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Urichinan

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Everything posted by Urichinan

  1. I'm down to play for a bit as well.
  2. GGs to you as well, and shoutouts to Astraling me in all 14 of those other matches. Lol You've got a really good Noel, I had a ton of fun. We should definitely play more. =)
  3. Full staffed version is 1015 minimum Staffed > Staffless version is 865 minimum Full staffless version is 1120 minimum OD version is 1580 minimum I don't know the exact amount each does raw, but I believe LK is right, it should be 2k+ for each.
  4. GGs to Hellknight, stay free Kuro.
  5. Elysium and Kilik, I think, deserve their own move sets. It would be really cool if Elysium was like Necrid and made lots of different things out of Soul Calibur and used them to fight, and Kilik could easily take most of his old moves and have them tweaked to make him different from Xiba. Personally though, I really want to see Seong Mi-Na and Rock (Or Bangoo) show up, since they were two of my favorite characters. I also wouldn't be opposed to Zasalamel and Talim making a return either. But I definitely want to see more brand new characters and weapons, particularly a ball and chain, sai (Would be cool for a parry character), and a bow and arrow. If they were to bring back SCIII custom character styles, I would LOVE to see the grieve edge, bomb and dagger, tambourine and fan come back, because those were really cool. I really look forward to seeing what this is, and I seriously hope this isn't a followup to Soul Calibur Legends. >_>
  6. You rang? Online training mode would be fantastic if we actually end up with it, I certainly hope it's true.
  7. I think you mean: CT > ItsuuC > Dash Under > 5D > Kanchan > 5B[m] > 4B > ItsuuA > 4Kote > Haku > Hatsu > Chun > 5B > 5D > 6C(2) > Super 5C isn't used in the combo, and if you mean Staff 2, that also doesn't make contact with the opponent. And yes, it does work directly from a ItsuuC starter.
  8. Indeed there is! We've had it for about a month now, I think. Add me on Skype (WoZscreamer) and I'll add you to the group.
  9. The j.B > j.8D > Airdash Under > j.236C~214A > Falling j.C route is character specific, and it does not work at all on Litchi, Platinum, Rachel, Noel, Makoto, or Lambda. For large characters, such as Tager, Hakumen, and Bang, you want to be fairly quick about doing your dash 6B after 214A, so that you have the range to dash under them. Otherwise you'll be on the same side during the airdash. On medium sized characters, like Ragna, Hazama, Tsubaki, and Taokaka, you'll want to delay your dashing 6B just a little bit, and then delay your j.B > j.8D to push them out a bit, that way you're j.236C will cross up, and not hit them in wrong direction. And on tiny characters, such as Mu and Carl, you want to delay your 6B as long as possible, to get them very far in front of you, then do the air route as fast as you can, so they don't get too high. Just make sure you aren't too close to them, or else j.8D will push them behind you, or the airdash > j.236C will whiff. Also, it should still work in CP from different starters, such as a raw 214A anti-air. Though the 6B > 6C gatling removal does make it much less practical of a combo.
  10. <3 You know you love this game! GGs :3
  11. ItsuuA mid-screen, 6B[m] in the corner.
  12. They taunt and tease me with Kokonoe and Nine/Phantom. =( Really love his battle art in story mode, I think it looks better on him than it does on Hazama.
  13. I've been playing lots of VS yesterday and today, and I've gotta' say, it's more fun than I thought it was. Q-Bee is super fun to play, and I REALLY like her poking/pressure game. Only issue I've been having is placing her st.MK as an anti-air, it feels awkward for me. I know it's really strong though.
  14. Best place to start is her wiki page for Extend, read through that and if you have any other questions feel free to ask. But that should give you the basic idea.
  15. My Skype name can located to the left of this message. :3
  16. MWC is next month, right? What's the exact date(s) BB, P4A, Injustice, and SG will be played?
  17. A-Sisca can also endlessly gatling 5C into 6C against airborne opponents, though you get far less reps of that than you do c.5B > f.5B.
  18. Yeah, that was a universal change. But still, Litchi has a lot of really strong starters, it's why her average damage is so high in CP. @shtkn: Easy enough, I'll work on that too.
  19. Based God ChaosChao putting up the frame data because I forgot that was my job. I'll look through it and make sure everything is correct, or at least as correct as I can make it.
  20. Whoo! 3.5K from 5A with Serena: http://www.youtube.com/watch?v=wFDbxC8xrh0 Again, notation is in the description. I've been messing around with T-Cancel blockstrings and have found a lot of good mixups with a few characters. My favorite one is with Tae, and it's canceling a string into 236B > T-Cancel, this will move her forward and place a bomb at the same time. From there you can go into another blockstring mixup, or you can throw. If you throw and it hits, you get a knockdown for oki, or you can S-Cancel for a combo. If they tech, they'll be pushed straight into the bomb, leaving you at an advantage after the throw break. Pretty nifty.
  21. B-Serena 5A corner carry combo: http://www.youtube.com/watch?v=E66bG5ixT5M Notations are in the description. Every time I go to write down or record something I end up finding new things. @_@ Though I do believe this is the best she can do without meter from 5A, as they teched after adding anything else. EDIT: And a Cletia combo: http://www.youtube.com/watch?v=89YZYr7hBEY Inputs are also in the description.
  22. I can agree with that, I played a few offline matches and noticed meter gain was horribly slow. By the time you get the meter to actually use things like S and T-Cancels there is basically no use for them, as the opponent is likely going to have 10-20% life by then. Rather than increasing the amount of meter gained though, I think it would be fine if your meter carried over to the next round.
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