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Posted

Random stuff : 1) 6+K 1 hit CH can be started after Slayer's Eien no tsubasa easily. 2) With Faust throwing a bomb and doing the scalpel reach from a mid distance : Raiei S the scalpel (CH)-> Explosion-> dashing raiei S-> combo... 3) Same situation but : Housoubakou the scalpel-> follow-up-> RC-> housoubakou the explosion-> follow-up-> benten HS-> follow-up (10 hits 208 dmg) 4) For clash combos : the mirror Axl should be used ! bomber VS FB bomber clash is really cool !

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Posted

Is there any reason to RC the followup the first time? It seems like you could make it work out so that the explosion only happens once you're done with the move (I could be wrong though). And Nameless, I just can't see that being... viable. Maybe I'm wrong though. Who does it work against?

Posted

Is there any reason to RC the followup the first time? It seems like you could make it work out so that the explosion only happens once you're done with the move (I could be wrong though).

And Nameless, I just can't see that being... viable. Maybe I'm wrong though. Who does it work against?

which part the whiff or the RC random madness. I whiff alot in 3rd strike while they are KD and alot of players do that. Showing some action forces your opponent take in that information and distracts him from the job of thinking and predicting what you are going to do next.

RC madness works for basically the same reason except its WTF cause inability to see the grab coming.

Posted

Is there any reason to RC the followup the first time? It seems like you could make it work out so that the explosion only happens once you're done with the move (I could be wrong though).

Well, not 100% sure, but it's unlikely to do 2 in a row without RC in one of the 3 hits of the first housoubako...
Posted

which part the whiff or the RC random madness. I whiff alot in 3rd strike while they are KD and alot of players do that. Showing some action forces your opponent take in that information and distracts him from the job of thinking and predicting what you are going to do next.

I'm not objecting to the idea of whiffing to bait something, but what you should really do then is either block, or do something that they really would have a hard time beating. By the time you've convincingly whiffed a 6P, you will NEVER get a TKB to hit a good player, or for that matter, a scrub player trying to DP you. There are lots of baits I'd go for, 6P may even be one of them, but they're not going to set you up for anything like that unless you've got an opponent you've conditioned not to just beat your move (So like, block the DP, instead of doing something). And really, that's just part of the basic mindgames in the game, it's not really flashy combo vid stuff.

RC madness works for basically the same reason except its WTF cause inability to see the grab coming.

I guarantee you that the Sensageki RC throw setup isn't all that strong, here's why:

First and foremost, 6H is almost never a good tick-throw. I'll admit I've been able to use crazy meaty 6H with momentum for that purpose, but it's just so situational, and will ONLY work on inexperienced people. I don't know who you've been playing, but anyone worth their salt will have seen tickthrows before, and know how to deal with them, especially clunky slow ones like that. Usually, a 6H that hits and isn't meaty is going to be almost no advantage, possibly disadvantage, and it tends to push you out of throw range, meaning bad tick throw. When you're looking for a tickthrow, you want a move where you can be in throw range before they recover, and the best ones let you bob in and out of throw range in some hard-to-predict pattern. 6H does none of this, and honestly, you'll get thrown way more often than any decent player will just by trying this.

Secondly, the "WTF factor" only gets you so far. Again, people who are even slightly good at this game are going to try to learn what exactly it is that you're doing to hit them. You're talking about a 23F startup move off an RC. Granted, I could see this being slightly ambiguous if you vary which hit of sensageki you RC, but it's such a risk that it's hardly worth it, since if they do block it right, (Again, they have a lot of time to think here, which is bad in mixup land), you're pretty much screwed. The risk v. reward is extremely high, in that you're opening yourself up to basically take a combo if your opponent is wise to you, and even if your whole plan works, you either catch them with the sensageki (Which is most likely) and get a relatively safe knockdown with miniscule damage; get them with 6H, get an itty-bitty chunk of damage and are at best neutral (At worst you STILL get thrown, even though you hit), or you somehow get your tickthrow off, which brings me to my next point:

You should NEVER plan to spend 50% meter on a throw setup. I'm usually the first guy you'll hear telling you to not worry about sitting on meter, but I guarantee you: I can name seven ways to get a throw for 25% or less that is BETTER (Will work more often, opens up more opportunity for ambiguous mixup, and won't get you killed as badly if they're wise to it.) than what you're proposing: Rensen FRC, Benten FRC, 2K, 3P, j.P, Raei (S) FRC, and just plain ol' run up FD throw all are better tickthrows that don't cost you an RC.

Now here's what I'm NOT saying: I am not saying that you should never use 50% to get a throw in the heat of the moment. I know damn well that matches happen quick, and sometimes knowing what your opponent won't react to is a snap judgement that doesn't necessarily make sense. I try to think ahead, but I go for shit for no reason other than "I knew it would hit this particular opponent right at that particular moment" all the time. But that's not a gameplan. And if I'm wrong, it's usually not an option that gets me out of the situation safely. In fact, I'd say that's how I end up eating the most combos. I also get random wins from those snap decisions. A little chaos isn't bad, but people who win the most consistently are people who think about what they're doing, and know what's a good option and what isn't. These setups are a great example of that chaotic play: I'm sure you've gotten this stuff off all the time. Honestly, it's a tick-throw that not many experienced players would fall for consistently, but I'm betting you've gotten it off in a lot of matches, or you wouldn't be saying it works so well. But what I'm saying is this: Don't mistake a heat-of-the-moment snap decision that got you a win for something you should plan to do against strong players on a consistent basis. I've made that mistake a lot, and it's hard to tell when you're doing it, but when in doubt, Occam's Razor that shit.

Woah, long post. :v:

Posted

can now verify on eddie: 5K > 5S > 2D > rensen FRC > j.D > rensen FRC > j.D > rensen FRC > j.D > rensen FRC > j.D > bomber> rensen ~ 2 IAD in between the FRC and the j.D, buffer in the charge while hittin the j.D low, can do from 2/3rds of the screen away from corner all the way to corner also, iono if this has been done before 2K > 2D > rensen FRC > IAD bomber > rensen FRC > 63214S > rensen FRC > j.63214S > FRC > j.66 > j.D > bomber > rensen ~ 2

  • 2 weeks later...
Posted

Okay: We need to get this off the ground. Here's what we need at the moment: Final composite list of the combos we're going to use. I can probably record them once we have a list, and then I can give a ballpark figure of how long the song we use needs to be. We also still need an editor.

Posted

Post 2 (Watches): 1

Post 5 (Darago): 2, 3, 5, 6, 7, 8, 9

Post 6 (Stark): 1, 2, 3, 5, 6, 7, 8, 9, 10

Post 47 (Horokei): 1

Post 53 (Watches): 5, 6, 8

Post 64 (Beowulf): 3, 5 (if it works).

Post 81 (faultydefense): 2

These 24 are ones I would say to use. At an average of 8 seconds per combo, Add up to 30 seconds for miscellaneous garbage and something that clashes, this fills out three and a half minutes.

Posted

Post 81 (faultydefense): 2

I actually meant the other one, or at least the principle of "Rensen (FRC) IAD j.D Rensen is a combo"

Also:

More song suggestions:

Peace of Mind - Boston

Plug in Baby - Muse

Posted

I actually meant the other one, or at least the principle of "Rensen (FRC) IAD j.D Rensen is a combo"

The problem with that, I feel, is that it could be more effectively shown in just any old combo that does that. No reason to loop that; long, ineffective loops just don't look nearly as awesome as more complex combos.

Posted

Robo c.S 5P 2S(1) 6K rensen frc c.S 8(ji) 5P 2S 623H 623H 63214S frc 66 axl bomba 5P 2S 6K 2S sj.K j.D 623D j.K j.D 623D

Posted

The problem with that, I feel, is that it could be more effectively shown in just any old combo that does that. No reason to loop that; long, ineffective loops just don't look nearly as awesome as more complex combos.

Well, yeah. So I guess what we should really do is look at all those combos, see what the basic cool thing they're trying to show off is, and try to consolidate them by seeing if any of those things can be combined into single combos.

Posted

I thought the cool part about that combo is that it carried them from 2/3rds of the stage away to the corner, not to mention you have to pick up the speed of the loop as the combo goes on to keep them high enough. It nets a fair amount of hits too, for show I'd end it with an otg 3 hit rensen, and it puts the hit count over 30.

Posted

I hope it's not too late to submit one more, because I have one more:

Air CH 6K (1 hit), IAD, j.D, 623D, 623H, TK 623D, 623H, TK 623D, 623H, TK 623D, 623H, ...something to end it. Does hilarious damage. ALL FEAR THE AXL ROLLERCOASTER

Stark suggests that you could remove the j.D. He's probably right, but I'm too lazy to test it.

Song suggestions:

"This Fffire" - Franz Ferdinand

"Reptilia" - The Strokes (Hey guys we should definitely use this song)

I'm also putting in a vote to lift the ban on Ellegarden and allow their songs to be considered.

Posted

I hope it's not too late to submit one more, because I have one more:

Air CH 6K (1 hit), IAD, j.D, 623D, 623H, TK 623D, 623H, TK 623D, 623H, TK 623D, 623H, ...something to end it. Does hilarious damage. ALL FEAR THE AXL ROLLERCOASTER

Stark suggests that you could remove the j.D. He's probably right, but I'm too lazy to test it.

Song suggestions:

"This Fffire" - Franz Ferdinand

"Reptilia" - The Strokes (Hey guys we should definitely use this song)

I'm also putting in a vote to lift the ban on Ellegarden and allow their songs to be considered.

As someone who frequently does it, Rollercoaster definitely needs to be put in.

Reptilia is a fine song but is not very fitting for a combo video.

Posted

As someone who frequently does it, Rollercoaster definitely needs to be put in.

Reptilia is a fine song but is not very fitting for a combo video.

What

I disagree.

Posted

Sorry I can't hear you over the badass vocals and general abundance of energy.

Fixed.

I don't know where you got that crazy idea about a lack of energy. I find it very energizing.

Posted

If you frequently do rollercoaster, you're probably doing something wrong, since rollercoaster is bad.

Posted

Regarding choosing music, I suggest we make the cut-off for suggesting songs the end of this coming Saturday, after which we have some kind of poll to decide the song.

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