Jump to content
Dustloop Forums

-Ladon-

Members
  • Posts

    334
  • Joined

  • Last visited

Everything posted by -Ladon-

  1. awww yeah get on that ragna nerf train kinda wanna see what they did to make ID not wallbounce anymore, it was my favorite way to force emergency tech crossunders
  2. 150% heat bk 22c ender combos, and they called me mad 2c CH-6c-214214D-dash 6D delay j.d-214b delay 214d-HJC j.D-falling D-6D-j.D-HJC j.D-7jc j.D-214C-5D-214214D-RC first hit-3c-22c (hit count should be 20 before DBD) 6838 damage, universal same combo starting in BK with more damage 214214D-2c CH-6D delay j.dx3-214B delay 214D-HJC j.d-falling j.d-6D-j.D-5D-214214D-RC first hit-3c-22c-5b-3c-22c 7858 damage with 22c oki, universal both of these combos lose no health either, DBD RC standing someone is interesting, maybe someone can explore it more
  3. can't JH catch ragna's 2C on IB, which would make it activate faster than 4 frames yeah?
  4. so you're saying not to use viable options? gj at looking downs.
  5. the combo under question requires a 3C in it that you're mentioning, but let's ignore that fact just so we can look right yaaaaa the purpose of fitting the 22c ender is to get 50 meter, 22c oki, and high damage, if you ignore that for 5 extra meter, get shot the only combo you can't fit a 22c ender in is the one you don't hit confirm, you can 3c off a low, a high, and spacing it is not even that hard, the majority of your combos will be in range to 3c and if it's too far away standing you're probably using gauntlet hades or hells fang(which has no point in what you're trying to say), or in the RARE occasion you have to *gasp* dash 2B to pick them up and finish with a BE. I heard being a wiseass is in direct connection with being right, my bad, i'll try not to be right as much I heard ending with a 3c instead of 5d-DID gives you a safe jump option, a 22c ender if they don't tech it, and an emergency tech oki game if they do tech but hey, let's save that for the really smart people in this thread edit: 2000 REPLIES CAN WE GET THIS THREAD LOCKED AND NEVER DISCUSSED BY IDIOTS AGAIN
  6. my mistake for thinking you'd be dumb enough to end with DID and not 22c
  7. That's how you define BNB, any close-ranged normal of ragnas can lead into 50 meter, 22c oki, and around 3.5-4.5k damage depending on what starts it, which is technically bnb-level anything out of 3C-5D range won't net over 50 usually though let's make sure we know the numbers though
  8. 2 bar connection>n
  9. to make it universal against all characters the dash is required, certain characters a non-dash 5B-6A won't connect on after GH because of their hitbox also, it helps lining up the belial
  10. dloops? np fatal 22c loops? np online jayoku combos? fuck it
  11. Could've done dash 5B-5D-dash-j.B-j.C-jc-j.C-214c-double be/oki ender you need to learn the proper GH combos, specifically any GH landing should be GH-5B/2C depending on corner distance-5D-dash-j.B-j.C-jc-j.C-214C-double be/oki ender those net near 4k damage and large meter for landing a GH, learn it love it oh yeah, and hit confirm your mixups, you're letting 2-3 hits go, then trying to reset with a mixup instead of just going for your guaranteed damage, it's a bad habit to get into
  12. technically anyone can kill anyone below 30% with 100 Heat, it's just the fact of "fuck it, let's astral"
  13. I usually don't read into them, if the person feels like losing a match because they conserved their heat let them, sometimes it just happens though and you're sitting on 100% heat late in the match also SUP YOSHI, WHERE YO TVC AT?
  14. anyone going up to http://shoryuken.com/f7/upstate-ny-major-showdown-sheraton-9-11-912-ssfiv-tekken-6-bb-cs-ext-241249/ ? the BB payout seems weak but it'll be upstate's first tourny in a long time if anyone plans on showing up, plus I could use some offline matchup experience if anyone's down for some BB/GG casuals
  15. better proration, easier to combo off, increased range, active in less frames than normal GH as well as having longer active frames, also a little bit safer It's just the better choice unless you're using normal GH to mixup about approaching: 5B/5C pokes to keep them honest then you can start moving in with air footsies and keeping pressure on ragna's approach is probably the hardest thing to get down with him right now, barrier jump ins, TK GH's and other things work good, but it gets easier as the match goes on if you have a rapid in store.
  16. more damage/meter off of 214B-214D-5B-5D-dash-j.B setups
  17. there's 2 hits in the super, the big fist, and makoto's fist it's ok, I ran into it once after BKing it too :<
  18. -Ladon-

    How to Defend.

    aren't like all the gatherings in queens and shit? try living in Syracuse and trying to find competition not to mention the price of gas
  19. -Ladon-

    How to Defend.

    the great thing is that for someone who bursts predictably there's like 30 of us who don't burst and get free wins because the person tries to bait it I'd say it helps, but you can just run it in training mode to try and remember their options, although this won't make it 100% blockrate(definitely not onlineroflolterribleCSinternet) you at least know what to look for when you're committing yourself to blocking or IB-punishing. bursting is kinda matchup-specific, just know what people can't block safely and aren't escaping from, like against ragna I don't burst until I'm positive the person doesn't know how to net large BK damage or isn't going for it, because frankly when someone bursts against me I try to force mixup to get a large BK loop going hopefully with some 22C ender for large unburstable damage that makes them not want to burst early in the match again.
  20. -Ladon-

    How to Defend.

    nah man i'm a ragna player, we just 22c and go for unreactable mixup so we win like a pizza delivery service, 30 seconds or it's free
  21. -Ladon-

    How to Defend.

    pretty much this, also knowing how the person reacts to certain situations can help your defense in the long run as well, a lot of people like to hold up or mash out a reversal if they're not used to the oki you're forcing on them(late belial edge resets get this situation a lot for all you ragna players )
  22. so you've dealt with millia and say things like ragna has unreactable mixup when you can just hold down back and react to 16+ frame mids? are you mental or something? your logic makes no sense, you're not reacting to the low, you're reacting to the mid

  23. http://www.youtube.com/watch?v=-g8gWAJgZ_c this is unreactable mixup, what ragna has is plenty reactable and can be beat by just not teching, the two options you gave are beat clean by not teching then holding down+back or with standard tech-reversal. you should probably know the characters you're talking about before you make claims like "unreactable mixup"
  24. in all fairness, I was sitting on a rapid and hadn't used HF to zone the whole set we played
×
×
  • Create New...