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Everything posted by Tae Seong Kim
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
Fatal j.C combos from my video Midscreen and Corner (Preferably Corner) FC j.C > j.B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236B~214B > 236A/B [Cost: 0 meter, Meter Gain: 51%, Damage: 5325] Corner Only FC j.C > j.B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 0 meter, Meter Gain: 5%, Damage: 5535] Midscreen and Corner FC j.C > j.B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 0 meter, Meter Gain: 5%, Damage: 5531] *Tough to do on a few characters. Corner Only FC j.C > 5C > 2C > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 0 meter, Meter Gain: 51%, Damage: 5426] Midscreen and Corner FC j.C > 5C > 2C > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 0 meter, Meter Gain: 51%, Damage: 5419] Corner Only FC j.C > 2C > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 0 meter, Meter Gain: 57%, Damage: 5686] Midscreen and Corner FC j.C > 2C > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 0 meter, Meter Gain: 57%, Damage: 5682] Corner Only FC j.C > 2C > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B {Cost: 0 meter, Meter Gain: 53%, Damage: 5484] Midscreen and Corner FC j.C > 2C > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 0 meter, Meter Gain: 53%, Damage: 5478] Corner Only FC j.C > 2C > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > OMB > 5C > 236B~214B > 236236A/B > OMC (Second hit of super) > 214214B/C [Cost: 150 meter and OMB, Meter Gain: 0%, Damage: 8318] Corner Only FC j.C > 2C > 2B > 236C > 2A > 5B > 2B > 5C > 236B > 5AA > 236C > 236A/B [Cost: 0 meter, Meter Gain: 51%, Damage: 5229] Also a few FC 2C combos: Midscreen and Corner FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236C > 236A/B [Cost: 0 meter, Meter Gain: 54%, Damage: 5636] Corner Only FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > 236A/B [Cost: 0 meter, Meter Gain: 54%, Damage: 5642] Corner Only FC 2C > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B~214B > OMB > 5C > 236B~214B > 236236A/B > OMC (Second hit of super) > 214214B/C [Cost: 150 meter and OMB, Meter Gain: 0, Damage: 8476] FC 5C combos: Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236B~214B > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5752] Midscreen and Corner FC 5C > 236A+B > 5B > 2B > 5C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 236C > 236A/B [Cost: 25 meter, Meter Gain: 11, Damage: 5748] Preferably, combos that end with 5C > 236B~214B > 236A/B should be done in the corner, and combos that end with 236C > 236A/B should be done midscreen. 5C > 236B~214B > 236A/B enders seem character specific, and may be impossible on some characters midscreen. I haven't checked it on every character yet, but it is very hard to time on a few, such as Yukiko (That slut!). OMB extenders, Supers and EX chair enders are optional. Go for it if you want the extra damage. -
Ah, my bad. Leave it to me. I'll post it up once I get home. Actually, I just noticed it after I uploaded it lol! I normally do the 5C but I derped out and didn't notice it. XD
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Kanji Kanji Awakened SP Skill Attack + AoA Glitch http://www.youtube.com/watch?v=vsIV6CcMKCg Bascially, the AoA (Fatal D version) doesn't wall bounce anymore for both players, after Kanji connects his Awakened Super. Kanji Fatal j.C Sample Combos http://www.youtube.com/watch?v=L0W2e1tJo_c
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Kanji Kanji Awakened SP Skill Attack + AoA Glitch http://www.youtube.com/watch?v=vsIV6CcMKCg Bascially, the AoA (Fatal D version) doesn't wall bounce anymore for both players, after Kanji connects his Awakened Super. Kanji Fatal j.C Sample Combos http://www.youtube.com/watch?v=L0W2e1tJo_c
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[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
Not sure if this was mentioned already. But for some reason, after a successful Burn To A Crisp, you and your opponent can not successfully do a Fatal AoA D Wallbounce. A wall bounce doesn't occur, they just fall to the ground as if there was no wall. :/ -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
You'll have to tiger knee it. Input 2147A+B the moment his Burn To A Crisp explodes. You are able to do this anywhere. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
More pressure than if they have no ailment or chair to worry about, Osuna. Of course they still have options. I never say they didn't. This is meant to limit their options, to help aid in Kanji's oki. It is not meant to punish things, just makes thing easier for Kanji. I never said to do this in mid screen... Been messing around with Kanji's corner fatal combos -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
It doesn't do anything, just makes some of your mix ups safe. Say you went for a tick throw and they short hoped it. The chair will fall and cover you. Many times, you can just chill and see what they do. There is a lot of pressure when you are cornered, can't move or jump, against Kanji. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
Been messing around with Kanji's corner fatal combos; comboing into his DP, then his Ass Whoopin' Tatsumi Style. After the combo, your opponent is in shock state, and the chair will fall on them to help Kanji a bit. Really good position for Kanji. And example of a combo I would do... A+B, D (fatal), 2A, 5B, 2B, 5C, B+D, 236236A/B. j.C (fatal), j.B, 2B, 236B, 2A, 5B, 2B, 5C, B+D, 236236A/B. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Tae Seong Kim replied to Hecatom's topic in Under Night In Birth
UNIB on Youtube http://www.youtube.com/user/UNIBmovie -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
It seems like Kanji's 214C This'll Hurt! has some invulnerable frames on it! Went through Mitsuru's Furious action with it! -
[P4A] Kanji vs. Labrys: Clever subtitle goes here.
Tae Seong Kim replied to Circuitous's topic in Kanji Matchups
Keep in mind, that she can hold her DP (Furious action, whatever you want to call it) to delay it. So DPing her DP may not work all the time. Even if Kanji catches her with his Furious Attack, she can still super cancel into her Breaking Wheel super which would cause a bad trade. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
Yeah, I am pretty sure. I tried it again and again, with mirror image results. I am thinking the start up of his Burn To A Crisp is like 6+0, or 7+0. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
But according to the mook, kanji's AoA is -5, and I can punish it with his 214C. But I can't punish it with his "720", even at point blank range. -
Should post this shit all over the place to let people know how much of an ass he is.
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[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Tae Seong Kim replied to A.X.I.S.'s topic in Kanji Tatsumi
Don't know if this was mentioned, but it seems Kanji's C and C+D command throw are 5 frames or less. This makes them faster than his Burn To A Crisp. -
[P4A] Yukiko Amagi Gameplay Wiki Data and Discussion
Tae Seong Kim replied to pktazn's topic in Archive
You're welcome! It was fun making it. Now for Kanji Video!