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Tae Seong Kim

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Everything posted by Tae Seong Kim

  1. Most likely it will be a normal bounce. Even if it is a counterhit bounce, proration and gravity will eventually win over. You can actually do a character specific infinite against Potemkin and Zappa in the corner with Bandit Bringer in the current game.
  2. If the arcade release is on September, then expect the console release to be around Q2 and Q3 of 2013.
  3. I guess they chose to keep it straight forward and easy to read, toning down on the aesthetics. Maybe they thought the little kink on the meters might lead to players misjudging the amount of life they have.
  4. Unsure how long they have before opponents can tech from the wallbounce off 6HS. But if it is long enough, then we can now do 6HS into Hammerfall without them hitting the ground before HF connects. I wonder if you can 6HS into Hammerfall cancel and catch them with another normal in the corner? The possibilities!
  5. Why not just 720 right after the 5A, instead of using 5A Voltic Charge into 720? Unless, if you are using the Voltic Charge to prevent yourself from jump canceling the 5A during a block string. If that is the case, I would do something like 63214A78963214D7896C. Keep 5A's block stun in mind. It may end up purple throwing because you are technically special canceling into 720, after a move that is very plus on block.
  6. I'll just go for the bnb straight up SW for Sol's Dust combo. Automatic easy mode ID! :D
  7. Right away after you input Voltic Charge.
  8. Bang's 6B is active for 3 frames. Tager's 360A is invulnerable for 9 frames and 720 is invulnerable for 6. So Tager can buster Bang out of it, just as long as it is timed correctly.
  9. Also, for Sol, it looks like his Bandit Bringer has a Clean Hit property added to it. Which probably caused them to ground bounce like old Bringer. Maybe the normal slide will happen when it is not a clean hit. For Potemkin, you can special cancel into JG, and 6C wall bounces. There is also a general change to the HUD with green life bars to indicate full life. Combo counter also shows which hit it disconnected when a combo is dropped like BB. Dizzy and Stagger meter added to show how far you are away from getting out of Dizzy/Stagger.
  10. ANOTHER Chibi Wallpaper update!? >_< I MAD!
  11. I like it when you do slingshot mixup, and you hit your opponent with 2B -> 2C while facing the opposite direction, after they land.
  12. Lol! I just saw it just now! Funny shit! Can't wait for this to come out on PS3.
  13. Nope. Churning is best and easiest with stick. However, even though it is harder to 720 on pad. You get to use the deadly Silent Churn.
  14. Maybe PNW house... You wanna ask either Christian, Jason, Alex or Angelo on IRC.
  15. 5C... (did it hit?... no...) 5C... (did it hit?... no...) 5C... (did it hit?... YES!!!) SPARK BOLT!!!
  16. Idk. Imo, the new Spark Bolt is slightly better than the old one overall.
  17. Is that it!? Psh!!!! You stand no chance against my 200 Psr Tager!!!! I'm coming for you!
  18. Yup, almost at the Oregon/California border. Probably be there this afternoon. The other car with Dusty, Cor, Derek, and Niggajoe are a couple hundred miles ahead of us.
  19. Middle of Oregon on I-5... There is nothing here!!! NOTHING!!!
  20. Goo goo ga goo GOO!!! ( Inferno Divider!!!)
  21. Dynasty Warriors fighting game with boobz. IIRC, there is 1 guy in the cast. And it is HuangGai. Lol!
  22. I hope you are all ready to face me! I have been training in Abyss mode against Unlimited characters! You guys don't stand a chance!!! O_o
  23. There, i gave him the correct answer. And lol at repeat proration on whiffed move,
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