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Tae Seong Kim

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Everything posted by Tae Seong Kim

  1. Anyone else think she looks a little more chunky? XD. Must be the outfit.
  2. I just like his style of gameplay and attitude. It is very entertaining.
  3. =_= Seo...l... Leo...ng... Tang... Seol Leong Tang!!! But yeah pho > spring rolls However sushi and gaelbee > all
  4. Huh. So He can still combo off Potemkin Buster midscreen with f.S > 2S > Heat. Unsure if it is character specific, it was done on Sol. http://www.nicovideo.jp/watch/sm19020476
  5. Hey Travis! Coincidentally, you joined dustloop on my birthday. Are you my present? <_<
  6. It is always great to have new people. Keep the scene going!
  7. Some other stuff I noticed. - 5P seems to be of a higher level for FAB to do 5P > FB Air buster in the corner after normal PB. - You can combo off Slide Head in the corner without the FRC. Just 5K them afterwards. - Dead Angle doesn't wall bounce. - 6K now chains into sweep. 6K > 2HS taken out? Never saw a Pot player use it so far. - Enemy floats a little higher after getting hit by CH Hammerfall. Unsure if it was the result of the CH or not.
  8. Kanji 5C Fatal Sample Combos http://www.youtube.com/watch?v=SmKncm0Eluo
  9. I just did it on everyone and it works fine. Make sure you are hitting them with the top corner of the 5B hit box (Above the exclamation point and question mark) as they bounce off the ground from the 5C.
  10. Special Cancellable sweep. Neat!
  11. It is just strict on timing. If the 5B misses and then you did 5B too late. If they get hit by the 5B but does a ground tech before you can get off the 2B follow up, then you did it too early. The 5B > 2B itself musts be done really fast too.
  12. Thx for reminding me. Bye Tari! XD Wait! IDK what city do you live in? I just know you are in Cali somewhere.
  13. The main problem with oil drum is Teddie gets a free high/low and cross up mix up if you block it on the ground. Try to avoid it without accidentally jumping into the dynamite. If you end up blocking it, get ready for cross up quick escape, AoA, a cross up AoA.
  14. Awesome! So many new people! Stick around and join us at EOS!
  15. Alternative 9K+ combo you can do for Kanji's challenge 30: http://www.youtube.com/watch?v=Kre6f_f1JLU
  16. Alternate 9K+ combo you can do for challenge 30: http://www.youtube.com/watch?v=Kre6f_f1JLU
  17. If Kanji has to run into the picture from off the screen after the super, then only the j.214A+B version is available. j.214B will not reach far enough. On another note, I found a easier combo for challenge combo 30. It is actually one of the combos posted earlier. :D Charged FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > OMB > 5C > 236B~214B > 236236A/B > OMC (Second hit of super) > 214214B/C [Cost: 150 meter and OMB, Damage: 9136]
  18. For these, I optimized them a little more with a different route, resulting in a little more damage, but same meter gain. Just move the 5B, 2B after the last 5C in the combo. So... Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5800] Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5796] This also easier to do, and less likely to drop on characters with weird hitboxes. The drawback is the combo ending with 236B~214B > 236A/B now becomes a corner only combo. Some 5AA combos in to sweep Midescreen 5AA, 2A, 5B, 2A+B, OMC, 2C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage 3002] Midscreen or Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 5B, 2B, 236C, 236A/B [Cost: 50 meter, Damage: 3151] Corner 5AA, 2A, 5B, 2A+B, OMC, airdash, j.B, 5C, 2B, 236C, 5AA, 236C, 236A/B [Cost: 50 meter, Damage: 3517]
  19. For the second combo, you have to Tiger Knee that one. So input, 2147B/A+B instead. Edit: Oh yeah, forgot to note. The follow up combo is easier or harder depending on where on the stage you did your 214214C/D (Burn To A Crisp).
  20. If you are talking about doing jump 214B grab after 2B or 5C, then that is not a tiger knee. 2B and 5C are not jump cancellable. What you have to do is special cancel into 236B, then cancel that into 214B.
  21. We run on PS3s this Sunday. If you need a 360 set up, that can be arranged for future meets.
  22. Bring back a Burgerville Chocolate shake for me! :D
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