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Posted

I guess you mean air hit j.6C? I haven't looked at it all that much myself, but usually if it's normal hit I would just run up and 214B>4B>4B and that's the best I'd get. They can tech pretty quick after it on normal hit and if you hit it higher up I don't think you can do delay rekka stuff. If it hits CH on the other hand, you have time to run up and let them fall a bit, then 5C to delay B rekkas (or just go straight to rekkas) since I don't think they can air tech it on CH.

Posted

I never said it was the best combo. I said he should try this route to train 3b link avec rekkas

 

Also, 5B is never a starter to begin. 6B does everything better.

Does Hyde have a 3k combo midscreen off of 6b? I'm legit asking.

Posted

@Zouf - ty  :v:  (I hope that comment was directed towards me)

 

@Skye - I think this combo will get you damn close or above 3k 6B > 5[C] > B rekkas > (3B > 5C) / 5B > B rekkas/ EX rekkas.

 

This is one optimized variant which is a kinda hard combo but if you mash it out in the lab you'll be solid soon enough  :keke:

        6B>Charged 5C>214B>214B>214B>5C>j.C>j.6C>j.A>j.B>j.C>3C>214B>214B>214B

Posted

@Zouf - ty :v: (I hope that comment was directed towards me)

@Skye - I think this combo will get you damn close or above 3k 6B > 5[C] > B rekkas > (3B > 5C) / 5B > B rekkas/ EX rekkas.

This is one optimized variant which is a kinda hard combo but if you mash it out in the lab you'll be solid soon enough :keke::

6B>Charged 5C>214B>214B>214B>5C>j.C>j.6C>j.A>j.B>j.C>3C>214B>214B>214B

I've been trying to do a similar combo but dash ja always misses plus I can seem to otg off of the b rekkas.
Posted

I've been trying to do a similar combo but dash ja always misses plus I can seem to otg off of the b rekkas.

Just make sure you delay all the rekkas as much as possible. Its actually not very hard (even midscreen) just mash it out in the lab for a while :P If you're just getting started and want an easy reliable combo, do the first one I mentioned. If  confirming of 6B is too much for you, do:

    5B>2C>5[C]>B rekkas (delayed)> *

    *Midscreen >5B> B rekkas

    *Corner>3B>236 B>236A>66C>B rekkas

 

Remember that this game shows you the hitstun on a bar under the number of hits in your combo so if you're having trouble delaying rekkas just look at that until you get the feel for it. Hope this helped ya  :toot:

 

EDIT:

 

problem with this is that confirming off 5B is close to impossible since people dont actually get hit by 5B, so use this combo if you baited a DP or something. The 6B combo is amazing cuz you can frame trap with 6B as has been discussed in previous pages

Posted

On another note!

 

Do all you guys play mostly online or not? If you play online, it'd be fun if we can share our locations and PSN names so we can play each other and stuff.

 

I play a lot offline since my brother is also really into this game (plays Linne) and there are great locals here in the Nor Cal Bay Area. But I also dabble in online play

 

PSN = OoPirate9... ADD ME YOU FOOLS!  :arg:

Posted

Yeah I don't think I have ever seen 5B hit anyone in japanese arcade play. It's 2A, 5C to catch mash after 2A pressure and 6B all day long.

Posted

No one listened when I said I use it mainly for punishes...

Posted

Alright guys so I have finally started playing and now I need some more help. I'm trying to understand how to mix up and pressure with this character. I have noticed that pressuring after black orbiter seems to be more trouble that it's worth. So can you guys help me develop my pressure and my block strings?

My basic block strings are as follows:

2a, 2c, 5b, 5c, 3b, 6b(2hits), B+c, BO.

5b, 2c, 5c, 3b, 6b(2hits), BO.

(Note: when I remember I will whiff cancel 2a after 6b and assault B/C for an overhead)

My problem is these block string create a lot of space however my pressure is absolutely dead after this. So hopefully you all can help me with this. I see a lot of Hydes doing charge 5c in pressure, can someone include a good block string using that as well please.

Posted

@Hollow- just watch Rion's Hyde vs The World and look and the first Hyde mirror match. Great tech there and you will learn loads by watching and rewatching that part. Look at how they create gaps after BO to CH with 6B. Also, I don't like doing 2 hits with 6B on block or hit since it's much better to cancel to BO or 5[C] after the first hit. 6B BO leaves you at a great range to react to anything the opponent is gonna do with DP, 22A, or 6B. Other than that, reset pressure with Chain shift and ex BO.

Hope that helped :P

Posted

Also you have to keep your blockstrings short and relevant. Like the ones you listed have a bunch of hits but after the 2C I don't see what your goal is other than giving them a shitload of GRD as well as wasting your own GRD on B+C for no payoff since as you say you end your pressure too far away to be effective.

Always ask yourself the following as Hyde: Do I want a frame trap? Do I want to throw? Do I want to punish throw tech? Do I want to setup 6B pressure / CH or orbiter?

To illustrate here is a basic blockstring I use:

2A x N. On a confirm I can convert into a combo and on block I have throw and gattling into 5C > 5B to catch mash. If the 5C > 5B followup hits I can combo and if blocked I am at a good range to frame trap with orbiter or have them respect other normals like 2B, 3B and 6B.

After 2AxN I am also at light negative on block so I can reset pressure convincingly by going for dash in normals or TK 236A which punishes throw tech attempts.

As you can see just this simple poke gives me options and answers to all questions I asked:

Frame trap: 2A x N > 5C > 5B

Throw setup: 2A x N > Throw

Throw tech punish : 2A x N > TK 236A or Assault

6B / Orbiter: 2A x N > filler until you end with 2B, 5B or 3B to create a little space for 6B / Orbiters sweetspot.

Hopefully this helps somewhat. I'm still a beginner myself and my Hyde has a ways to go lol so I'd appreciate it if the rest of you let me know if this sounds about right.

Sent from my BlackBerry 9780 using. Tapatalk

Posted

Also you have to keep your blockstrings short and relevant. Like the ones you listed has a bunch of hits but after the 2C I don't see what your goal is other than giving them a shitload of GRD, as well as wasting your own GRD on B+C for no payoff since as you say you end your pressure too far away to be effective.

Always ask yourself the following as Hyde: Do I want a frame trap? Do I want to throw? Do I want to punish throw tech? Do I want to setup 6B pressure / CH or orbiter?

To illustrate here is a basic blockstring I use:

2A x N. On a confirm I can convert into a combo and on block I have throw and gattling into 5C > 5B to catch mash. If this hits I can combo and if blocked I am at a good range to frame trap with orbiter or have them respect other normals like 2B, 3B and 6B.

After 2AxN I am also at light negative on block so I can reset pressure convincingly by going for dash in normals or TK 236A which punishes throw tech attempts.

As you can see just this simple poke gives me options and answers to all questions I asked:

Frame trap: 2A x N > 5C > 5B

Throw setup: 2A x N > Throw

Throw punish : 2A x N > TK 236A

6B / Orbiter: 2A x N then filler until you end with 5B or 3B to create a little space for 6B / Orbiters sweetspot.

Hopefully this helps somewhat. I'm still a beginner myself and my Hyde has a ways to go lol so I'd appreciate it if the rest of you let me know if this sounds about right.

Sent from my BlackBerry 9780 using. Tapatalk

Thanks for that. It makes since now that I think about it. Also I didn't realize 5C > 5B was a frame trap, I just thought it was a tactic to open up space for 6B to catch them mashing or as a sort of pseudo pressure rest with 6B > 2A whiff cancel.
Posted

The frame trap is 2A > 5C. 5B is done to give time to convert and confirm off 5Cs hit and if blocked it does as you say.

You will see the string used a bit in the Rion vs The World as Hyde matches. I highly recommend that video to see what I'm talking about in action.

Sent from my BlackBerry 9780 using Tapatalk

Posted

The frame trap is 2A > 5C. 5B is done to give time to convert and confirm off 5Cs hit and if blocked it does as you say.

You will see the string used a bit in the Rion vs The World as Hyde matches. I highly recommend that video to see what I'm talking about in action.

Sent from my BlackBerry 9780 using Tapatalk

Yea that's where I saw it. I also saw some pretty good stuff from Naru vs Shadow. Naru abuses the hell out of 6B. And he does something else really interesting, he uses 66B > 2A. Possible thoughts on that strings usefulness? Also I think people should look at Kumichou (sp) as a hyde. He is really good.
Posted

Links to those vids and players? I'm always up to watch some Hyde gameplay and learn some things.

Sent from my BlackBerry 9780 using Tapatalk

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