kazukifafner Posted July 31, 2014 Posted July 31, 2014 Reduces blockstun, makes it much easier to punish attacks from assault, pushes them away, and builds GRD fast. Costs meter if you use it while you're already blocking though.
Fatalis Posted July 31, 2014 Posted July 31, 2014 What does shielding actually do? Cuz I think I've been mis-using it, and if all it does is reduce blockstun, I'm inclined to believe this is utter crap lol It reduces blockstun, gives you GRD, takes away GRD from your opponent, and acts like a pushblock. If you shield wrong though, you get GRD broken, so you can't get vorpal and you lose your D button for a short period of time.
NecroTheReaper Posted July 31, 2014 Posted July 31, 2014 I think my issue at the moment was just getting confused as to screen positioning. I thought I was in a major lacking of GRD after successfully shielding all of Vatista's laser super, but was on the opposite side, so I thougjt I was giving them a ton of GRD -_-
Fatalis Posted July 31, 2014 Posted July 31, 2014 Yeah it definitely can get confusing if you switch sides and aren't sure if you have vorpal or not. I guess it's just something you have to get used to.
MrKevinJ Posted July 31, 2014 Posted July 31, 2014 What does shielding actually do? Cuz I think I've been mis-using it, and if all it does is reduce blockstun, I'm inclined to believe this is utter crap lol Copying and pasting something I posted from the gameplay thread. If you shield (4D) an air attack, it forces your opponent with a landing recovery so you can punish them with a move fast enough. Also it doesn't allow them to cancel their air move. So if your opponent is jump attack happy just shield and punish for free. Regarding using shield in the air (J.4D) it decreases your blockstun by 6 frames, gives your GRD, increases your character's movement speed, and increases your opponent's recovery. This is pretty much a free punish in the air with any move.
blckknight119 Posted July 31, 2014 Posted July 31, 2014 Anyone know if you can punish Vatista's Assault C if you shield it? I feel like it's safe even if you shield it.
Sashi Posted July 31, 2014 Posted July 31, 2014 It's like +50. Don't think you can punish it, even with a 5f jab after shielding.
stickystaines Posted July 31, 2014 Posted July 31, 2014 I'm still not sure on the properties of shielding multiple air hits, such as Vatista's j.C or Byakuya's j.2[C]. If you shield the first hit, do they still get the landing recovery? If you shield only the first, can they cancel on into another move after another hit doesn't get shielded? Do you have to shield only the last hit to get a true punish?
MrKevinJ Posted July 31, 2014 Posted July 31, 2014 Anyone know if you can punish Vatista's Assault C if you shield it? I feel like it's safe even if you shield it. From what I am hearing from other people is that Vatista's Assault C and J.C ignores Shield stun. I'm still not sure on the properties of shielding multiple air hits, such as Vatista's j.C or Byakuya's j.2[C]. If you shield the first hit, do they still get the landing recovery? If you shield only the first, can they cancel on into another move after another hit doesn't get shielded? Do you have to shield only the last hit to get a true punish? Don't quote me on this, but I believe you just need to at least Shield the last hit. Remember though if you start shielding after the multiple hits started you're in blockstun, therefore you'll start using Guard Shield and start losing EXS meter. This is something you can easily test in training mode though. I'll check it out later today.
Chosen Juan Posted July 31, 2014 Posted July 31, 2014 Quick question, is there a difference if I buy this on the JP or HK PSN? I just realized that it's cheaper if I download it from the HK PSN. I can still play with the same people online and everything right? THanks
JettyLovefield Posted August 1, 2014 Posted August 1, 2014 Silly question but will the whole Aprils' Fool thing they did on 2013 still be considered? I mean, letting aside silly rainbow stuff and game mechanic which honestly seems more a SFxTekken parody.
ConfessionSticks Posted August 1, 2014 Posted August 1, 2014 I'm one of those people who really cares about story. Does anyone know if there's a site that has the translated texts from story mode? Or does anyone know someone who can translate that for us? PRO7OTYPE 1
Elemenope Posted August 1, 2014 Posted August 1, 2014 Is there any way to force the training dummy to shield block instead of just regular block without recording?
ehrik Posted August 1, 2014 Posted August 1, 2014 In melty blood jump cancel rules only applied for ground normals, I'd expect it to be the same in uniel (but probably doesn't even matter)
zankoku Posted August 1, 2014 Posted August 1, 2014 iirc Linne, who has a double jump, is unable to jc her jump attacks on block, but is able to on hit.
NecroTheReaper Posted August 2, 2014 Posted August 2, 2014 Are you forced to air shield if you're in the air? I keep getting hit out of the air by air attacks while holding back, so I'm confused.
Orrax Posted August 2, 2014 Posted August 2, 2014 I think you have to air shield, yes. But I've heard there are some air-to-air attacks that can't be air shielded. You can't shield ground attacks when you're in the air, though. You'll just get shield broken.
Icekin Posted August 2, 2014 Posted August 2, 2014 How does the delayed recovery work? Like if I know 100% they're going to do it, is there something I can do about it, besides adjusting oki timing? I tried picking them up off the ground but got nothing (maybe I wasn't using the right move for it)
Zouf Posted August 2, 2014 Posted August 2, 2014 How does the delayed recovery work? Like if I know 100% they're going to do it, is there something I can do about it, besides adjusting oki timing? I tried picking them up off the ground but got nothing (maybe I wasn't using the right move for it) You can OTG up to one time only during a combo. If it's the second hard KD you are doing, they can delay safely and you won't be able to pick them up. But you might find a safe jump setup instead... If you didn't hard KD, you can otg and deal more damage. But unlike Blazblue, this will never reset into another combo
stickystaines Posted August 2, 2014 Posted August 2, 2014 So does anyone know the reason why when you chain shift with six stocks, you do more damage than when you chain shift with less? It's nothing to do with vorpal since the base damage is higher as well. Tried off Gordeau with 214A CS 41236D, and 214A CS 5C 236Ax2 2C j.[C] 3C 236Ax3 and Waldstein off 360A CS combo and 214B CS combo.
LordSpectreX Posted August 2, 2014 Posted August 2, 2014 CS with 6 or more stcks resets some of the proration.
Kazuki Slice Posted August 2, 2014 Posted August 2, 2014 CS with 6 or more stcks resets some of the proration. You actually only need 3 stocks for a slight reset in proration, it's not as significant as having 6 though.
Ragnarok_F4 Posted August 2, 2014 Posted August 2, 2014 Is there anyway to use a chat in a room, like in BCCP? There are several times that I want to write GG or something before leaving, but I couldn't find the chat window in the menu. Only the quick message option.
Fatalis Posted August 2, 2014 Posted August 2, 2014 You can always just send a message through PSN. I haven't figured out how to actually write in chat.
drzero7 Posted August 3, 2014 Posted August 3, 2014 Question. How does air block work in this game. I know air to air, you can air block. But you cannot air block ground attacks right? So how does Air shielding block works?
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