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Posted

Oki is non-existent in BB, that's why you don't know. lololol Nah, it's okizeme. Pretty much when you knock someone down, you're in an oki situation. If you're the one being knocked down, you're in a wake-up situation.

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Posted

So, I got Up, Down, Left, Right, X, & Y working last night. Still gotta ground A & B. I ran out of "females" and had to call it quites.

I need a Faa~~~~~vor from a 360 player.

Would somebody (within 7 hours from now) plug a 360 controller into a PC. Download the drivers for compatibility.

Start > Control Panel > Game Controllers :Your controller should display here now:> Properties >

This is the input test I use for checking connections/commons/traces all that Jazz.

Now press:

RB :Right Bumper:- Tell me what # turns red please.

RT : Right Trigger: Tell me what # turns red please.

I would REALLY REALLY REALLY appreciate it.

Posted

I didn't know the triggers were pressure sensitive. interesting. Stinky/Zoogs- Thanks guys. I'll have my stick complete tonight, & I just got confirmation from the big boss about running internet at the house. So close to playin on-line.

Posted

Kyle just to let you know, the triggers are very tricky and you have to treat them differently from the other buttons. You'll need diodes and 10k resistors from Radio Shack to get them to work properly.

Posted

yeah... fuck the triggers. I'm just mapping LB & RB. (5) & (6)- Vioala! So damn pumped to play on-line.

Posted

Kyle and Carl sound the same to the untrained ear.

http://www.youtube.com/watch?v=0kBoXwGDL4Q

It feels so good to input 632146C and get gear DD to come out.

Contrasted to that damn 360 pad. I'd input 632143C and get the Cantible.

Kyle combo's opponent, opponent burst, kyle proceeds to cancel to Cantible... *facepalm*

Kyle combo's opponent in corner, 2A, 2B, 3C, *Oh shit nows my chance*, 632146*Cantible. *facepalm*

FYI to everyone. A-vivace will whiff burst when timed properly. So, if you don't have heat and they burst you know what to do,.

Posted

http://www.youtube.com/watch?v=0kBoXwGDL4Q

It feels so good to input 632146C and get gear DD to come out.

Contrasted to that damn 360 pad. I'd input 632143C and get the Cantible.

Kyle combo's opponent, opponent burst, kyle proceeds to cancel to Cantible... *facepalm*

Kyle combo's opponent in corner, 2A, 2B, 3C, *Oh shit nows my chance*, 632146*Cantible. *facepalm*

FYI to everyone. A-vivace will whiff burst when timed properly. So, if you don't have heat and they burst you know what to do,.

That's fucked up, man. Really fuckin' cold.

I love it, so very very very much.

Posted

Carl on ground: opponent burst- HAS 50% heat, best solution is to DD cancel. Carl in air: opponent burst- best solution is to jump cancel your normal (J.A & J,B) & IB to punish. If the current move does not jump cancel on hit/block, RC, IB, 22]D[, 2C, 236A, 2C, 8]D[... Carl on ground: opponent burst- Does not have 50% heat, best solution is to jump cancel your normal and IB to punish. If the current move does not jump cancel on hit/block, A-vivace through. Or you could be extra sneeky and jump cancel for recovery & gold burst their burst into a nirvana Death combo. So many options. Mmmmmmmmmm Something else I've noticed for lol's. Throw loops off gold burst guard crushes are amazing! B/C Carl's tensionless throw-loop nets him at least 50% heat. We know the opponent will not tech b/c they live as the combo started from a gold burst. end with a corner gear super & force them to wake-up in it, follow with a DrillArm and finish with an allegreto. Guard Damage!!!!!!!!!

Posted

I read over the 101 again. It really works well Zeero. All the info's there and it's definitely easy to read while being user friendly.

Posted

Also: I'd like to do something about some threads. Online- discussion Study group Player directory I concede to the point that all serve a (although very similar) different purposes. Before I just make up my mind and be a monster about it, what do everyone here think? Could the directory be an updated post to the on-line play? Is the study-group effective and serving it's point? Should I axe the on-lien play discussion and just keep the directory/study group? Questions, comments?

Posted

Hrm... I think that you could merge the directory and study group. That way, if anyone that doesn't play Carl wants to learn how to fight him, they can just go there, post their info, and maybe steal a few Carl player's info to message them. Keep mika the head of the thread, though, since I'm going through some seriously rough shit and dunno how often I'll want to update/maintain it. Online play thread is kinda just another version of general discussion, where we talk about playing as Carl online as opposed to Carl. Kinda useless, but not, since it's not as BIG as our general thread. Up to you, boss.

Posted

Could someone explain Carl's kara throw to me, please? I have no idea what that is...:vbang:

It's useless. Don't bother with it, seriously.

Well.. on the ground, it's useless. But airdash kara is very useful.

It's just pressing C then B, rather than B+C. Just really fast, so they're almost at the same time. CB.

On the ground, yeah. Useless.

But AID>2Kara is amazing sauce.

Posted

Well.. on the ground, it's useless. But airdash kara is very useful.

It's just pressing C then B, rather than B+C. Just really fast, so they're almost at the same time. CB.

On the ground, yeah. Useless.

But AID>2Kara is amazing sauce.

What's the difference between doing that and pressing the shortcut grab button-thing...?

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