TastyPancakez Posted October 6, 2014 Posted October 6, 2014 Is there any way to punish his teleport if he doesn't shoot out his projectile? I can't AA him when he begins like throwing his knives
Speakeasy Posted October 23, 2014 Posted October 23, 2014 Which of the two Sho Minazukis is this thread for, anyway?
susano Posted October 27, 2014 Posted October 27, 2014 I hate Sho. i really, really detest Sho. I don't know if its netplay or not but I can't seem to react to his teleport.
SupaFella0 Posted October 27, 2014 Posted October 27, 2014 What I like to do against a reckless sho i'm up against, I'll charge 4 then press 6A after the teleport to return the favor. Note that messed up inputs will end up with you getting Mabufudyne and getting Fataled. Also netplay.
Elochai Posted October 27, 2014 Posted October 27, 2014 If Minazuki didn't throw a knife beforehand, you might as well just 2B~CD the teleport every single time, no? The teleport is just a glorified 40 frame jump in .
TastyPancakez Posted October 30, 2014 Posted October 30, 2014 So does that mean knife > teleport is safe for Minazuki then..? I feel like I can probably aim a Garu and get him (or air-grab him which I heard you can do but I can't react well enough for that)
Elochai Posted October 30, 2014 Posted October 30, 2014 AFAIK, Minazuki's teleport is only "safe" if he throws the A knife beforehand. I'm not sure about using garu to beat teleport, but I wouldn't even bother w/ air grab (unless of course you're OSing it with 2B~CD) since the reward off of FC air grab is worse than FC 2B.
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