Brent-quest Posted February 20, 2009 Posted February 20, 2009 Yeah I've always used C myself but in the Arksys official combo vid they used 5B IIRC. /shrug
Chun Posted February 20, 2009 Posted February 20, 2009 Yeah I've always used C myself but in the Arksys official combo vid they used 5B IIRC. /shrug Official Combo Vid ??? ~Chun
Brent-quest Posted February 20, 2009 Posted February 20, 2009 http://www.youtube.com/watch?v=tgcQD5elWYA Released in tast issue of Tougeki Damashi. Nothing really new for Litchi in it though. One funny staffless combo though.
kousaka Posted March 6, 2009 Posted March 6, 2009 http://www.youtube.com/watch?v=UcDsK3EjSEw BEHOLD! the new definitive litchi corner combo bible
broly2012 Posted March 6, 2009 Posted March 6, 2009 http://www.youtube.com/watch?v=UcDsK3EjSEw BEHOLD! the new definitive litchi corner combo bible ^^^amazing find dude. Those combos are beast!
Brent-quest Posted March 6, 2009 Posted March 6, 2009 They were pretty good for character specifics and damage maxing. I just wish they'd added some 3C combos instead of just shoryu and 41236D~C.
Lord Knight Posted March 7, 2009 Posted March 7, 2009 Well you should be hitconfirming into 426D anyway.
kousaka Posted March 7, 2009 Posted March 7, 2009 · Hidden Hidden I needed to study the combos from the corner combo video so I wrote them all out. rachel, tager midscreen tsubame>dash 6C>2C>6C>2C>6C>5D return hit>6C>tsubame>6C>otg 3C mixup taokaka, arakune, bang corner 2C>tsubame>6C>236B>236C>5B>6C>5D return hit>6C>tsubame>6C>otg 3C mixup taokaka corner 5B>5C(2hit)>41236D~C>236C>5B>sj.B>dj.C>5D return hit>falling j.C>6C>tsubame>6C>otg 3C mixup carl corner 5B>5C(2hit)>41236D~C>236C>5B>j.C>5D return hit>airdash j.BC>tsubame>6C>otg 3C mixup noel, carl, v-13 corner 5B5C(2hit)>41236D~C>dash 6C>5C>sj.B,dj.C>move staff>falling j.C>5D return staff hit>6C>tsubame>6C>otg 3C mixup corner 5B5C(2hit)>41236D~C>236C>5B>sj.B, dj.C>move staff>falling j.C>5D return staff hit>6C>tsubame>6C>otg 3C mixup noel, taokaka, v-13 corner 5B5C(1hit)>41236D~C>236B>236C>5B>sj.B, dj.C>move staff>falling j.C>5D return staff hit>6C>tsubame>6C>otg 3C mixup bang, arakune air throw with staff>falling j.C>5B>tsubame>dash 6C>5D staff send hit>6C>auto return staff hit>6C>tsubame>6C>otg 3C mixup bang, arakune, taokaka corner 5B5C(2hit)>41236D~C>236B>236C>5B>6C>5D staff send hit>6C>tsubame>6C>otg 3C mixup corner 5B5C(1hit)>41236D~C>dash sj.C>236B>236C>5B>6C>5D staff send hit>6C>tsubame>6C>otg 3C mixup rachel corner 5B5C(1hit)>41236D~C>236C>6C>2C>6C>2C>6C>6C>otg 3C mixup arakune, hakumen, tager corner 5B5C(1hit)>41236D~C>236C>6C>5C>sj.BC>move staff>falling j.C>5D send staff hit>6C>tsubame>6C>otg 3C mixup tager, rachel, bang, arakune, taokaka corner 5B2C>41236D~A>236B>236C>5B>6C>5D send staff hit>6C>tsubame>6C>otg 3C mixup tager, rachel, bang, arakune, taokaka CH staff 6B *wallbounce*>dash 5B>41236D~A>236B>236C>5B>6C>5D send staff hit>6C>tsubame>6C>otg 3C mixup CH j.C *wallbounce*>dash 5B>41236D~A>236B>236C>5B>6C>5D send staff hit>6C>tsubame>6C>otg 3C mixup CH flame pillar super *wallbounce*>dash 5B>41236D~A>236B>236C>5B>6C>5D send staff hit>6C>tsubame>6C>otg 3C mixup noel, carl, v-13 CH flame pillar super *wallbounce*>dash 5B>41236D~A>236B>236C>5B>j.B, dj.C>move staff>falling j.C>5D send staff hit>6C>tsubame>6C>otg 3C mixup
Dakanya Posted March 7, 2009 Posted March 7, 2009 http://www.youtube.com/watch?v=UcDsK3EjSEw im lazy and busy so i abbreviate a lot of stuff after i define it the first time d. = dash ad. = airdash ittsuuA/B/C = 41236D~A/B/C f. = falling haku = 236a chun = 236c 00:03: vs. Rachel & Tager, works mid-screen at the farthest tsubame > loop until 12 hits or [6C 2C]x2 6C > 5D > staff hit > 6C > tsubame > 6C 3C shishin(41236D) 00:18: vs. Taokaka, Arakune, Bang, works on Rachel and Tager as well but loop is fine 2C > tsubame > 6C > haku > chun > 5B > 6C > 5D > 6C > tsubame > .. 00:34: vs. everyone except Carl 5B > 5C(2) > ittsuuC > j.chun > 5B > jc > JB > jc > JC > JD > staff hit > falling JC > staff hit > d.6C tsubame 6C > mixup 主にダウンに5Cが入らないノエルとv用 00:48: vs. Carl 5B > 5C(2) > ittsuuC > j.chun > 5B > jc > JC > D > ad.JB > JC > tsubame > .. 01:01: vs. everyone except Noel, Carl, v13 5B > 5C(1) > ittsuuC > d.6C > 5C > jc > JB > JC > kote(421D) > f.JC > 5D > staff hit > 6C > tsubame > 6C > 3C > 2D or shishin 01:15:: vs. " 5B > 5C(2) > ittsuuC > j.chun > 5B > jc > JB > JC > kote(421D) > f.JC > 5D > staff hit > 6C > tsubame > .. 01:30: vs. " 5B > 5C(1) > ittsuuC > haku > chun > 5B > jc > JB > JC > kote(421D) > f.JC > 5D > staff hit > 6C > tsubame > .. 01:44: vs. Bang, Arakune air throw (staff) > JB > 5B > tsubame > d.6C > 5D > staff hit > d.6C > staff hit > 6C > tsubame > .. 01:58: vs. " + Taokaka 5B > 5C(2) > ittsuuC > haku > chun > 5B > 6C > 5D > staff hit > 6C > tsubame > .. 02:12: vs. " + Taokaka 5B > 5C(2) > ittsuuC > d.JC > haku > chun > 5B > 6C > 5D > staff hit > 6C > tsubame > .. 02:27: vs. Rachel 5B > 5C(1) > ittsuuC > chun > [6C 2C]x2 > 6C > .. 02:41: vs. Arakune, Hakumen, Tager 5B > 5C(1) > ittsuuC > j.chun > 6C > 5C > jc > JB > JC > kote(421D) > f.JC > 5D > staff hit > 6C > tsubame > .. 02:55: vs. Tager, Rachel, Bang, Arakune, Taokaka 5B > 2C > ittsuuA > haku > chun > 5B > 6C > 5D > staff hit > 6C > tsubame > .. 03:09: vs. " CH 6B > d.5B > ittsuuA > haku > chun > 5B > 6C > 5D > staff hit > 6C > tsubame > .. 03:25: vs. " CH JC > .. 03:40: vs. " CH Ryuuiisou (6428C) > .. 03:55: vs. everyone except Noel, Carl, v13 CH Ryuuiisou > d.5B > ittsuuA > haku > chun > 5B > jc > JB > JC > kote (623D) f.JC > 5D > staff hit > 6C > tsubame > .. seeing as how i copypasta'ed most of the combos since a lot of the parts are the same i guess i could have defined more but if you actually play litchi you should have no problems understanding
Brent-quest Posted March 8, 2009 Posted March 8, 2009 Well you should be hitconfirming into 426D anyway. 41236D doesn't work at longer ranges from 5C. 3C can pick up combos at max range off of more random hits.
Diveman Posted March 8, 2009 Posted March 8, 2009 after watching NorCal BB videos, im sure one of the best thing you can do after punch super in the corner (assuming it hits) is to end it with an air Chun --> land 5B--> tsubame --> you know the rest the chun has to be imputed before the super actually ends so that you recover your staff when litchi is already performing Chun.
Brent-quest Posted March 9, 2009 Posted March 9, 2009 It's easier to just land a j.C afterwards and then tsubame IMO.
Kutsuki Posted March 14, 2009 Posted March 14, 2009 I assume you mean this combo: xxx > 5C 41236D-C j > 236C 5B j.B j.C D air dash j.C D return 6C 623D 6C This is standard B&B at mid screen. Also works with 2C at the first 5B but not sure on the character specifics / # of hits it works at I've been trying to do this combo and I am having trouble landing it. People tech between 5B jB or during the jB jC part, the jC misses. Also would a ground dash be needed between the second D and 6C? Anyone have anymore litchi bnb combos?
Lord Knight Posted March 14, 2009 Posted March 14, 2009 Do 2c jB instead. Dash after 2nd D depends on your distance, but you should if you want. Alternate midscreen bnb's are 5b 5c[2] 3c iad jC 236a jbc land 623d~
Kutsuki Posted March 15, 2009 Posted March 15, 2009 Do 2c jB instead. Dash after 2nd D depends on your distance, but you should if you want. Alternate midscreen bnb's are 5b 5c[2] 3c iad jC 236a jbc land 623d~ Thanks a lot Do you also know any bnb combos off 623D?
Brent-quest Posted March 25, 2009 Posted March 25, 2009 623D combos are generally either running 6C 5C j.B j.C D air dash C land 623D > etc. or running 2C j.B j.C > the rest, depending on character.
Most Unknown Posted April 1, 2009 Posted April 1, 2009 The one thing that bothers me bout mainin Litchi is dat her damage potential is not as high as i hoped. I do think she has alot of ways for makin dat up. It juss takes a bit more work.
Lord Knight Posted April 1, 2009 Posted April 1, 2009 She gets ok damage midscreen off 5B, good corner damage, but doesn't do that good damage off mixup, and you can't just chain into 6C where she gets like 4.7K meterless combos.
Lord Knight Posted April 3, 2009 Posted April 3, 2009 DOUBLE POST, but IMPORTANT~! Litchi might have a loop? Someone translate please (my Japanese is really weak). It's attempted here http://www.youtube.com/watch?v=pagAEANf0rMt=1m15s. Section that it's discussed on the wiki is here http://www27.atwiki.jp/raitifeirin/pages/14.html#id_7f094b56. I'm gonna do a little write up on Sunday about stuff about Litchi I've been toying with and trying to use and some match up stuff blah blah you know the deal :8/:
Brent-quest Posted April 3, 2009 Posted April 3, 2009 Dunno about it being a "loop" per say. Saw on the players guide after a specific 41236D~A you do 623D (stick hops) 236a 236b 63214a (hop on stick) C while on stick, then you can get more hits but I don't remember the exact number. I will try to test it out this weekend.
Lord Knight Posted April 3, 2009 Posted April 3, 2009 Whoever is writing the wiki is talking about trying to do it as a BNB (or something, I can't read it all). Damage is above 4000 (apparently).
VsCarnage Posted April 3, 2009 Posted April 3, 2009 Someone can translate the japan combo list of litchi ?
Brent-quest Posted April 3, 2009 Posted April 3, 2009 I'll work on it. My friend has the whole thing and I was able to work out most of it. I'll post it up.
Brent-quest Posted April 4, 2009 Posted April 4, 2009 Here's my best effort on the above posted combos from the players guide. Feel free to correct me on anything. My Kanji is very limited and most of the notes are guesswork. 1. 623D > 2C > j.B, j.C >D>* air dash j.B j.C <D<*, running 6C 623D 6C 3C (Carl and Noel) - 2691 damage 2. Throw > 41236D~A dash 6C 5C > j.B j.C >D> air dash j.C <D< , 6C, 623D, 6C, 3C (Ragna, Taokaka, Arakune, Bang, Hakumen) - 3195 or* 3381 damage 3. Throw > 41236D~A 6B 5C, j.B j.C >D> air dash j.C <D< , 6C 623D 6C 3C (Jin) - 3054 or 3287 damage 4. Throw > 41236D~A 2A 5B, j.B j.C >D> air dash j.C <D<, 6C 623D 6C 3C (Noel, Litchi, Nyu) - 2578 or 2939 damage 5. Rachel and Tager Throw: Forward Throw > 41236D~A dash [2C > 6C] x3 236B 236C - 3305 damage (on Back Throw the first 2C is not necessary? do 1 more rep of the loop and get 3427 damage)* 6. 5B > 5C > 41236D~C aerial 236C , 5C > j.B j.C >D> air dash j.C <D< , 6C 623D 6C 3C - 3561 damage 7. corner: 5B > 5C > 41236D~C , 236C, 2C > j.B j.C >D> , falling j.C <D< , 6C 623D 6C 3C - 3518 damage 8. corner: 5B > 5C(2) > 41236D~C , 236C 5B > j.B j.C >D> , falling j.C <D< , 6C 623D 6C 3C - 3614 damage (guess they added this to show you can get 2 hits of 5C before 41236D~C for a little more damage in the corner?) 9. wall bounce from a counter hit soemthing?: dash 5B > 2C > 41236D~A , dash 6C 5C > j.B j.C >D> air dash j.C <D< , 6C, 623D, 6C, 3C - 4599 damage (Carl? or not Carl) 10. air throw> falling C , 5B 623D dash 2C > j.B j.C >D> air dash j.B j.C >D> 6C 623D 6C 3C - 3434 damage (Carl and Noel) 11. 6A , 236A 236C RC 5B 623D 6C 3C - 3006 damage 12. staffless: j.C land dash 5B 2C 6C, 5C 2C> j.B dj.B C 236B 236C - 3176 damage. On Carl, Noel and Nyu: do 2B instead of 5C after the first 6C* 13. staffless: j.C land dash 5B 5C 2C > 236A 236B 236C 2929 damage 14. staffless: back throw dash 6C, 5C 2C j.B dj.B C 236B 236C. (Noel and Nyu: 2B after the 6C instead of 5C. Carl: back throw > j.C 2B 2C~ air combo) - 2938 damage 15. staffless: air throw 2C 6C, 5C 2C j.B dj.B C 236B 236C. (Noel and Nyu: 2B after the 6C instead of 5C. Carl: falling C after air throw> 2B 2C~ air combo) - 3025 damage 16. Tager - Arakune - Bang only? 5B 2C 41236D~A 623D (stick hop forward) 236A 236B air 63214A (hop on stick) while on stick C x1-5? jump of stick j.C 236B 236C??? - 4506 damage NOTES: 1. I use >D> for calling the stick and it hitting on the way out and <D< for the return hit 2. On the throw combo the difference in damage is based on which way you throw, back throw does more as forward throw has 2 hits that prorate more. 3. Anything else with asterisks or ?'s could use some help on as I just took a stab at what I thought it probably was.
jeboody Posted April 6, 2009 Posted April 6, 2009 i've been having trouble with the tao matchup...in particular, i am over reliant on DP and get outpoked by her in everything. i try to do j.C's & 6B to try and land CH - half successful. any tips? just be patient?
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