Jump to content
Dustloop Forums

Ice Cube

Members
  • Posts

    198
  • Joined

  • Last visited

Everything posted by Ice Cube

  1. We can embed videos now? Also OTG tech punish setup
  2. https://www.youtube.com/watch?v=KeBSi7mdy4g reversal VT after a Leo's j.236H might result in this
  3. Let's discuss the May vs. Sin matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#SI http://keeponrockin.meteor.com/?player1=&character1=may&character2=sin
  4. Let's discuss the May vs. Ramlethal matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#RA http://keeponrockin.meteor.com/?player1=&character1=may&character2=ram
  5. Let's discuss the May vs. Bedman matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#BE http://keeponrockin.meteor.com/?player1=&character1=may&character2=bed
  6. Let's discuss the May vs. Zato matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#ZT http://keeponrockin.meteor.com/?player1=&character1=may&character2=zat
  7. Let's discuss the May vs. Slayer matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#SL http://keeponrockin.meteor.com/?player1=&character1=may&character2=sly
  8. Let's discuss the May vs. Faust matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#FA http://keeponrockin.meteor.com/?player1=&character1=may&character2=fau
  9. Let's discuss the May vs. Chipp matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#CH http://keeponrockin.meteor.com/?player1=&character1=may&character2=chp
  10. Let's discuss the May vs. Potemkin matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#PO http://keeponrockin.meteor.com/?player1=&character1=may&character2=pot
  11. Let's discuss the May vs. Millia matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#MI http://keeponrockin.meteor.com/?player1=&character1=may&character2=mll
  12. Let's discuss the May mirror matchup in Xrd. Video database: http://horibuna.web.fc2.com/GGXrd/GGXrd_MA.html#MA http://keeponrockin.meteor.com/?player1=&character1=may&character2=may
  13. https://www.youtube.com/playlist?list=PLVi__17QQAfbOHDBBM7-HyQet0WTrbD3h A few example of more than 2 lame loops from OHK, possibly extendable? The first c.S should hit the opponent high but not too deep such that the opponent drop directly on top of May's hat (instead of too far behind) after the first HS-VD. It's quite tough to pull off.
  14. https://youtu.be/_q0M2ONM3G0 Tick throw stuff. Shoutouts to AC May for being a godlike grappler.
  15. Establish space with 2S and j.H, both will stuff many of sol's moves if spaced right. You can usually throw a ball without yrc from fullscreen, then press 2S to stop sol's approach. There's not much sol can do against the ball so try to get offense going once the ball's out, but don't go too nuts. May's gameplan revolves around zoning with 2S and j.H until she gets a ball out, in my experience. On offense, be careful with meaty hoop releases since the block stun is short, especially on IB, I got VV out of that quite a few times. Max range late 6[H] on oki is good to bait out VVs in corner but lose to riot stomp midscreen. BS is your friend on defense, or risk a 6P which will beat both bandit bringer and bandit revolver mid blockstring. Overall, I find that May control space really well in this matchup but once Sol knocks her down she's in big trouble.
  16. Corner, with P hoop out: 2K > c.S > (hoop release) 6P > 2H > (delay) HS-HD, IAD j.KH, j.KDDE (161) Note: trivial to do if you didn't hold the hoop, since it's automatic if you tap 6P 2K > c.S > 5H > (hoop release) 5D > 66 > 6P > c.S > 5H, (dash c.S > 6P > 2H > HS-VD) or (dash c.S > 5H > 2D > P hoop) (159/155) Note: easiest if you don't hold the hoop and tap P to release after pressing Dust 6K > (hoop release) 6P > 2H > (delay) HS-HD, IAD j.KH, j.KDDE (181) Note: found this easier holding the hoop
  17. what? try recording May 2D knockdown > meaty crossup j2H then block without correcting. In any case, I realized with the new ball jump buff (reset air momentum) you can do new cool things with the good old midscreen 2D > P ball. Here's a demo https://youtu.be/EC4TXgLr6JI . Try experimenting with different blockstrings and different ball jump directions (1/2/3), it's fairly freestyle.
  18. https://youtu.be/_exLn9FZb6M Randomly realized that 1/2/3 ball jumps have different trajectories. Can possibly create ambiguous ball oki. Note that the crossup ball (9 jump > 3 ball jump) requires a delay, if done meaty it won't actually crossup.
  19. Private video mate. Sounds like a cool mixup and would love to see it since I can't play atm.
  20. https://www.youtube.com/watch?v=D0BUPGgTMqE world record for longest growler ever
  21. 1st: you can get double weakpoint meterless 5B 2C 3D 6A IAD jC 214D 5A TC 236D 2nd: a more optimal version would be 5B 2C 3D 5B sjCD RC jC 236C(whiff) 46C 236D 66 5C 6B*4 3C 6A 6D/BHS I found a recently uploaded combo video http://www.nicovideo.jp/watch/sm26124655, plenty of cool stuff EDIT: A few more metered no weakpoint combos: 5B > 5BB > 2D > RC > 2B > TCL, 6A, 5B > 2C, 5B > jABC jD (4145, gain 2 weakpoints) 5B > 5BB > 2D > RC > 2B > TCL, 6A, 5B > 2C > 3D. 5B > sjBC jD (4493) 5B > 5BB > 236A > RC > 3C > 2B > TCL, 6A, 5B > jABC jD (4319) 5B/2B/5C > 236A > RC > 3C > 2B > TCL, 6A, 5B > 2C, 5B > jABC jD (4606/4686/4906) 5B > 5BB > BHS > RC > TCL, 6A, 5B > 2C, 5B > jABC jD (5822)
  22. 5A corner: (UW/LW) 5A > 5B > 2C > 6D/3D, 6A, 5B > TCL, 2D (3.9k) (TCL 2D link is tight on some character e.g Lambda) 5A > 5B > 5BB > 2D > RC > 2B > TCL, 2C > 6D (3.2k)
  23. Nice work kinkuli. I tried to optimize one of the combos in the video: (UW) 6D 5B sj.C j.D RC j.C land 236C (whiff) 46C 236D 5C 6B*4 6A 3C 2C 6D (5492)
  24. https://youtu.be/xokHGUy_Z44 Interesting YRC application, inspired by https://youtu.be/7fCewO_hx-M . If you let a hoop dolphin hit right after a charged 6P it will shorten the opponent's blockstun allowing you to YRC the punch. Not that useful though? Might be somewhat useful next version with the new hoop input change.
  25. https://www.youtube.com/watch?v=wgq1imNY5Zo Combo into dust using hoop. I feel that this combo route can be explored further.
×
×
  • Create New...