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Urichinan

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Everything posted by Urichinan

  1. At least Extend was the only game where Litchi couldn't corner carry you from everything. Made people like me for just a few months.
  2. I think I've got this. There is a height requirement on the 6C[e] knockdown. The extra fall time after the second hit is what gives you just enough time for the OS without being hit during the 5B recovery.
  3. 5B whiffs on neutral tech and the 214A+B input turns into the barrier OS.
  4. 5D > 5B > 214A+B Forward Roll: 214A+B turns into Hatsu > Chun(w) > Staff 2 > 6D(2) > Dash 3C > 2D > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame > 6C(2)~ 2.8k Back Roll/No Tech: 214A+B turns into 4B > 4B[m] > ItsuuA > 4Kote > 3C > 2D > 3C > Staff 2 > Kanchan > Tsubame > 6C(2)~ 2.8k Neutral Tech: 214A+B becomes barrier if they DP, and nothing if they don't, allowing you to pressure them. Only problem I've had is that I can't consistently get it to barrier DPs all the time. It's probably just my timing.
  5. 2B > 4B > ItsuuC > sj.[D] > Hatsu > ]D[+Chun > Haku > Staff 2 > ItsuuA > 4Kote > Dash 3C > 2D > Dash 3C > Staff 2 > Kanchan > Tsubame > 6C(2)~ 4K Release D during the later half of Chun, right before it hits. There's a video of it up on my YT called "New Routes".
  6. 4D and Kanchan are sharing the input. You simply do Kanchan and hit D during the 4 input.
  7. Fighting Games you definitely want to travel for: BB, P4U Majors you want to travel to for 2014: Final Round Versus games you want to play at MTNG's: (Even though I never get to go) BB, P4U, GG, TTT, SC, SFxT, KoF, and SFIV (Honestly, every fighting game) Non-Versus Games you're playing for fun right now: One Piece: Grand Adventure (Technically a versus game, but it's not really a fighter), Champions of Norrath, Dynasty Warriors Gundam, the Spyro series, the Jak and Daxter series, not many multiplayer games, just a bunch of PS1 and PS2 games. Games you're waiting for: Xrd, Ultra SFIV (I might actually pick it up)
  8. I'd love to do anything with any of you... If I had Internet/could drive! Only two more months fellas! Yay!
  9. CH 6D(1) > CT > ItsuuB > 5[D] > Haku > Hatsu > ]D[ > Chun > Staff 2 > 5B > 6D(2) > 5D > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame > 6C(2) > ODc > 3D > 6A > Chinroutou= 7329 DMG, uses 75 Heat, works from full health.
  10. CH 6C[m] > ItsuuB > Shinshin > [Kanchan] > Dash 5B > 4B > ItsuuA > OD > 3D > Haku > Hatsu > Chun > 3D > 6C(2) > 3D > 6A > 3D > Chinroutou (6705 DMG/36 HG/50 HS) CH 6C[m] > ItsuuB > 5[D] > Haku > Hatsu > ]D[ > Chun > Staff 2 > 5B > 4B > ItsuuA > OD > 3D > Kanchan > 6C(2) > 3D > 6A > 3C > 3D > 6A > Chinroutou (6538 DMG/38 HG/50 HS)
  11. This Game is Ballix 2
  12. Discuss the Kokonoe matchup here.
  13. Yes yes yes, thank you. ;3 Combo from instant overhead j.C RC coming up. EDIT: Here it is: http://www.youtube.com/watch?v=Gx0dOybTYo8
  14. 3.6k throw combo into chip setup: http://www.youtube.com/watch?v=yuOdt_1YLP4
  15. http://www.youtube.com/watch?v=wc_LvoVjmZs :3
  16. Kokonoe Stuff: 5.7k 2C combo and oki setup: http://www.youtube.com/watch?v=wc_LvoVjmZs 3.6k throw combo into chip setup: http://www.youtube.com/watch?v=yuOdt_1YLP4 4.3k corner carry combo off j.C overhead RC: http://www.youtube.com/watch?v=Gx0dOybTYo8
  17. 3 new Litchi routes: http://www.youtube.com/watch?v=_egIi1IOXgw 13K U. Terumi combo: http://www.youtube.com/watch?v=NMdEXfg6440
  18. 5B[m] > 5C(2) > 6D(1) > ODC > Haku > Hatsu > Chun > 3D > Chun > 3D > (OD Ends) 4B[e] > 6D(2) > 5D > 3C > Staff 2 > Kanchan > Tsubame > 6C= 4473 DMG, 32 HG. If you're too far away for 5C(2): 5B[m] > 5C(1) > 6D(1) > ODC > 6D > Haku > Hatsu > Chun > 3D > Chun > 3D > (OD Ends) 4B[e] > 6D(2) > 5D > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame > 6C= 4331 DMG, 31 HG. Working on the thread tonight now that I have internet. Be prepared people. ;3
  19. New corner route: 5B[m] > 2C > 6D > Haku > Chun > j.Hatsu > RiichiB > Hatsu > Chun > 5D > 3C > Staff 2 > Kanchan > 6D > Tsubame > 6C= 4k, 29 HG, 6C knockdown. Universal, some characters need to have delayed/sped-up inputs for it to work, I'll go into detail on that when I post it to the guide. The j.Hatsu > RiichiB part has a funky timing, but it's not hard. You need to delay Hatsu long enough for her to be near the floor, but not so long that she lands. If she's too high it takes her longer to jump towards the staff during RiichiB, if she does the grounded version then the follow up to RiichiB doesn't work.
  20. Discuss the Terumi matchup here.
  21. Discuss the Kagura matchup here.
  22. Discuss the Izayoi matchup here.
  23. Discuss the Bullet matchup here.
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