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Posted

I like to do 623a (blocked) > 41236c > CS into 4-5k.

It's a gimmick, but it's worth fleshing out in a clutch set.

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Posted

@Skye - do you mean you do 41236C when you land from the 623A? Can't you get airpunished before you land? Also, aren't you in recovery when you land so a meaty move would beat the 41236C? I know that that move has great invuln but I'm just curious.

Also, when do you CS after that move and would you mind sharing the combo you do? Thanks! :D

Posted

I've never got punished while still airborne, but it might be possible, you know how people wait for you to land before they punish to get optimal damage.

 

i got the combo from that 2nd combo movie by bmen, it goes something like, 41236c (2) > CS > 5[c] > bc > rekka > 3b > 2c (the cmv was just 5b > orbiter here, but I think 3b > 2c does more damage) > orbiter > a follow up > ender. Go watch the cmv again for more routes and a midscreen version.

Posted

Your daily Hyde tech:

tk j.236a/b in a corner oki situation trades with most reversal supers in the game, most in Hyde's favor. Very useful vs

 

Merkava

Gordeau

Eltnum

Carmine

Wald

Hilda

 

Not too effective vs

 

Seth

Orie

Hyde

Nanase

Linne

Vatista

 

Need more testing vs

Akatsuki

Chaos

Byakuya

Yuzu

 

i.e.

Dash c in a midscreen oki situation makes most dps, meterless or not, whiff. Hard to punish the meterless ones, free punish on certain reversal supers. On a magic frame, Dash C can beat ex grim reaper. Need more testing.

Posted

Your daily Hyde tech:

tk j.236a/b in a corner oki situation trades with most reversal supers in the game, most in Hyde's favor. Very useful vs

 

Not too effective vs

Linne

Kumichou doesn't tk it but he ends his combos with 3b2c(2a) > jump lotus b

https://www.youtube.com/watch?v=tYOsTpEi08g&index=2&list=PL2fF-q8XZCtht46UAyKrWgT_kb2PCxVB2#t=7m40s

I have tried this on a casual match vs linne and it did work. Sometimes it didn't though, so maybe something is wrong on my part

 

So maybe the same can be done vs Akatsuki? Given that he and Linne somewhat have the same DP trajectory

Posted

623A can be CS on block, actually, just tried it to be sure. I don't see much reason in ever doing that though.

 

623A has a really  situational use as a last resort frame trap/throw tech punish when your out of options and you happen to  have CS or 100 EXS on. if you want to reset pressure while getting sure to avoid a potential jump-out , you should  consider using  623A every once in a while . you can either Chain shift the first hit for a full combo/pressing your advantage, or use 236C if you don't have Vorpal on. if the opponent jumped, you can also blow your meter/CS to convert it into damage. It also has quite a bit of hitsun so you should be still + if it traded with a light attack. On the con side, you have to make sure you are at almost  point blank to CS/super cancel, so you should only do it after decent frame advantage, like j236A/ 5[C] 2A whiff. It's more of a gimmick than anything, but hey, it's stylish, and it's there soo.

 

It's also cool that Hyde has combos from his 623B reversal with CS on, although they are kinda tight and situational !

Posted

Has anyone found out any sort of midscreen oki with him. I'm just curious cause Nanase has some pretty strong oki all things considered. Aslo I've been using 5[C] more in block strings more, but I'm worried peoples will start seeing it and trying to mash out. Any tips?

Posted

If 5[c] is spaced then it's a free ch, just keep it fresh.

Midscreen oki can consist of dash c gimmicks, full jump j.236x, 2a, 5b, 6b, 5c meaty.

I should test 2a whiff (due to backdash) > 236c.

Posted

Random Hyde tech:

Using smart steer to re-beat twice in a blockstring.

I.e. 6b (1) > 5[c] > 5b > 5aaa (5a 5b 6b (1)) > 2a

Good for just keeping up the pressure, remember, our normals do chip damage.

Posted

Added most of his hitboxes on the wiki and corrected some mistakes here and there

The effort was definitely appreciated, but just wanted to mention, apparently ASW shut down that hitbox viewer...might be wise to take them off to avoid any issues :(
Posted

I think it's best to wait to see if they even notice it first, the worst they can do is give out the C&D and then they can be backed up easily.

Posted

The issue, to my understanding isn't necessarily the hitboxes themselves, but rather that the game data was technically hosted online. BB/P4U hitboxes have been on the DL wiki for ages with no issue either. 

What does become a headache is that the hitboxes were uploaded and I did not know so I haven't fixed the hitbox template (still blind re-directs to dustloop) right now it's crazy ugly ;; I'll try to fix it tomorrow.

Posted

The issue, to my understanding isn't necessarily the hitboxes themselves, but rather that the game data was technically hosted online. BB/P4U hitboxes have been on the DL wiki for ages with no issue either. 

What does become a headache is that the hitboxes were uploaded and I did not know so I haven't fixed the hitbox template (still blind re-directs to dustloop) right now it's crazy ugly ;; I'll try to fix it tomorrow.

Yeah I wanted to notice an admin about this haha.

 

@VR-Raiden : Those are only self-made screenshots, not game datas. They can't ask us to remove them, I guess?

 

I don't care either way, i'll host them somewhere else if it's the case. This censorship is just plain stupid.

Posted

It's pretty dumb, but they also said that even match vids (as in all ASW game vids) needed to be taken down, so I doubt they're happy with screenshots. It seems like an intern making a mistake, though. It's probably just the actual game code that's the issue.

Posted

MS Paint representations of the normals, and hitboxes are obviously the future. Can't do shit about that

Posted

j.236B corner cross up combo : 

 

j.236B (crossup) > 3C (crossdown) > 214B > 4B > 4B > 3B > 2C > 236A > 236A > (66C > 623A > EX.) / (214B 4B 4B)

 

 

Need to delay a bit the first rekka against small characters (Linne)

Posted

I go for corner carry j.b j.c j.6c dash rekka.

Posted

j.236B corner cross up combo :

j.236B (crossup) > 3C (crossdown) > 214B > 4B > 4B > 3B > 2C > 236A > 236A > (66C > 623A > EX.) / (214B 4B 4B)

Need to delay a bit the first rekka against small characters (Linne)

This looks amazing but comboing off 214B is like impossible for me. I try delaying it and they either tech, the next hit doesn't hit them meaning I go over their head, or when I land my next normal does t come out and they tech.

The Dragonic Tyrant

Posted

Me playing at an online tournament.

 

I feeI I lack in hit confirm and agressiveness, and my pressing needs a lot of improvement, but well i'm trying :D

 

It was a 2on2 tournament, FT2 for every match

 

https://www.youtube.com/watch?v=G_U-7y6m8OQ#t=1596

 

https://www.youtube.com/watch?v=TxsrDfUvy4U#t=10

 

https://www.youtube.com/watch?v=TxsrDfUvy4U#t=652

 

https://www.youtube.com/watch?v=TxsrDfUvy4U#t=937

 

https://www.youtube.com/watch?v=TxsrDfUvy4U#t=1436

 

https://www.youtube.com/watch?v=bE29VGA4BvA

Posted

I like your Hyde man. Quick question though? Why do you do 623a in the corner for your grab combo? 3b 2c safe jump ender opens up a plethora of options. Other than that your pretty solid. My thing though, is when I'm in the corner I go for safe jump pressure into whatever. I only really do rekka ender or a super ender if it will kill.

Posted

Because my brain orders me to.

 

I'm trying to correct this, it will take some times tho. It's probably because i'm playing Tsubaki and one of her route in the corner is throw into DP lol. Damn muscle memory.

 

I don't really trust in safe jumps in this game. As you can randomly delay your tech all you want, most of the time it won't work. Adding a little extra damage never hurts. The rekkas are very stylish too.

 

Also, j.236B can bait most DP in the game (all of them except grim reaper EX and Nanase's I believe), plus it gives free pressure and a huge combo starter if the opponent mashes.

 

But i'll consider it when I feel like it. As I said, I have a huge room for improvement, and not so many matches yet (hit 500 yesterday).

 

First i'll try to never drop combos in matches, then i'll work my mixup / okizeme game :)

Posted

Zouf your Hyde is absolutely amazing. very impressive. I going to be studying those vids for a while. I love how aggressive you are and your neutral is great. I hope at some point you'd be willing to help me with my own Hyde. Your pressure is astounding.

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