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Icekin

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    Icekin

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  1. E R I K A B O Y Z It's happening
  2. Does Ottawa still UNIEL?
  3. Maybe there's something wrong with my browser, but for some reason, any link in this thread just reopens the page it was posted in, including the link to said notes. Is there another way you could link me to them? I hadn't thought about Air shield. Backdash/Forward dash seems like the least risky option. Thanks for the tip.
  4. Can someone enlighten me in how you deal with a Seth player repeatedly doing (214X > 4/6B > j.214A) * n. I don't understand why Seth can't just do that shit all day until it hits. No button will punish it, shielding does nothing since it's two hits, I can't jump at him and hit him out of the sky before he dives again. The only thing I can think of that works is VO. What am I missing? This is assuming you aren't playing someone like Gordeau who has a big "Fuck You; 2C" move.
  5. Linne's mixup is not that great. At any time she air assaults, you can shield that free, or block high then switch to low when she lands. Her divekick is not a high, and it is minus on block, so even if you just low block it, you're still at an advantage. Her normals are fast, but Hyde's 6B is a godlike poke to beat out anyone else's.
  6. I'll bring my setup. Can't let a meetup go by without some Brade Aahks.
  7. UNIEL's balance is pretty solid, yeah. Even between bottom and top tier, it's not a huge gap. A noticeable difference, but not immense. Sad to hear that the game has severe balance issues. Seems everyone locally has picked up one of the good characters, so we're having fun atm. How's Xiaomei btw? P.S. Never heard of this Rikir guy, but he sounds like a huge scrub. Kappa
  8. It looks visually unimpressive, and the animations are pretty stiff, so it gives a pretty bad first impression. Combine that with the lack of netplay and people just won't give it a chance. I don't exactly blame people for it. My first impression of it was that it looked like shit, and I went to an offline meetup where someone had just gotten this game fully expecting to have a laugh at how terrible it was. I ended up loving it and buying it myself. I judged it too quickly. The gameplay itself is more reminiscent of Aquapazza or Street fighter than an ASW title, and somehow that's not well received. If I wanted to be a cynical prick, I could say something about them darned kids not being able to RTSD all day pressing all the buttons in the world for once in their life and crying about it. Balance wise, I have no idea. I feel it's too early in the game's life to say.
  9. @Lvl5chan, Jimmybones, Thelo; Concerning Canadacup room/gas money, sorry for not showing up to the smashloft tourney after Toronto, I'm making it hard for you to get in touch with me. I'll try to make it to every meetup from now on.
  10. I don't see how an OS makes them useless. Can you elaborate? Anyone who's tried shareplay: Does it make delay worse than normal netplay would? I'm not sure how the feature works. If I got the digital version on JP PSN on my ps3, assuming I bought a ps4, would I have to rebuy the game on ps4? I like Blade Arcus, but it's not cheap.
  11. Seth has had a laundry list of positive changes, from his mixup to his health to his orbs, etc. Seth was always a character that seemed really good in theory but had some problems holding him back. Those are now (mostly) gone. Nanase has been buffed in nearly every way: better hitboxes, faster moves, far safer recovery on some key moves (j.8C), better mixup options with Vorpal, literally every EX move improved, FF grd cost way reduced, and j2[C] is a game changer (huge hitbox, flash comes out before the move, + on shield block, etc) 214C hitstun buff also lets her combo off it at any range, making those confirms very painful. With vorpal, she can now TK jump cancel on block. She is pretty good.
  12. Full meter and vorpal is not easy to get, and you'll be spending all of it for that 5K. There could be list of changes in some Japanese wiki, I don't check those.
  13. To my knowledge, there is no official full list of changes. Canceling EX moves into IW is a property of CVO.
  14. Vatista was always good.
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