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Posted

Ty for that kousaka, exactly what I needed. Any tips on the best comb to do after 2B counter hit anti-air? All I've got is 5B into combo.

I rarely get a confirm off CH 2B anti air but jp wiki lists it as interchangeable with 5C. So you can give the 5C anti air combo a try.

CH 2B>jA>jC>jD>CB bug>6a bug>6c loop

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Posted

edit: wait or is it 5aa>b bug>6a>6a bug>6c loop?

Honestly, I'm thinking it's character/spacing dependent. I have to experiment with it more. Like I was saying though, there's probably an easier/more consistent followup.

ground throw>B bug>A bug>superjump backwards jA>4A bug>(jc)>j2a>j2c>CB bug>6c loop + recurse ender

I use that one from the video.

Ground throw >B bug > 6A bug > j2A > BC bug > 6C loops

Posted

Please correct me if I'm wrong but I THINK i checked this correctly in training today.

In a lot of the combo notations here there are things like

JA> J6A> (jc)> JA> JB> JC> J2D or

6C > C > 2C> 2B bug > 6A bug] x 2-3 > j6A > A bug > jc > jC > jD

My emphasis being on the "2" directional motion. From what i've seen 5 and 2 have the same effect on the bugs and j.D attacks.

What's the correct way to notate? Or am i just off my rocker today? :vbang:

Posted

I've posted on here about people fucking up notations and ultimately confusing people. For the first combo J.D works fine after the J.C. The combo should read. JA> J6A> (jc)> JA> JB> JC> J5D 6C > C > 2C> 5B bug > 6A bug] x 2-3 > j6A > A bug > (jc) > jC > jD Doing 5B or J.5D is always better. The stick is at neutral so you avoid doing shit like 3B or J.3D

Posted

I've posted on here about people fucking up notations and ultimately confusing people.

Yeah, ultimately the notations could be cleaned up and a lot of the good information in here posted 9 or 10 pages deep could well do with being put up on the OP seeing as this is a sticky and all.

This is after reading all 25 pages while at work today. Lol.

Anyway, thanks for the clarification, back to the combo workshop...

Posted

There are alot of confusing, unclear, mixed notations. Mostly because things have changed over time as they were discovered. I am guilty of doing this but at times I've just copied parts from the jp wiki or the guide book thats why they may not be the same. JP wiki sometimes refers to j.D as j2D thats why I've been writing it. The mook listed the 6C loop in the official combos and it actually listed 6C>C>2C>2B>etc.. I have no idea why. I should go back and clean up my first thread but quite alot of that stuff is outdated now imo.

Posted

For example people always write combos which use the B bug and C bug as BC when in reality it should be CB, since C crumbles and B launches. I had to figure this combo out on my own, cause the notations in here are wacky. 6A > 5D xx 236(B) > C bug > )B( > 6C loop. That combo is always written as 6A > 5D xx 236B > BC bug > 6C loop. So yeah hella confusing.

Posted

Well that question was asked a few times in the thread. Which bugs actually come first. Which bugs people release first.

Posted

Yeah but the key thing is that to new players like me (wooo for self proclaimed 09er) it would be ridiculously beneficial if some of the basics were cleaned up and reposted with correct notations. Especially the bugs. After a few hours in training this evening I feel much more comfortable with them but at first I was playing piano and hoping for the best.

Posted

I'm having trouble with Arakune's air to ground 6c loops setup. My main use for it is j.2a, 5b, j.abcd, bc bug, 6c loop. Does that work and I'm just messing up, or do I have the combo wrong?

Posted

I'm having trouble with Arakune's air to ground 6c loops setup.

My main use for it is

j.2a, 5b, j.abcd, bc bug, 6c loop.

Does that work and I'm just messing up, or do I have the combo wrong?

Well, in order to get this combo to work, the j.2A has to be a counter hit OR you have to dive cancel it (there's another thread dedicated to the dive cancel). It's also, somewhat, character dependent. It doesn't work like that on carl I believe, also dependent on how many times you let the j.B hit.

Posted

I'm having trouble with Arakune's air to ground 6c loops setup.

My main use for it is

j.2a, 5b, j.abcd, bc bug, 6c loop.

Does that work and I'm just messing up, or do I have the combo wrong?

That should work, but I would bet my foot that you're messing up the dive cancel. If you release the B or C bugs close enough together, the order doesn't matter.

Edit: The only combo where I've noticed the order of B and C bugs are important is things like 2a5B 214a CB bug, where B bug is should always to be released second to maximize stun time and make the combo much easier.

Posted

I can do the dive cancel, the part I'm missing is the j.abcd bugs into the loop. I get the j.d, but the bugs don't combo into the c loop.

Posted

I can do the dive cancel, the part I'm missing is the j.abcd bugs into the loop.

I get the j.d, but the bugs don't combo into the c loop.

You could just release B and C right at same time, right when jD hits. That's what I do at least.

Posted

When you do J.C into J.D hold C, then land release C and press B the bugs should hit and then you do 6C. So use this for practice. 5C (jc) 9C > (jc) > j.A > (j.C) > J.D > land Release C > B Bug > 6C loop. Try all the methods listed above and use the one that feels more comfortable.

Posted

What to do when there's homing cloud in front of the opponent, the oppoenent airdashes at me, I anti-air them with 5C, then do j.6A, j.A, j.B, j.C, j.D combo into 6c loop, but when the j.C part comes up they land on the hoverC ruining the combo. Is there any solution to this?

Posted

I think what's best in that situation (and I don't think this is a perfect answer, but better than nothing), when you know that the cloud will hit them after the j.C, gatling into j.2C. This gives you some space to apply some pressure and hopefully lead into another combo. But as far as that original combo goes, let it go man, cuz it's gone :)

Posted

ok so i have been doing the 6C loop wrong for about a week now i was doing 2A 6B bugs instead of 2B 6A bugs my way works but doesnt combos as easily im trying to do it the right way but when the 2B bug pops them up it doesnt go high enough and the A bug misses completely any help?

Posted

I've gone back and edited my first post on BC/CB bugs, jD/j2D, and 2B/5B bug. Hopefully that will clear up some of the questions and confusion. I only recently got a ps3 and started to get some serious training mode in so if I have time I'll do a complete rewrite on that post since I don't use alot of those combos anymore except the 6a BNB.

Posted

ANTI AIR C

5C---JA----JC----JD (You should be holding the C from the button before) release C hit B for bugs and 6C into DEATH LOOP.

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