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Everything posted by redsilversnake
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Considering how much they've done with 3D since vanilla Xrd, even a bump in visual fidelity like this may not preclude them from limiting the roster at first. As for costumes, that would probably depend on whether or not they're still doing the animations by hand.
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Dengeki reported on an anniversary event ASW held on the series' history, and there are some interesting bits of trivia here. -The password to unlock Testament and Dizzy in the arcade version of X was "misosoup," apparently because a programmer working on the game was overheard saying, "Now I want to drink some miso soup…" -The development team was casual with how their naming at the time, to the extent that one of the ideas of what to call what became roman cancels was "cosmetic galaxy." -There was a question about Fanny from GG Petit, but Ishiwatari says he can't answer anything about her because he wasn't involved in her creation. -Advance had a unique move for Venom that Ishiwatari meant to hide, but it somehow made it into the game. -Not everyone who worked on XX knew that Bridget was a boy, which led to a shocked exclamation from a designer. -When the topic of the series' bosses being women came up, it was mentioned that Leopoldon's gender is unknown, but Ishiwatari says that he thinks the dog piloting it may have been female, thus keeping this tradition unbroken. -Leopoldon's designer did the effects for Jam's new super in Xrd. -Overture's total development time was five years, so Ishiwatari says he has a lot of memories about it. -The name of Overture's genre, melee action, has a double meaning; the "melee" part is homonymous with the Japanese word 命令/meirei, which refers to orders, like the ones you give to servants in the game. -Ishiwatari was fixated on how roman cancels could be changed in Xrd, and Pachi recalls racking his mind over the suggestion that they be possible at any time, even during a downed state. -One idea that was tested during Xrd's development was being able to roman cancel KOs, but this caused a bug among certain characters where they'd just fall right after getting up following the RC. -Bridget was #1 on the Revelator poll to decide the next playable character until the very last day, when Dizzy got a sudden boost. -The staff had specific ideas for other characters in the poll, such as Izuna dashing rather than having a regular walk (like in Cross Tag Battle). -One of Haehyun's attendants actually debuted in the Korean version of #Reload, having been added to one of the stages. Ishiwatari also says that Xrd is probably finished as of Rev 2, and maybe hints that work has already started on the next real sequel.
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If ASW had to cut returners from the next Xrd
redsilversnake replied to tokin fuyou's topic in Guilty Gear General
All Answer proves is that story relevance isn't the only factor, which has been true since Sign (where Axl and Potemkin, for example, weren't terribly relevant). If it didn't matter at all, though, Jack-O probably would never have been added. -
If ASW had to cut returners from the next Xrd
redsilversnake replied to tokin fuyou's topic in Guilty Gear General
Ishiwatari said in one interview that story relevance actually does play a role in who gets added to the roster, I think even mentioning that as a reason Bedman made it into Sign over a returning character. -
http://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Movement#Roman_Cancel
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It was announced during an ASW event that After Story would be three parts, so there will indeed be one more.
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[Xrd] Dizzy Gameplay Discussion - "Onegai, yamete!"
redsilversnake replied to Linuka's topic in Dizzy
Ruki's impressions: - 214P/K still don't hit Faust crouching. The lower hitbox probably didn't increase. - 214D now staggers the opponent if it hits them on the ground, and the tracking against them in the air is fast. The attack level hasn't changed. The attack portion might be faster in general. - Hard to tell how much her hurtboxes have been reduced. It may only be by a little. Didn't expect much to begin with, though. - AA CH 2S is lit. -
Yeah, with a grinder out, her only real options are jump or block, so depending on 214D isn't a good idea, but since Ky does indeed have the advantage in neutral, being able to shut down some of his long-range game, even if just sometimes, can help.
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This isn't necessarily the case; in my experience, 214D renders Stun Edge nigh useless without a grinder, and even at close- or mid-range, Ky has to use low-hitting moves to hit Dizzy herself, and she doesn't need YRC for it since it has the fastest startup of her 214 series. Tension is indeed more important for her in this matchup, especially up close, but she's not totally free without any. 236HS doesn't even need YRC to beat it.
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BlazBlue: Remix Heart & Variable Heart Discussion
redsilversnake replied to churchblue's topic in Zepp Museum
Bringing up multiple worlds in a game that ends with a young Nine having let go of her grudge against her father can be easily inferred to mean that that game also doesn't take place in the main timeline. -
BlazBlue: Remix Heart & Variable Heart Discussion
redsilversnake replied to churchblue's topic in Zepp Museum
Sorry, I forgot to work in that Watashi and Imouto not being the same Nine and Celica in the main story seemed to be an implication from that exchange. -
BlazBlue: Remix Heart & Variable Heart Discussion
redsilversnake replied to churchblue's topic in Zepp Museum
Watashi's last exchange in LM is actually pretty clear about this. I don't remember it all that well, but I do remember her theorizing that Es is most likely not from the same world/timeline she is. As should've been obvious from Naoto's dialogue with Relius in his third arcade story, characters in different timelines can meet without events going the same way. As such, just as the Relius in the main BB story witnessed Naoto dying instead of surviving his fight with Clavis, Nine and Celica likely met Es in a way that didn't entail Nine getting over her grudge. -
As far as I can tell, the main problem with her fish okizeme off of most enders is that the startup of her 214P/K/HS weren't reduced proportionately to the general decrease in wakeup time among the cast, so the fish themselves aren't going to hit meaty unless you do 214HS after 236HS at a high height. Thus, it's become more important to use a normal as a meaty attack or a setup that catches jumps and/or abare. I believe the latter is mainly why you see players like Kazuki succeed more often than most, despite her okizeme still being noticeably weaker.
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[CF] Mai Natsume Combo Discussion Thread
redsilversnake replied to RurouniLoneWolf's topic in Mai Natsume
Two pretty easy FC combos: Without resources With 50 Heat and OD -
[CF] Mai Natsume Gameplay Discussion
redsilversnake replied to RurouniLoneWolf's topic in Mai Natsume
The official description just says it reduces the charge time of her Drive attacks, but it also buffs her specials; they become multi-hit and gain new properties. -
[CF] Mai Natsume Combo Discussion Thread
redsilversnake replied to RurouniLoneWolf's topic in Mai Natsume
Some basic stuff to get started: 5AAA>236B 5ACCxn>236B (Crouching only) 5ACA>236B Throw>236>2C>j.B>j.C>dj.B>dj.C>j.214C (In or near corner) Starter>236B>2BC>236A>5AAA>236C>j.214A (In or near corner) Starter>236B>2BC>236A>5AAA>ODC>[236C>j.214A]x3>236D -
The memory loss/alteration aspect made it pointless, since that made it so that the plot doesn't advance at all until Ragna encounters Nine. The cast's dreams didn't need that in order to come into play, and none of the interactions develop the characters or further their stories due to everything being little more than yet another take on CT; Bullet is the only character it becomes relevant to, and it was hardly the only way to get her thinking that Tager was her captain.
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I'd say the key problem with CF's story is the Phantom of Labyrinth part of it; almost everything between the cast getting taken into the Embryo and Ragna's first fight with Nine is a waste of time, and that had too much of an effect on how the rest of the story could develop.
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Carl's story doesn't really end; he gets information from the Boundary, losing his left eye in the process, but doesn't believe he's gained enough, so is still looking to get more. As for Litchi and Arakune, Litchi seems to accept Roy's plan to stay in the Boundary, and thus makes to destroy Arakune as he suggested she should, but Bang knocks her unconscious because he believes she shouldn't shoulder having severed her only remaining connection to Roy and decides to destroy Arakune himself, but Arakune escapes. Regarding Ada, the game isn't really all that clear on her, but the library entry on her says she's dead, though I was only skimming, so I'm not sure if it means since when she was put into Nirvana or some point after.
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There is a scene of that. And he didn't.
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Tried to fight some of the other characters, made a contract with Izanami, fought a couple more times, reminded Bullet that he was the one who wiped out the mercenary group she was in, nearly released more of his power against Kagura before being frozen by Jin, then got locked up again in Sector 7.
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To be a bit more precise, the only playable character who gets less to do in the whole thing is Hibiki.
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[CF] Mai Natsume Gameplay Discussion
redsilversnake replied to RurouniLoneWolf's topic in Mai Natsume
For those who might not have seen it, here's a movelist breakdown via Jyosua. -
Not the Boundary, but right in front of the Azure, since the Gate leads directly to it rather than anywhere in the Boundary.
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The Azure. Noel (or the Origin, I forget which) opened the gate to bet on Ragna beating Terumi there.