Jump to content
Dustloop Forums

Recommended Posts

Posted

Some things you do need to work on;

Optimizing your pressure and resources - you cs too early in a pressure string there's almost no point doing it after a dash c, at least throw in a rekka to build an ambiguous high low grab thing. Using meter to extend pursue imo is something Hyde players should do, black orbiter is essentially a pressure reset tool.

Optimizing your combos - a normal starter should always net you at least 3k in the corner.

And yes your oki needs work.

  • Replies 408
  • Created
  • Last Reply

Top Posters In This Topic

Posted

My combos are getting better. In fact, they are way better than during this tournament. I still lack the feel to do a good corner carry combo midscreen, but in the corner i'm ok i guess.

 

Now I know that Hyde needs to throw EXs to keep on pressuring the opponent, but i've always hated using meter for this. Working on it though.

 

Thanks for the feedback :)

Posted

My combos are getting better. In fact, they are way better than during this tournament. I still lack the feel to do a good corner carry combo midscreen, but in the corner i'm ok i guess.

Now I know that Hyde needs to throw EXs to keep on pressuring the opponent, but i've always hated using meter for this. Working on it though.

Thanks for the feedback :)

Hey Zouf do you mind helping me work on playing aggressive like you. your Hyde is the exact way I wanna play him.

The Dragonic Tyrant

Posted

I'm from europe so we won't be able to play together lagfree, unfortunatly.

 

I'm not so aggressive. I'm more relying on neutral and okizeme. My pressure and get-in games are lacking. You'd better watch JP players for aggressiveness.

 

What I can say is that Assault is super strong in this game, especially Hyde's Assault B. People are getting hit by this endlessly. 236A is what I use most of the time to get in and frame traps. Remember, 236A > 6B is a great frametrap at a certain range.

 

I don't really see what help I could bring to you tbh. Hyde is a pretty straight forward character. Just practice frames traps (6B > 5[C] > 2A(w)) and throw baits (walking forward > TK j.236A (or assault)), 6B on neutral (this move is godlike).

Posted

I'm from europe so we won't be able to play together lagfree, unfortunatly.

 

I'm not so aggressive. I'm more relying on neutral and okizeme. My pressure and get-in games are lacking. You'd better watch JP players for aggressiveness.

 

What I can say is that Assault is super strong in this game, especially Hyde's Assault B. People are getting hit by this endlessly. 236A is what I use most of the time to get in and frame traps. Remember, 236A > 6B is a great frametrap at a certain range.

 

I don't really see what help I could bring to you tbh. Hyde is a pretty straight forward character. Just practice frames traps (6B > 5[C] > 2A(w)) and throw baits (walking forward > TK j.236A (or assault)), 6B on neutral (this move is godlike).

All of that info with in itself helped greatly. I nocited that you use 3B > 5[C] > 6B > 2A (w) a lot also which I found very interesting. Also what are you block strings?

Posted

Best blockstring i can come up with is 2A > 5B > 2B > 5C > 2C > B+C > 236A > 236B > CS / 236C > reset pressure

 

2C > B+C has a gap for DP but not mash, so people will get hit if they try something funny here. You might want to try 2C > 214A > 4A to get closer and frametrap. 2C > 214A > 4A > Assault / Throw / TK j.236A / 2A.

 

If you know 214A will whiff, you might want to cancel it with j.236C (whiff canceallable). I feel it's a waste of meter but it's better than getting punished I guess.

Posted

Spaced 5[c] is a brilliant way to beat mash and offers a pressure reset.

It's still plus without the rebeat.

Posted

Spaced 5[c] is a brilliant way to beat mash and offers a pressure reset.

It's still plus without the rebeat.

i'm still trying to understand how to use 6B at mid-screen. I have never tried spaced 5[C] but that sounds very interesting.

Posted

Hi, can you guys give me feedback on what to improve? Would really appreciate it.

hese are my latest recorded matches (3 weeks ago)

https://www.youtube.com/watch?v=JixKv_u4P5s&list=UU4p-b36jjIELbJUCQ6mNwIg&index=1#t=6m50s

https://www.youtube.com/watch?v=81v-EL8-I3c&index=6&list=UU4p-b36jjIELbJUCQ6mNwIg#t=13m30s

The Red Hydes on that channel is also me playing

that combo your doing off of TK BO is that 214A or B?

The Dragonic Tyrant

Posted

 

Hi, can you guys give me feedback on what to improve? Would really appreciate it.

 

hese are my latest recorded matches (3 weeks ago)

 

 

You already master everything hyde can do.

 

Obviously combo drops are no good, but i don't teach you anything here.

 

Both your opponent weren't so good tbh, especially Waldstein who spams smart steer.

 

Now it's a matter of matchups. Why did you bunker byakkuya 236C? It's unsafe and he can't cancel it on block. Just let it end, 41236C and you were done.

 

You don't use 6B enough in neutral imo. Other than that you are pretty solid, nothing to say really.

Posted

Hey guys I was playing a friend the other day and he would jab on knock down, so I'm curious what are you guys using to meaty on knock down with Hyde.

Posted

Dash c, 6b, j.236x

I really don't like 2a meaty because there is a lot of recovery on it for a 2a and I find myself whiff punished via mashing.

Posted

Dash c, 6b, j.236x

I really don't like 2a meaty because there is a lot of recovery on it for a 2a and I find myself whiff punished via mashing.

Ok so 66C can be used to meaty that is very useful thank you. Cause was getting very frustrated when my friend would tech and then jab me. Also is there a timing it. I know in BB to meaty an overhead you had to be on top of the person and as they tech'd do your over head,

Posted

Yeah there is timing involved, just practice it, you'll get it down. 66c kills wake up mash and makes most dps whiff.

Posted

Mid screen? Not so much without chainshift that I'm aware of. In the corner after 3c? You could go into rekkas again, or you could do something along the lines of 3c J.a j.b j.c 3c, 2c, BO. I'm almost 100 percent positive hitstun will cut the combo short. So omit what's necessary for the combo to hit.

Posted

Are there designated combo routes off of 5B 5C A rekkas? I know you get 3c after the A rekkas but after that i'm lost.

Try 5B > 5C > rekka A *2 > land > 2B > rekka B * 3 > land > 3B > 5[C] > rekka B * 3

 

Or else

 

5B > 5C > rekka A *3 > land > 2C > 236A 236A > 66C > rekka B * 3

Posted

Guys can can someone please help me with the timing with Dash C in combos cause I lose like half of my games cause I drop combos and get punished.

Posted

Good job :)

 

If I could suggest you one thing, you should stop doing 3B after 236A 236A in corner. Instead, catch him with 2C. It has a larger hitbox, more active frames, and you'll lose almost nothing damage wise (like 30 or 40 at most)

 

It's so much easier this way.

 

Other than that, doing 66C okizeme on gordeau is pretty risky. If your timing is slightly off, you'll either eat GR EX or command throw EX, because 623C will turn into 214C. Both win against 66C.

Posted

I will try omitting the dash 3b and see how it works for me when I get home.

 

And from my experience, more often than not, the crossup dash c makes their preferred reversal whiff. And if they did EX GRIMREAPER, I receive little damage and no knockback, which is a punish opportunity after its animation. Yes, it is risky but it's okay. I'm used to playing risky stuff
 

Thanks for the feedback!

 

EDIT

Wow, Omitting 3b is indeed easier!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...