FlyingVe Posted October 8, 2010 Posted October 8, 2010 If you know they are gonna mash on something, Throw is pretty good. But yeah I agree, it's not the best position for Ragna to be in.
LKOD Posted October 8, 2010 Posted October 8, 2010 I just want to ask how do you guys combo Ragna . D-pad or analog stick ? . Cause i got a problem with his dash combos like 5D dash .etc ..... i can't dash with analog stick but if i use d-pad to dash i can't move my finger back to analog stick for combos....... do i need to change my controller to a better 1 ? .I'm using xbox wireless controller . I really like ragna and his super cool combos but all i can do is watch >.< .....HELP ME GUYS Ps: sorry i don't know if this is the right place to create this topic
Kain Posted October 8, 2010 Posted October 8, 2010 Personal preference. You should just get used to using one or both of the controls. If you have problems with dashing with the analog, let the stick go back to neutral in-between dash inputs. (656 is how it should look with numpad notation) And I doubt there's a difference between wired and wireless 360 controllers, so.
VR-Raiden Posted October 9, 2010 Posted October 9, 2010 When I didn't have my 360 stick and had to use that damned pad, I used analog. Had much better success with it than the dpad.
LKOD Posted October 9, 2010 Posted October 9, 2010 i just search google and i see that people use the " Official Street Fighter IV FightPad Controller for Xbox 360 " for fighting game . Has anyone used it before . Is it good ?
VR-Raiden Posted October 9, 2010 Posted October 9, 2010 Personally, I thought the dpad was crap on it. but I've seen people say they like it, so i dunno. If you're gonna buy that you might as well just buy a stick though.
Final Ultima Posted October 10, 2010 Posted October 10, 2010 There's almost never going to be a scenario where CH 2D hits, but I'll just post a CH 2D > BK combo that I found while messing around. CH 2D > BK > (dash if needed) 5C > jc j.D > j.D > land 6D > j.D whiff > sj j.D > jc j.D > BE > 6D j.D > 5D > carnage scissors >> 5284 on 19 hits, 5322 on 20 hits First hit of BE must whiff otherwise CS's second hit won't connect, yada yada yada. Minimum heat required is 47. The 2D nets you 3 heat, enough to do BK, and the whole combo gives you just enough heat to do CS at the end.If you're not in a bad way health wise, I'd say end it with 22C, then RC and do dash 3C, 22C if you want the extra damage. That way you've got 22C oki, and if you spend the meter it'll do a tiny bit more damage too.
StarryShade Posted October 10, 2010 Posted October 10, 2010 The fightpad is utter crap for BlazBlue. And fyi you should be using the analog stick, the d-pad on the 360 controller reads inputs improperly thus causing jumps when you don't want them, and man all you gotta do is tap 6 twice, two quick taps..treat it like an arcade stick almost.
A.X.I.S. Posted October 10, 2010 Posted October 10, 2010 when I played on xbox 360 controller I used the D-pad for air dashing/running and the analog for special moves...it's something I had to get used to...took me almost a week to get it down.
kairless Posted October 11, 2010 Posted October 11, 2010 when I played on xbox 360 controller I used the D-pad for air dashing/running and the analog for special moves...it's something I had to get used to...took me almost a week to get it down. lol i still use this method. bbcs plays a lot better on stick imo
WolfCrimson Posted October 11, 2010 Posted October 11, 2010 Hey guys, I have a few questions for the knowledgeable ones, regarding frame data: 1. Is the 2D,5C a 1f link (calculation: 45(followuptime) - (32(2D recovery)+12(5C startup) am I doing it right)? As well as 22C dash5B (non-fatal)? It'd help me against those fanpeople who say SF4 has 1f links and BB doesn't. p.s. I think I found another 1f link! FC 2C,6A, useless as heck though. 2. I noticed that 5D as well as 6C have one p1 and one p2 number as opposed to a having a p1 and p2 value for each hit of the move? So how is it applied? Like, for eg. p2 of 5D is 75%, is it applied after each hit or once after both the hits land?
Janiekenzu Posted October 11, 2010 Posted October 11, 2010 @WolfCrimson Janie's Simple Mind Cannot Understand This Information
Troll Badguy Posted October 11, 2010 Posted October 11, 2010 Where's VR Raiden or Titanium Beast when ya need em ;_;. The frame data pros as I like to call them. I can say though, dash 5B>3C>22C non fatal is a 1f link, that much I know.
Seifuuku Posted October 11, 2010 Posted October 11, 2010 2d->5c can be called a 2f link, but you have 5 frames to buffer it anyway.. there are very few true 1 frame links in blazblue.. (even 22c 5b non fatal isn't a true 1 frame link because you can still use input buffer) the only one i can think of right now is gold burst against frame 1 meaty. as for multi hit moves like 5d and 6c.. if the P1 and P2 of both hits are the same (rather than lack of information) then it is applied twice.. there are a few single prorate normals out there (ie hazama 5c is single prorate, it hits twice) but that does not seem to be the case for ragna
WolfCrimson Posted October 11, 2010 Posted October 11, 2010 2d->5c can be called a 2f link, but you have 5 frames to buffer it anyway.. there are very few true 1 frame links in blazblue.. (even 22c 5b non fatal isn't a true 1 frame link because you can still use input buffer) the only one i can think of right now is gold burst against frame 1 meaty. Well, yeah, I know about the 5 frame input buffer, but they don't You can say it's a 1 frame link and it's still true. Don't all fighting games have 5frame buffers though, or is it only BB? as for multi hit moves like 5d and 6c.. if the P1 and P2 of both hits are the same (rather than lack of information) then it is applied twice.. there are a few single prorate normals out there (ie hazama 5c is single prorate, it hits twice) but that does not seem to be the case for ragna Damn, that's a lot of proration. 75%*75% is too much. On paper, that is.
WolfCrimson Posted October 11, 2010 Posted October 11, 2010 @Janiekenzu: Here, this'll help: http://dustloop.com/guides/bbcs/systemGuide/systemGuide.html#proration
Janiekenzu Posted October 11, 2010 Posted October 11, 2010 Ohhh. I get it. I thought it was just damage proportioning to prevent Life to death combos.
Spirit Juice Posted October 11, 2010 Posted October 11, 2010 2d->5c can be called a 2f link, but you have 5 frames to buffer it anyway.. there are very few true 1 frame links in blazblue.. (even 22c 5b non fatal isn't a true 1 frame link because you can still use input buffer) the only one i can think of right now is gold burst against frame 1 meaty. 22C dash 5B is a true 1 frame link because of the timing of the dash, not actually hitting 5B.
Seifuuku Posted October 11, 2010 Posted October 11, 2010 you can buffer the dash, reset to neutral, and hit 5b during 22c recovery, iirc..
VR-Raiden Posted October 11, 2010 Posted October 11, 2010 On the topic of ID>214D ender in the corner, I've actually tried air backdashing/double jumping to reposition in matches more lately and it's rarely turned out well. I didn't notice this until now, but there's this strangely long landing recovery after you do either of these, no matter what you do (unless you want to RC or go into an air special). I don't know what causes it, other than that's just the way it is after ID. but it prevents you from comboing after even a j.C (as it's already been said), and seems to put you at huge disadvantage if they block. There's a noticeably long crouch animation he has to do when he lands.
StarryShade Posted October 11, 2010 Posted October 11, 2010 Yeah that's been known for a while, just backdash after ID and block.
Janiekenzu Posted October 12, 2010 Posted October 12, 2010 Question, is it possible to 5b 3c 22c-short dash- 5b 3c 22c (Then continue with a 3c). Or is the 3c to slow to come out and you can only rapid?
StarryShade Posted October 12, 2010 Posted October 12, 2010 Yes this is possible, you just need retard good timing. Well as far as I know I've seen people do (5B 3C 22C)x3 at the end of a Blood Kain combo.
TITANIUM BEAST!!! Posted October 12, 2010 Posted October 12, 2010 you can buffer the dash, reset to neutral, and hit 5b during 22c recovery, iirc.. Yes, but because of the way it works, you still have to time the 5B on the exact frame or you won't get it. If you press it too early, the dash doesn't come out and you just get a 5B, so no 3C aftewards into the following 22C.
RagnaXBL Posted October 12, 2010 Posted October 12, 2010 trying to do double belial edge combo(sp?).but j.c randomly whiffs atfer 6D. is there some kind of condition needed to do double belial edge combo or is my input just bad. can i follow it up after any normal belial edge combo? if my input is just shit then im chucking my hori ex2 and waiting for my official cs stick:p
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