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Fatalis

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    DeadlyFatali
  1. All specials cost 1k calories and every cancel costs 1k calories. So to go from 236K to 235HS it would be 236K (1k Calories) > (1k Calories for the cancel) 236HS (1k Calories).
  2. Sin doesn't really have much in terms of Oki. Most of the time after a combo you have to eat so you can do another combo later.
  3. You're just doing a meaty attack. You have to hit K right before he gets up and then do the combo they listed (K > S > 2D). You want to hit Sol before he can do his DP, you have to walk up a bit each time.
  4. Crit Hawk Beaker seems to all a lot of untech time and it knock them in the air so that when you use bull bash you're hitting them in the air. That's the only one I've been able to consistently do. It seems that getting the crit on Hawk Beaker is spacing dependent. You have to be really close for it to crit. Also your opponent also needs to be in Hellfire state for this to work. Also, I got running 2K>2HS ... etc Hawk Beaker to crit, but only when you go from running into 2K, if you hit with 2K while in neutral Hawk Beaker seems to not crit.
  5. I think I figured out a universal way to combo into instant kill. 2D > 623S >214S > RC > Enter IK mode > IK The timings seem different when you go from character to character, but I think works on all the cast.
  6. It looks like going from 2K>2H makes it so that 623S won't crit, so you can't do that combo Kinkuli. The fastest way to unlock Sin would probably be to beat story mode (100,000 points), complete the tutorial (20,000 points), and challenge mode (300 per challenge). Then just do arcade mode to fill out whatever else you need.
  7. For regular combos, 2K can link into 2HS which can do some good damage. The best I've figured out is, 2K > 2HS (2 hits) > 5HS (1 hit) > 6HS > 236K >236HS < 214HS (3000 calories, 145 damage).
  8. Game is up, everyone go nuts!
  9. Looks like Sin costs 200,000 WS, so the first order of business for us will be figuring out the fastest way to grind WS if you don't want to shell out the $2 to unlock him.
  10. As someone who wanted to main Sin, this makes me die a little inside.
  11. Check the link on the first post to the wiki page for Gordeau. There's a bunch of combos listed there.
  12. Grim Reaper and 2C are probably our best anti-airs. Near the corner you can pick up Grim Reaper with 5B and then go into the j.b > j.c > 3C > etc route. If not near the corner, you can combo off an anti-air Grim Reaper by using 22C. With 2C, as long as you didn't hit them too high up, you should be able to do j.[C] > 3C > etc for a combo. There's probably more optimal things to do, but doing these two are fairly straightforward and easy to do.
  13. Meatys are extremely good in this game, if you try to press a button to get out of pressure, you will get blown up for it essentially every time. As a Gordeau player as well, your only two reversals are 623C and 214C. Normal Grim Reaper is not a real reversal and will get beat out almost every time. When you're on defense you either block until your opening comes, or you try to guess with one of your reversals (Air = EX Grim Reaper, Ground = EX Assimilation). It takes some time, but you'll eventually learn what stuff is safe and what is not, and where the opening is for each of the characters. Also remember that you can shield to recover faster, as well as push your opponent away so that they can't do their full blockstring. Wake-up blocking, and just wait for them to redo their string. After a few times, you should start to be able to see when their string ends and begins, and try to attack once the string ends, as that's your chance to get out. Also, try playing Orie, she has the kind of thrust game plan where you control the mid-range with your pokes and get people scared of the thrusts.
  14. Are you below 30% health? If you're not paying attention to your health when you do it, you'll probably get nothing/veil off trying to do it.
  15. If you see that they're doing the overhead, you're probably better off just flash kicking. I'm not sure there's a scenario where it would be better to block the overhead, when you could just flash kick them out of the overhead and reset the situation back to neutral.
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