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Brotrr

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Everything posted by Brotrr

  1. I wouldn't worry too much about it.....everything works on Carl in CS. And it's only Throw > Gurren combo that doesn't work IIRC...all the other combos work.
  2. You should never ever combo INTO a throw. It's stupid and will only work against newbies or online when it's laggy.
  3. Honestly, all of Hakumen's combos are pretty easy. The only hard ones are anything involving Gurren > hop > 5A/5B, but you can just do Gurren > 6C anyway. For the j.C loop, honestly there's not really a trick to it. Once you do it twice in a row you can do it a hundred times in a row. Sounds like crappy advice but that's seriously how it is. As long as you have an idea of the general timing you'll be able to do it eventually.
  4. Yeah seriously, when I see Zakiyama do the 6Ds it seems like they can't tech out for an eternity. Does it have to be Fatal Counter? EDIT: In the Japanese Hazama combo wiki I see some combos that end in > 4DA > 214B. What the hell does that mean? You retract the grapple and....214B? On the ground? Wut?
  5. No it doesn't. He did it in reverse. I'm also interested in any 6C CH combos, mainly because sometimes I accidentally 6C instead of 3C and for some reason it hits them.
  6. I agree. I'm having the same problem. I think you just have to do j.2C a split second earlier than you would in CT. Just from visuals it feels like enma is the same to me.
  7. So what are these unique Zantetsu situations anyways? Seems like the only times I ever use it is right after a renka, and it looks like an enma followup with the new j.C finisher gives better positioning at the end than doing renka > zantetsu.
  8. So what's the deal with Zantetsu with the damage nerf? Still worth doing for 3 stars? Seems like there are a lot of better options now.
  9. What's the deal with beginner mode? The burst icons are replaced by the beginner icon and sometimes a bar appears underneath it.
  10. Sticks don't work like that. Neither does the analogue stick for fighting games. When you push left, it's either all the way left or it's neutral. There's no middle ground.
  11. Someone else should probably go more in-depth but just some things I noticed 1. Stop throwing out so many wake-up renkas 2. Goes without saying, but finish combos (lag-related?) 3. Don't go fishing for j.Ds 4. Learn some grammar
  12. Counter assault = 6 + AB
  13. You should never ever have to use CA. End of story. Do a 623D or something if you're feeling too much pressure.
  14. Insecurity issues
  15. I noticed you doing a lot of black beat combos off freezes. Big example was near the end where you did a throw, then 6C. You would've been punished with a decent combo every time if that Noel player could get out of the ice. Otherwise seems like an improvement over your last vid.
  16. Go read up on it yourself. Not very hard when most of the CS Rachel threads explain everything.
  17. Got a question bout his new flash kick astral. You don't have to buffer it on the ground? There's a vid where Gozaru (I think) jumps, lands, then immediately does his astral.
  18. The brush strokes were honestly probably only supposed to look good and define his special moves from his normal moves. That's about it.
  19. j.B? j.C (now j.2C)? Goddamn, please research a bit before asking this stuff. EDIT: In response to smooshman
  20. If you catch something within the 1st fram of Haku's Yukikaze, it becomes a super yuki that's undodgeable and noticeably faster.
  21. She's definitely gotten a lot better over the last month though, there's no denying it. I still have a faint glimmer of hope. As long as she's not in Rachel tier I'll be happy.
  22. From what I can tell, Yukikaze is like CT Haku's. Catches everything except lows. If you catch a projectile during Yukikaze's 1st active frame, it will be undodgeable. Otherwise you can superjump out of the way.
  23. As a Haku player, I'll just say that your friend could be doing a LOT better. He's using C moves as anti-air and as a counter to your 2D? He should be doing his real counters on your 2D and sledges and 6A as anti-air. As with all Haku players, don't randomly throw out sledge and 2Ds. You'll get harsh punished. Best thing to do is just to simply out-patience him and punish mistakes.
  24. The yellow Hakumen in the latest CS vids (his name starts with G IIRC) always tries to land the second 5C but usually fails, so this combo might be a bit hard to pull off consistently. Could you get rid of the second 5C or do you absolutely need it for renka/enma to hit?
  25. I'd also like to know this.
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