out the possibility of it's hitbox being messed up. I'd check but the hitbox viewer got taken down.

Posted

So at casuals I tested 66b more, it seems to be airborn for a few frames, hence why It beats assimilation. Also means it should work well as a ghetto grap. It also randomly beats stuff that makes no sense, so I don't want to rule out the possibility of it's hitbox being messed up. I'd check but the hitbox viewer got taken down.

I wish I saved the hitboxes I needed before that happened :/

EDIT:

UNIEL Replay Archives: Chaos Matches

https://www.youtube.com/watch?v=su2WEObijS8

Going through this, some interesting stuff happened. Ill post notes later on.

0:48 Gotchomomma (Chaos) vs Chrischan13 (Gord)

1:20 Punish whiff Gord 5C with Reflector

1:35 Rolling through Grim Reaper is not as safe as it seems.

3:30 OmgAyane (Linne) vs Doobylovah (Chaos)

 

7:11 Shimazkzk (Chaos) vs Webaltf4 (Merk)

7:30 Chaos oki train, I think the Merk player was just pushing a lot of buttons for no reason.

8:49 Epic DBZ concentrate war

 

9:52 Viewtiful (Byakuya) vs UNI__PPP (Chaos)

10:10 5BB > Delay > 5CC seems like a strong frame trap (appears again at 10:34)

11:21 Succesful Hide oki into combo

11:40 623B to punish Azhi punish attempts

 

13:20 Kazutodan (Merk) vs a1934646 (Chaos)

15:24 UNI__PPP (Chaos) vs gg2kysin (Yuzu)

16:34 Ummm.. trolling with roll? Seems like hes trying to take the yomi to the next level by predicting slashes, but it didnt pay off haha.

16:53 Run under... 6C?

17:50 Gotchomomma (Chaos) vs Wolfkrone (Hilda)

 

Posted

Some more random notes

 

66b is ony -4 on block pretty nice. 66b xx a set combos on ch for good damage. I think meaty 66b xx azhi seems like pretty decent oki

 

From assault unless you hit it deep so you can start combo wtih a 2b or 5b your combo is very limited.  Standard assault combo off j2c should be

2a,2b,2c,5cc, jb,jc,j2c.  From here you can go for C azhi set or cancel the falling j2c into 214+[a]  or 214+ (if you think they will backdash b is better)

 

Best combo I found for 22a or 22b is:

j.b,j.c,j2c, 66c, 2c, 5cc, j.c,j.2c does like 3k.

Wald and Merk and everyone obviously suck when they get you cornered but both Wald and Merk get frametrapped b 236+a xx 623+a xx 623+b because they can't duck it.

Posted

UNIEL Replay Archives: Chaos Matches

https://www.youtube.com/watch?v=su2WEObijS8

0:48 Gotchomomma (Chaos) vs Chrischan13 (Gord)

1:35 Rolling through Grim Reaper is not as safe as it seems.

 

9:52 Viewtiful (Byakuya) vs UNI__PPP (Chaos)

11:21 Succesful Hide oki into combo

gord ex assimilation is jumpable after flash (or punishable after flash with 66b if you wanna make them feel awful), I think gotcho was just caught off gaurd

 

lol at chain shift > see 22b > get hit

I think meaty 66b xx azhi seems like pretty decent oki

Why do 66b meaty over 5b meaty? In order to beat stuff like ex assimilation with 66b you need to do it after flash, if you let 5b whiff through assimilation you can cancel it into 5bb to get the same hitbox. 5bb also leads to more consistent combos on normal hit via jump cancels and gives you access to chains/reverse beat.
Posted

I mean 5b meaty is fine too it just depends 66b meaty is only -4 and traps better into azhi set when  you cancel it. It also tends to beat some stuff better. 5bb is way better if you expect assimilation but 5bb and 66b are not the same moves for sure.

Posted

So heres a cute gimmick with 200 meter/ VO active

5A > 2B > 6C > IW

Now youre intentionally whiffing 6C to bait your opponent into punishing you. As soon as you see them press a button you can react with 41236D since 6C is still cancellable on whiff.

Posted

6C is cancellable on whiff? what?! O_o eugh...im gonna try that tommorow.

Btw anyone knows how to deal with Orie vs Chaos Match-up?
im having a rough time. since her moves are really good and has good range...i cant punish most of her moves with Chaos cuz of lack of range and her pressure game is just too good.

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