Redshft Posted November 23, 2014 Posted November 23, 2014 Is 2.0 for arcade only? Or is it coming to consoles?
Greater Force Posted November 24, 2014 Posted November 24, 2014 Is 2.0 for arcade only? Or is it coming to consoles? Depends who you ask, but I believe it's coming to Japan's consoles in January, everywhere else might wait till February.
RurouniLoneWolf Posted November 24, 2014 Posted November 24, 2014 A lot of nice Marie changes. Still LMAO at the 5C change. 236D being a long range 236C is neat. Was kind of hoping they'd buff rainy's HP buff just a touch but can't win them all I guess. Can't wait for January so we can get some solid footage of these new changes Is 2.0 for arcade only? Or is it coming to consoles? It's only announced for arcade release so far. No news on console release yet. We'll just have to be patient. If we're lucky, it'll only be a 2-3 month wait after Arcade release. If we're unlucky, 6 months...;.;
Buttface Posted November 25, 2014 Posted November 25, 2014 2.0 is coming to arcades in January, consoles likely a few months after
Buttface Posted December 1, 2014 Posted December 1, 2014 you can safejump with IAD j.B after 236A knockdown do the IAD after completely landing, instead of before like you would for j.C safejump
RurouniLoneWolf Posted December 3, 2014 Posted December 3, 2014 That's an interesting alternative to doing a safe jump. The fact that it requires different timing is probably the most useful part for me. This might lead to some interesting things for me with the right application of varying pressure. I'll have to experiment with it. Thanks Buttface!
Buttface Posted December 4, 2014 Posted December 4, 2014 It IS a safejump It's only different from the j.C one in the timing and the fact it hits high
RurouniLoneWolf Posted December 4, 2014 Posted December 4, 2014 My apologies. I actually meant to say it's a nice alternative to doing a j.C safe jump but forgot the j.C in my hurry.
susano Posted January 3, 2015 Posted January 3, 2015 I'm fairly new to Marie and know some basics so far. What should I be learning in terms of combos and what are her strengths and weaknesses?
Buttface Posted January 3, 2015 Posted January 3, 2015 learn the j.C loop inside and out, learn the safejump, learn the anti air combo, learn the crouch confirm combo, and learn the corner throw combo her strengths are her pressure and setplay along with her large range and incredible damage for little effort her weaknesses are the incredibly long recovery on her large normals, the slow startup on her present pull, and the small amount of effort it takes to avoid her items outside of the corner. characters with fullscreen things like Minazuki's 2D can do a number on her
susano Posted January 3, 2015 Posted January 3, 2015 I see. I guess I have some videos to watch and some lab practice ahead of me. Does she have bad matchups?
Buttface Posted January 4, 2015 Posted January 4, 2015 Minazuki is probably her worst, Mitsuru isn't a good one either other than that I'd say it's all pretty even and good luck finding videos, almost no one plays her. I'll be happy to answer any questions though
TheHitmarkersPro Posted January 4, 2015 Posted January 4, 2015 Minazuki is probably her worst, Mitsuru isn't a good one either other than that I'd say it's all pretty even and good luck finding videos, almost no one plays her. I'll be happy to answer any questions though Why would you say Minazuki's her worst? (I play Minazuki, just wondering)
TheOneTrueScrub Posted January 4, 2015 Posted January 4, 2015 From my experience Minazuki can easily shut her down from range and up close. His normals beats her pretty easily(I could be wrong about that). I don't remember using presents much. Maybe clouds whenever I got the chance.
Buttface Posted January 4, 2015 Posted January 4, 2015 his normals match her range pretty well but without the recovery she has, and he can just keep her from doing anything fullscreen with 2D or teleport present pull has a lot of recovery, so a lot of characters with fullscreen stuff can punish neutral present pull on reaction There's also the fact that Marie can't do her j.C loop on Minazuki, so her damage output on him is limited compared to other characters.
Buttface Posted January 8, 2015 Posted January 8, 2015 found another good eye oki blockstring 5A>2A>5A>5AA>5C>5B>2B IB safe except for 5A>5AA you can stay grounded, jump cancel the 2B for gapless IAD j.2B>j.B, do jump>late airdash>j.2B>j.B, j.A stuff, empty jump low, etc have to delay a tiny bit somewhere or else there'll be a gap before detonation
Buttface Posted January 9, 2015 Posted January 9, 2015 video of some of Marie's 2.0 changes https://www.youtube.com/watch?v=UIy7SocmMaA
Greater Force Posted January 9, 2015 Posted January 9, 2015 Those look pretty interesting. I particularly like the near instant item pulls. Still probably punishable in neutral if the opponent expects it, but it isn't just a huge HIT ME sign like before. Also, am I right in thinking 5C... can now be used like Liz's 5C Thanatos slashes?! That looks pretty cool to me. Is that actual pressure, or can they poke through those 5C's between guards? I thought a J.C change was made at some point according to old tweets. Any news on that?
TD Posted January 9, 2015 Posted January 9, 2015 More oki setups, better midrange control, more pressure option... Looks like they want her to really thrive on the offensive momentum she may get while making giving her more options during pressure and if she gets the knockdown. Items still seem underwhelming in neutral but look absolutely great as oki tools now. Along with the eye, foes will have a tough time figuring her out on wakeup. 5c looks ok, Wonder what we can get as pressure options from it though. It seems like it may be present feint into 5c or setup, or 2c for the frame trap. It doesn't look too strong though, as no one in this game exactly wants liz's mixup options lol... But one saving grace is both 5c and 2c have a better arial hitbox than Liz 5c (not 2c). So it should be a more solid pressure tool than Liz's.
TheHitmarkersPro Posted January 9, 2015 Posted January 9, 2015 if sweep > present is like sweep > 5d from vanilla p4u im playing this character
TD Posted January 9, 2015 Posted January 9, 2015 If I'm not mistaken rolls maintain their frame 1 projectile invul, so it probably won't be as easy as those vanilla chars. We might have to use a normal to keep them from getting away. I saw 5b used midscreen, but I'm pretty sure it will not beat everything by itself, such as backdashes and maybe some (or most, if not all) dp's. In the corner and/or with 25 sp though, things should get interesting. 5b should be the go to after a present in the corner to beat jump outs and rolls but will still lose to dp's. Theoretically, setting the cloud would be safer against dp's since they can't just jump or roll past you and you can just sit and wait, commanding respect; but will lose to mashing. Midscreen with 25 sp would more or less grant the same idea with a better chance of baiting the dp or roll safely. In the corner with 25sp, the setup should be extremely potent because of the cloud preventing what it prevents and the chocolate locking them down. This whole thing is heavily resembling blazblue's Rachel frog and pumpkin oki, the foe has a better chance escaping midscreen but is royally boned in the corner. Then she could do whatever she wants (both Marie and Rachel).
Buttface Posted January 9, 2015 Posted January 9, 2015 no you don't understand, it's like P4A sweep>5D present pull speed is now the same as boss mode, meaning she can present pull>5B to stop rolls SB version is even faster and lets you get a meaty 2C (and by extent, meaty 5C>dash cancel) as shown
TD Posted January 9, 2015 Posted January 9, 2015 What part am I not understanding? I think I said everything you said minus the meaty 5c and 2c. Vanilla sweep 5d were everything safe. Without meter everyone literally had to eat it, no dp or backdash or roll or jump (I think chie's could be jumped to avoid the mixup but timing was tight and risky) even midscreen. I don't thinks she's going to have a universal option to beat all of this. At least midscreen. Maybe so, but the devs likely learned their lesson. Is boss mode Marie sweep present inescapable or something?
Buttface Posted January 9, 2015 Posted January 9, 2015 as far as I can tell, it's inescapable with 5B meaty covering it midscreen (aside from some DPs beating it) with meter we can make it inescapable anywhere, and in the corner we don't even need meter to make it inescapable, we can just sit and wait for them to see what they'll do, then mix them up It's a REALLY strong buff, strong enough that Bace said "marie became a p4u1 character"
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