Celerity Posted September 14, 2014 Posted September 14, 2014 Discuss your thoughts on the Kanji matchup here! Every opinion is helpful. General Gameplan - Zoning and Trap Placement - Offense - Defense - Things to Look Out For - Summary -
Greater Force Posted November 20, 2014 Posted November 20, 2014 So, since no one of remarkable talent has yet to add anything to this MU. I will throw some fun stuff Marie can do to ruin most generic Kanji's day. 2D and Cloud. Use them often and keep your eye on Kanji at all times. If he isn't moving towards you, expect his tackle move (Brute Force?), stay ready to move or block his lightning move as well. Once close enough, 5C and 2C completely outspace him. His DP gets rendered helpless and you can follow up with whatever (wait for the DP to end though, so he isn't still invul.) On top of that, 5BB is actually immune to his command grab if timed right. I have gone through his grab several times, it must be considered a auto hop of sorts. DONT J.C him unless you feel he is too nervous/scared to react. It will ruin the zoning advantage Marie has. I must say that it's a MU very in Marie's favor. Correct anything or add more professional advice as you see fit guys.
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