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gli

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Everything posted by gli

  1. Discuss the newest iteration of Rachel here. Speculation should be kept to a minimum as we are aiming to get as much solid information from the loketest gathered here. Information should not be taken as 100% accurate nor will it reflect the final changes Rachel will receive due to the nature of loketests. Overdrive: "Elf Lied" - Sylpheed Gauge recovery rate increased New Moves: Beruza Lotus - 22A / Barrel Lotus - 22B Unconfirmed 4B is special cancellable 6B is jump cancellable j.2C returns to being an overhead
  2. Stuff I know I understood from that bbs post 6B - jump cancel property 4B - special cancel property How useful Beruza Lotus (22B) and Barrel Lotus (22C) is currently unknown. Rachel's umbrella spins around. The 5CC comment seems to be talking about setting frog after hitting with it (it's possible to do it) but George doesn't activate? Then it says something about doing 5B afterward and how you can OTG with 5B after 5CC maybe? We need a better translation -_- EDIT: I read some more jbbs posts. Some posts are saying j.2C is back to being an overhead (if I read it correctly). Another post commented that the Lotus moves are like Dizzy's FB Bubbles.
  3. It seems you don't have to wait for some DDs to completely finish to see the finish stuff. One place you can see this is when Valk does his DD and it shows the finish animation during the multikicks.
  4. BB:CP etc. Rachel looks largely unchanged from the PV.
  5. Only thing I can speculate about the Burst is that there is only one icon, gets crossed-out during DD (same as always), but in some clips you see that it has a different icon (opens up with meter inside it). Clip with meter on burst icon: http://www.youtube.com/watch?v=GmebNDeKlZI&feature=player_detailpage#t=119s So in short the burst icon as seen in the PV has: - 1 icon - gets crossed-out during distortions - is grayed out in some clips for some reason - sometimes is shown split with a meter that is full in some clips and depleting in others Curiously there is also: - no guard primers - everyone's HUD display for their Heat Gauge has the same cut-out sections like Jin's (except Hakumen who has the same looking Magatama meter.) Does this mean everyone gets EX moves? - there is a barrier gauge shown As for Rachel the other thing I can try to speculate is that her 5CC might have been changed back to the twirling property like CT/CS1. Chaoschao noticed that on the frame Makoto is hit by 5CC it's not the blowback sprite but yeah, just pure speculation.
  6. Beating Nineball as Rachel on netplay 3 out of 5 rounds is impossible.
  7. Shiny new midscreen bnb! 5AA > 2B > 5BB > 3B > 5BB > jc > IAD > j.AAA (while falling) > 2A > 2A+B [DM:1869] Those lv.8 combos psuedo-noted (not sure on which strength of Agi/Maragi on certain parts as well as if Agidyne C/D is used) 5D (FC) > dash-in > 2C > 5C > OMB > Maragi > SB Agi > release > 5C > Maragi > 5C > Maragi > 5C > 5BB > 5C > 2A+B > Agidyne > Agidyne [sP:125 + Burst, Lv.8 DM:12054] Maragi > 5D (FC) > dash-in > 2C > 5C > OMB > Maragi > SB Agi > release > 5C > Maragi > walk > 5C > Maragi > 5C > 2A+B > Agi B > Maragidyne D> Agidyne [sP:125 + Burst, Lv.8 DM:13116]
  8. I'm tired of BB's BS. I'm ready for a new era of BS (P4U).
  9. On top of that, she cannot DP if she is Persona Broken.
  10. Don't netplay P4U right away... try to inject it locally first
  11. I am not mashing hard enough. EDIT: NICE PSN. DROPPIN INPUTS FOR BOTH OF US. Yeah the end. I hate netplay.
  12. Nineball just runs in at me and there's nothing I can do to stop him.
  13. Everyone I want to play against I lag with :<
  14. gli

    [CSE] Rachel vs. Bang

    I usually just defend. If you did throw Bang then you will be completely invulnerable to any D-nails that would still be traveling on screen while the throw animation is happening. I don't think they disappear but this can easily be tested.
  15. 4.0 GPA? Sounds like a Naoto / Mitsuru main.
  16. gli

    [CSE] Rachel vs. Bang

    Played more of this match again. It's amazing how much work patience does for you. You sort of just wait until the Bang player defeats himself and you punish them for doing any number of dumb things. Examples: Bang 3C in neutral without meter to make it safe. It was mostly in the endgame that this was relevant. Random Daifunka with 100 heat. Jump out so it doesn't get you in blockstun so they cannot RC for safety! Stalling until they run out of nails. It's easy to do this since your wind recharges whereas their nails are limited in use.
  17. Let's all talk about Bang 3C.
  18. Simple enough. I guess the next step is confirming punished tech. Tricky part is having a heavily prorated blue beat combo after that.
  19. Revelation: Everyone is making alts so they can prepare for P4U netplay
  20. If you just keep in mind that all he wants to do is get in asap I think you can make the right adjustments. He doesn't jump as much as other players would.
  21. This isn't Hazama specific per se but what is the ideal decision when dealing with late techers / roll-tech?
  22. In a room. Need to play people that body me regularly. (Bang, Litchi, Hazama, Ragna mostly lol).
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