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Posted

He's not really a puppet character. The lizard is there mostly to serve as long range pokes. It's more like a persona than something like nirvana. He can either do system mechanic mix-ups or try to use roll/lizard to out footsie people. He can also do tricky stuff with the lizard to extend pressure or bait put a bad button.

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Posted

Does anyone know when Chaos' Force Function/Roll is invincible and for how long? I keep getting hit out of it.

I know it's in the middle of it, but something a little more precise would be great.

Posted

Does anyone know when Chaos' Force Function/Roll is invincible and for how long? I keep getting hit out of it.

I know it's in the middle of it, but something a little more precise would be great.

I remember invul kicking in at ~11 frames.

Posted

Videos of my last month's tournament has finally been uploaded. Despite me loving the game, I've been quite busy before (and after) this so I'm pretty rusty, but I slowly get more back into it as time goes on, but my combos aren't super on-point or anything, still it's Chaos Tourney footage so yay! Not the highest level scene either but whatevs.

 

WB Vs Carmine

WB Vs Akatsuki *Laggy Audio*

Winner's Finals - Vs Linne

Loser's Finals - Vs Carmine

Grand Finals - Vs Linne

 

 

Posted

Videos of my last month's tournament has finally been uploaded. Despite me loving the game, I've been quite busy before (and after) this so I'm pretty rusty, but I slowly get more back into it as time goes on, but my combos aren't super on-point or anything, still it's Chaos Tourney footage so yay! Not the highest level scene either but whatevs.

 

WB Vs Carmine

WB Vs Akatsuki *Laggy Audio*

Winner's Finals - Vs Linne

Loser's Finals - Vs Carmine

Grand Finals - Vs Linne

To be able to reach grand finals with Chaos means you are really good lol.

ive noticed that you are using his 5bb, it must be a really good move for chaos.

i have the bad habit of using 2C, which gets beaten pretty often, cuz its slow. i should use 5bb more often.

and was it a casual tournament?

Posted

btw rikir what were doing in the MTL thread? lol

Iunno. I hang out sometimes.

Posted

To be able to reach grand finals with Chaos means you are really good lol.

ive noticed that you are using his 5bb, it must be a really good move for chaos.

i have the bad habit of using 2C, which gets beaten pretty often, cuz its slow. i should use 5bb more often.

and was it a casual tournament?

I need to use 5BB a little more too. its a good filler for block strings and has an auto-frame trap if you delay the rekka. Also puts Chaos closer to your opponent for more blockstring stuff.

Personally I like 2C alot, but its only best used from its full range (which is really far).

Edit: Oops I double posted.

Posted

Is there some trick to landing 236A 22A 2C? I've tried this for hours and I can't get the 2C to connect in time.

 

God, I've been on these for 2 days and I wish that was the hardest thing. Exhausted of these.

 

You just have to do 236A>22A very quickly and do 2C as soon as the recovery of 22A is over. A good visual clue is when the "shroud" effect that goes around Azhi when he hides disappears.

Posted

Oh uh I should probably mention the above assault j.2C combos works best on crouching characters. Most standing characters arent big enough to activate Azhi at the right time/scaling I believe.


Also other Chaos tech:

https://www.youtube.com/watch?v=2OMWXR40itc&feature=youtu.be

(Chaos and Azhi Dahaka's Post Mortem Offence)

 

Basically if Azhi is hit while you're inputting another Azhi attack, theres a chance that he will get hit but will respawn and do the attack anyway.

EDIT:

Since im here, I might as well mention that smart steer is actually pretty important for Chaos. Since Smart Steer can repeat certain Azhi moves you can use 5AAAA (which is 5A > 5B > 5C > 236A auto combo) to recover certain parts of your string. You can use the frame advantage from 236A > reverse beat/22A/214[A] to go in and keep the string going with another 5AAAAA.

 

ex blockstring:

2A > 2B > 5CC > 236A > 5BB > 5AAAA > 214[A] > Dash in 2B > 5BB > 5AAAA > 22A > more pressure

(note that this string uses three 236As without having Azhi recover back to neutral)

Most of the gaps in this string work as frame traps (and you can add more if you delay Chaos rekka normals ex 5B > delay > B). Also its important that you use 5BB before you use 5AAAA since it moves you in closer so you can get the full block string without whiffing normals. Theres still not much actual mixup in this since your opponent basically just has to hold downback all day to block everything (as with most Chaos pressure). You just have to make a call and hope you can sneak in an assault or throw somewhere.

Posted

Is there some trick to landing 236A 22A 2C? I've tried this for hours and I can't get the 2C to connect in time.

You need to cancel it as fast as possible, you can just kind of mash it out honestly. Once you get used to the immediacy it's not really that hard.
Posted

A good visual clue is when the "shroud" effect that goes around Azhi when he hides disappears.

 

This actually helped a lot, I'm getting it fairly consistently now. Now onto to everything past that :gonk:

 

Also, a small question about how crossup protection works:

 

Trying jump over 623A 236A wouldn't actually ever cross up until I hit the ground, meaning they could just hold down back like usual despite their animation turning around?

Posted

This actually helped a lot, I'm getting it fairly consistently now. Now onto to everything past that :gonk:

 

Also, a small question about how crossup protection works:

 

Trying jump over 623A 236A wouldn't actually ever cross up until I hit the ground, meaning they could just hold down back like usual despite their animation turning around?

Uhhhhh im fairly certain that none of Azhi's moves would cross up there, but if Chaos lands on the other side then the opponent must block Chaos in the right direction.

P.S: GGs on netplay. Sorry it was laggy and the connection dropped that one time. My internet sucks now :@

EDIT: If theyre still in block stun by the time you land, they would auto block either side anyway.

Posted

Also, a small question about how crossup protection works:

 

Trying jump over 623A 236A wouldn't actually ever cross up until I hit the ground, meaning they could just hold down back like usual despite their animation turning around?

There don't seem to be any consistent rules regarding cross-up protection. In general nothing will cross up unless the move is explicitly designed to cross-up like chaos FF, nanasae FF, seth teleport, etc. Sometimes special/super canceling gets around it, but that doesn't always work. Also sheild will block block both directions anyway.
Posted

Allright finally finished transcribing these combos:

 

1. 6D > j.2C > 5BB > 5C > j.B > j.A > j.C > j.A > j.C > j.2C [2166 Vorpal]

 

2. 6D > j.2C > 5B > 5CC > j.C > j.B > j.2C > 2C > 236A > 236B > 623A > 623B [2708 Vorpal]

 

3. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > j.C > j.2C [2592 Vorpal]

 

4. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > BC > 2C > 236B > 623A/B? > 6C [2852 Vorpal]

 

5. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > BC > 2C > 236B > 236C > 2A whiff > dash 6D > j.2C > 66C [3358 Vorpal] [100 meter]

 

6. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > 2C > 236B > 623B > 236C > 2A whiff > j.2C > 66C [3541 Vorpal] [Corner]

 

7. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > 2C > 236B > 623B > 236C > 2A whiff > VO > 66C > IW [4515 Vorpal] [200 Meter] [Corner]

 

8. 6D > j.2C > 5B > 2B > 5C > 236A > 22A > 2C > CS > VO > 236C > 2A whiff > dash in > 5CC > 214C > 66C > IW [4606] [200 meter] [Corner]

 

9. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 6C > 236C > 2A whiff > dash under 5CC > 214C > 66C > IW [4806]

 

10. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2A whiff > run > under > 2C > 6C > 214C > 66B > EXIW [4878]

 

11. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2C > 6C > 214C > 66C > EXIW [4836] [Corner]

 

12. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > run under > 2C > 6C > 214C > 6C > IW [5045]

 

13. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > 5CC > j.B > j.C > j.2C [3215 Vorpal] [CH]

 

14. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 236B > j.B > j.C > j.2C [3288 Vorpal] [CH] [Corner]

 

15.  6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > BC > 5CC > 214C > backdash > 2C > 6C > 236B > 623A > 623B [3672 Vorpal] [100 meter] [CH]

 

16. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > 6C > BC > 2C > 236B > 623B > 236C > 2A whiff > dash > 6C > j.2C > 66C [CH] [3968 Vorpal]

 

17. 6D > j.2C > 5B > 5C > 236A > j.2C > j.C > 2B > 2C > 6C > 22A > 66C > 2C > 236B > 236C > 2A whiff > j.2C [3921][CH] [Corner]

 

18. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2A whiff > run under > 5CC > 214C > 66C > IW [5375]

 

19. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2A whiff > run > 5CC > 214C > 66C > IW [5311][CH] [Corner]

 

20. 6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 623B > 236C > 2A whiff > run 2C > 6C > 214C > 66C > EXIW [5444][CH]

 

Remember all combos are done in VORPAL and on CROUCHING characters. Also you don't necessarily have to start with J.2C. The only major condition is that characters must be CROUCHING.


Edit: Ill probably post a google doc with these combos + other combos in this thread so everythings nice and compiled.

Posted

I'm finding these combos to be very inconsistent, possible, but inconsistent on a lot of characters. They work fine on Gordeau, the dummy used in the videos, but for a lot of others parts of these combos are inconsistent. I find it very hard to connect 236C>Dash>5CC>214C on Linne, Eltnum, Vatista etc. The 5CC launches them too high for the fireball to connect. I might be doing something very wrong but I've looked at the combo being done on Gordeau multiple times and I can't get it to work consistently on small characters.

 

atm, I would just recommend cutting out the 214C and going for 

6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2A whiff > run  > 2C > 6C > IW

 

Does about 4.4k and you can do it with 100 meter vorpal instead of 200. 

Posted

I'm finding these combos to be very inconsistent, possible, but inconsistent on a lot of characters. They work fine on Gordeau, the dummy used in the videos, but for a lot of others parts of these combos are inconsistent. I find it very hard to connect 236C>Dash>5CC>214C on Linne, Eltnum, Vatista etc. The 5CC launches them too high for the fireball to connect. I might be doing something very wrong but I've looked at the combo being done on Gordeau multiple times and I can't get it to work consistently on small characters.

 

atm, I would just recommend cutting out the 214C and going for 

6D > j.2C > 5B > 5C > 236A > 22A > 2C > CS > VO > 2C > 236B > 236C > 2A whiff > run  > 2C > 6C > IW

 

Does about 4.4k and you can do it with 100 meter vorpal instead of 200. 

Uhhhhh ill give this a try too and see if theres any adjustments that you have to make. Maybe one 5C will work?

Posted

Uhhhhh ill give this a try too and see if theres any adjustments that you have to make. Maybe one 5C will work?

 

5C > 214C doesn't work, Azhi still in recovery. 

Posted

5C > 214C doesn't work, Azhi still in recovery. 

Mmmmm 2C > 5C then? Probably a bit harder though. I wanna try it out, but I have lab reports to work on ;-;

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