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How do you Play Ragna?  

185 members have voted

  1. 1. How do you Play Ragna?

    • Straight up Offense!
    • Bait in to Punish!
    • Defensive Punish!
    • Spam Hell's Fang and Inferno Divider moves!


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Posted

Berial Edge combos are like...autopilot, incredibly easy to do and very rewarding...like playing Bang. And besides you don't HAVE to use 6D j.D djc j.C. You can always end with dash 5D 22C going for more oki than heat.

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Posted (edited)
Berial Edge combos are like...autopilot, incredibly easy to do and very rewarding...like playing Bang. And besides you don't HAVE to use 6D j.D djc j.C. You can always end with dash 5D 22C going for more oki than heat.

I must admit that the combo of "Ragna" are easy ( compared to Arakune, lambda, carl...) so I'll agree with the 1st part of your post ... however, say that it is always possible to end 5d> 22c shows that you do not know anything about Ragy. at the moment 6d> jd> jc> B.edge ... is something indispensable to a good Ragna player...

Note: you need some especific atacks to make 5d>22c, like 3c or 2d, if don't conect this "especific atacks" you can't 5d>22c, and more, you can use doble B.edge combo and finish the combo whit 5d>22c.

sorry for my english...

Edited by felipebwk
Posted

Actually if your combo black beats during BE at any time then your opponent is considered grounded and you can 22C them for free.

Also you can in most cases use 5B>3C>5D or 5B>2B>3C>5D

so yeah you can easily get 22C oki if you want as long as you land 5B close enough.

granted you can do 2D into 22C but meh who cares about 2D? not that great of a poke anyways.

Posted

If it blackbeats on the ground bounce, not any time. This usually happens when ragna is higher than he should be in relation when doing the BE.

Posted
I must admit that the combo of "Ragna" are easy ( compared to Arakune, lambda, carl...) so I'll agree with the 1st part of your post ... however, say that it is always possible to end 5d> 22c shows that you do not know anything about Ragy. at the moment 6d> jd> jc> B.edge ... is something indispensable to a good Ragna player...

Note: you need some especific atacks to make 5d>22c, like 3c or 2d, if don't conect this "especific atacks" you can't 5d>22c, and more, you can use doble B.edge combo and finish the combo whit 5d>22c.

sorry for my english...

I mean, during a BnB like this 5B 3C 5D DC 6A hjc j.C j.D djc j.C j.214C you can always end with 5D 22C instead of 6D j.D djc j.C j.214C 5D 22C. There's nothing wrong with not going for it especially if the oki you could get could possible guarantee the kill, and the only time I do double BE combos anyways is during a TK gauntlet combo or a ID RC'd combo(mostly because it does an insane damage increase). Sorry if you misunderstood me. :vbang:

Posted

I usually just do 5D->22C after just one BE instead of double lately. funnily enough, I was able to land double BE combos just fine when I started. Is it a good idea to go for a reset after a 22C into another BE combo?

Posted

In order for the reset to work, you'll actually have to hit the opponent first. THEN you can go into a BE combo. :v:

It's like trying to decipher that one internet meme that I can't seem to remember for the life of me.

Posted
Could you rephrase the question, Arvoyea? I don't understand.

yeah not gonna lie, that is a bit confusing...

In order for the reset to work, you'll actually have to hit the opponent first. THEN you can go into a BE combo. :v:

It's like trying to decipher that one internet meme that I can't seem to remember for the life of me.

crap sorry. I meant should I go for a reset/hitconfirm into another BE combo after a 22C at the end of the first BE combo? As in making them guess wrong and punishing them with another combo. What's good for that, 2A, 2B, 3C? would 2C work also?

Posted (edited)

...Isn't that what you're supposed to do after 22C? You'd want to pressure him and with 22C it's the perfect opportunity to do so.

As for moves that are good for resets, 6A, 2B, 6B, 3C, 6C, 6D or any other move that would force the opponent to block a certain way would be good.

Edited by KayEff
Posted

If you had the choice to do X damage combo with Y meter, or the choice to do X+1000~ damage combo with Y+20~ meter, why would you do the first one, Arvoyea, if the oki is identical?

Posted (edited)

Well if you're trying to do X+1000 combo midscreen when it's a lot easier in the corner, you might want to go for X combo instead.

Jus' sayin'.

Edited by KayEff
Posted (edited)

if i cant end with a 5D 22C i try to end with a 3C>5D(1st hit)>hell fang. scores you a knock down and allows you to restart your pressure, also a good amount of dmg on that follow up, you can do this follow up after BE combo's. it also works midscreen too.

Edited by RagnaXBL
Posted

I am really annoyed right now. I keep seeing these new combos surfacing up with lots of 22c, dash 5b links in them, and I keep remembering how hard they are to do, yet people post combos with them like it's nothing. Is it really just me that finds these links really hard? I can do them inconsistently, in training mode, but I'm sure that I'd be able to do them once in a blue moon during matches, because fancier combos are a lot harder to do during matches with all the pressure and what not, and even more so during online matches, even though they're 4-bar connections. Is there a trick to it I'm missing? Is everybody doing them using sticks but just not saying? What is it?:confused:

Posted

Most of the combos that have 5B 3C 22C tacked on at the end are usually for showing off. Hell, I don't think anyone here is able to pull off that one frame link consistently.

The only time you should do that is in a fatal combo, where the one frame link turns into three. Watch videos of Ragna and you'll never see anyone try to do dash 5B after a normal 22C.

Maybe except Sekido.

Posted

If 22C is done early in a combo, you can replace 5B with 5A 5B, this is much easier to nail. For instance:

2D 5C 5D(1) 214A 22C...66 5B 6A etc

becomes

2D 5C 5D(1) 214A 22C...66 5A 5B 6A etc

there is a proration draw back, but still a good trick to keep in mind.

As far as 22C enders, some players chose not to tech, to avoid a possible reset. So depending on the character you face you can take advantage of this too.

Posted

If someone refuses to tech after 22C, you are guaranteed to get at least one more dash up 3C into another 22C. Dash 3C is a good bet after 22C in general. There are other potential resets using high/low and unusual sequences.

Also, just a general thought, but people need to move away from using 3C-5D combos all the time. I've probably said this multiple times before, but 2B pickups after 3C are sooooo much more stable, especially when people are mashing out long strings in an attempt to hitconfirm. Dropping combos will cost you tournament matches, so if you're serious about the game and about playing Ragna, think twice about using 5D so much. 3C combos already have range restrictions, so I dunno why people choose to limit themselves even more by using combos that require you to be even closer than normal, and are harder to hitconfirm to boot.

Posted
I dunno why people choose to limit themselves even more by using combos that require you to be even closer than normal, and are harder to hitconfirm to boot.

because of the lolzy life gain :v:

Posted

Well they push MOAR to the corner, but I'll probably try doing more of those 2B 5C pickups with 3C 5D 214A 214D enders+oki.

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