-
Posts
702 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Tae Seong Kim
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Tae Seong Kim replied to Hecatom's topic in Under Night In Birth
Anyone else think she looks a little more chunky? XD. Must be the outfit. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
I just like his style of gameplay and attitude. It is very entertaining. -
Huh. So He can still combo off Potemkin Buster midscreen with f.S > 2S > Heat. Unsure if it is character specific, it was done on Sol. http://www.nicovideo.jp/watch/sm19020476
-
Some other stuff I noticed. - 5P seems to be of a higher level for FAB to do 5P > FB Air buster in the corner after normal PB. - You can combo off Slide Head in the corner without the FRC. Just 5K them afterwards. - Dead Angle doesn't wall bounce. - 6K now chains into sweep. 6K > 2HS taken out? Never saw a Pot player use it so far. - Enemy floats a little higher after getting hit by CH Hammerfall. Unsure if it was the result of the CH or not.
-
Kanji 5C Fatal Sample Combos http://www.youtube.com/watch?v=SmKncm0Eluo
-
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
I just did it on everyone and it works fine. Make sure you are hitting them with the top corner of the 5B hit box (Above the exclamation point and question mark) as they bounce off the ground from the 5C. -
Special Cancellable sweep. Neat!
-
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
It is just strict on timing. If the 5B misses and then you did 5B too late. If they get hit by the 5B but does a ground tech before you can get off the 2B follow up, then you did it too early. The 5B > 2B itself musts be done really fast too. -
[P4A] Kanji vs. Teddie: Like an oversized doll.
Tae Seong Kim replied to Circuitous's topic in Kanji Matchups
The main problem with oil drum is Teddie gets a free high/low and cross up mix up if you block it on the ground. Try to avoid it without accidentally jumping into the dynamite. If you end up blocking it, get ready for cross up quick escape, AoA, a cross up AoA. -
Alternative 9K+ combo you can do for Kanji's challenge 30: http://www.youtube.com/watch?v=Kre6f_f1JLU
-
Alternate 9K+ combo you can do for challenge 30: http://www.youtube.com/watch?v=Kre6f_f1JLU
-
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
If Kanji has to run into the picture from off the screen after the super, then only the j.214A+B version is available. j.214B will not reach far enough. On another note, I found a easier combo for challenge combo 30. It is actually one of the combos posted earlier. :D Charged FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > OMB > 5C > 236B~214B > 236236A/B > OMC (Second hit of super) > 214214B/C [Cost: 150 meter and OMB, Damage: 9136] -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
For these, I optimized them a little more with a different route, resulting in a little more damage, but same meter gain. Just move the 5B, 2B after the last 5C in the combo. So... Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5800] Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5796] This also easier to do, and less likely to drop on characters with weird hitboxes. The drawback is the combo ending with 236B~214B > 236A/B now becomes a corner only combo. Some 5AA combos in to sweep Midescreen 5AA, 2A, 5B, 2A+B, OMC, 2C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage 3002] Midscreen or Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage: 3151] Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 2B, 236C, 5AA, 236C, 236A/B [Cost: 50 meter, Damage: 3517] -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
For the second combo, you have to Tiger Knee that one. So input, 2147B/A+B instead. Edit: Oh yeah, forgot to note. The follow up combo is easier or harder depending on where on the stage you did your 214214C/D (Burn To A Crisp). -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
If you are talking about doing jump 214B grab after 2B or 5C, then that is not a tiger knee. 2B and 5C are not jump cancellable. What you have to do is special cancel into 236B, then cancel that into 214B.