Halcyone3 Posted December 12, 2009 Posted December 12, 2009 Enough of me whining, I have some specific questions: 1. What exactly is punishable? I know his 3C is pretty unsafe on block, but otherwise, is there anything else I can punish him? More specifically, is there anything I can do to stop the dives? What are my best bets after blocking a dive? 2. How can I meet him in air better w/ jA or jB? My usual deterrents are the dives and the goddamn cloud. 3. I got him in a blockstring... How do I sustain pressure? Jump cancel from 5C usually gets me nowhere because he just jumps backward =[ 1: 2C is not very safe on block, his dives arent either IF u evade it and guess right where he's gonna pop-up. I personally dont try to block the dives, too much ambiguous cross-ups for my taste, what i do is a backdash (and hold the pad back in case the cross-up makes me forward dash, dont wanna take a step and eat dive) and then rush wherever i guess he'll come up, from then on, pressure his ass into oblivion. 2: i personally preffer j.B, but its impossible to "safely" meet arakune in the air. 3: after jump cancel 5C, just jumping forward will have him do a back jump and escape, i tend to do IAD into a throw after 5C
itsme Posted January 18, 2010 Posted January 18, 2010 I have 2 questions - does Assault Through go through the mists and also was wondering doing a raw one while they're casting forward D bug fast enough to hit them out of it. EDIT: Tested it out a bit at the arcades, seems really implausible at this point.
Setsuna Posted July 31, 2010 Posted July 31, 2010 Alright im having a HUGE dislike of Arakunes bugs ... im not a very patient player so im usually running into everything that builds his charge up (which im going to change soon as i can fight another Arakune player) Does anyone know a good tactic against this blob T_T
Halcyone3 Posted July 31, 2010 Posted July 31, 2010 Alright im having a HUGE dislike of Arakunes bugs ... im not a very patient player so im usually running into everything that builds his charge up (which im going to change soon as i can fight another Arakune player) Does anyone know a good tactic against this blob T_T if u MUST charge at him through his drive moves, try using drive to avoid them. 2D dodges over his own 2D, j.D, and maybe 5D, not sure. 5D's full invincibility should take u through them as well (havent had a chance to try this out yet =x). clouds are trickier, only way to get rid of them without getting curse meter is to hit him, u can do this on 2 of the cloud types (though not exactly very easy), but the 1 that circles around him rly is quite a bitch, OB and pray i guess :/ thats what i do anywho, seems to be working fine to me, though maybe i just find scrub arakunes
Grey Posted August 18, 2010 Posted August 18, 2010 This match up is very troubling. It seems everything I do it builds up his meter and it's all over once it's built up, which happens in like 15 seconds. And it's so hard for Noel to stay on him, so he can just spam stuff to build his meter and then rape with huge combos. Feels like this, minus the first round: http://www.youtube.com/watch?v=CqfoaKRUXp0
FoxyAreku Posted August 20, 2010 Posted August 20, 2010 Fought my first Arakune online yesterday, he's been really rare for me. I got him down to only a sliver of health left when I had full, he then cursed me and took out my entire bar. Maybe I should work on dealing with curse...
LunaKage Posted August 20, 2010 Posted August 20, 2010 As far as an arakune air-throw combo I've gotten 2B > 6C > (22B > 22C > 66C)x2 > 5D > d.6B > d.5C > j.D > 6D > 236D to work pretty consistently. Don't remember the exact damage but I can only assume its over 3k, and must do more than going straight into the air combo.
Raptor Posted August 20, 2010 Posted August 20, 2010 Is there some sort of timing in the 2B > 6C portion of the combo for 22B to hit afterwards? I've seen it done in many vids and I myself land it at random times.
ZONG_one Posted August 20, 2010 Posted August 20, 2010 RTSD. Sometimes your projectile can beat out his j.D and cloud summons if he's low enough to the ground, it probably comes out faster than his 6D also, so you should be able to punish 6D on reaction if you're in the right range. Don't quote me on that last one though, just an idea to try out.
DC Posted August 20, 2010 Posted August 20, 2010 The problem with that is Kune can play this matchup in the air with almost no fear... as long as he's paying attention. A Noel airdashing towards him should be a free j.B or j.6abc. And for Arakune, chicken blocking in this matchup is amazing. I love reading his IAD backwards and getting my IAD airgrab punished by his own airgrab.
ZONG_one Posted August 20, 2010 Posted August 20, 2010 Your 6A should beat j.B, if not, you can IB it and backdash/punish somehow. IB > reversal super, because Ara is always mashing some terrible mixup with a million holes in it on the ground if he's near you.
DC Posted August 20, 2010 Posted August 20, 2010 Oh yes, the scrub Kune matchup is quite easy. Unfortunately once they learn that Noel has a terrible anti-air and air-to-air game it becomes much harder. Oddly enough, 6a clashes with j.B very often. By no means one of her worst matchups, though.
Grey Posted August 23, 2010 Posted August 23, 2010 Your 6A should beat j.B, if not, you can IB it and backdash/punish somehow. IB > reversal super, because Ara is always mashing some terrible mixup with a million holes in it on the ground if he's near you. 6A beats his j.B only if 6A is done quite early, but unfortunately it does little damage cuz lack of followup combo.
dragontamer Posted August 23, 2010 Posted August 23, 2010 Oh yes, the scrub Kune matchup is quite easy. Unfortunately once they learn that Noel has a terrible anti-air and air-to-air game it becomes much harder. Oddly enough, 6a clashes with j.B very often. By no means one of her worst matchups, though. Hell, Kune's j.B clashes with 4D sometimes :-( Noel does not have an anti-air vs Kune. Fortunately, if he keeps jumping in predictably, you can probably j.B him out of the air for like... a 1500 damage combo :-( His j.B is superior to Noel's j.B, but if he's aiming for the ground, he'll do it too late.
eLPointe Posted December 2, 2010 Posted December 2, 2010 One thing I seem to have work is If Kune is turle'n in the corner throw on party big and clouds blah blah blah, move in and optic barrel him. it hits, and all his bugs, clouds, etc are gone. I quick dash in and you can keep pressure on him, don't let him get away keep on him. If you go in the air mash 5a it prevents the start up of a lot of his air attacks. For the aggressive kunes. I just block a lot and wait for a good time to either counter assault to confuse them and counter them for a decent combo, or wait for them to make the mistake of whiffing something on the ground. It's over all a pretty terrible match up. Noel doesn't really have any options against Kune's j.B, and every Kune that is decent will abuse the shit out of this. All-in-all, just hit and don't let him get away from you after that.
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