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Everything posted by OrionXElite
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ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
Umbreon was cool, not pointy enough for me though :P Not like Jolteon :3 But I think my absolute favorite was Diglett, I had a team of 6 lvl 100 Digletts once, it was AWESOME :D -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
I was mad when I didn't get to start with Eevee cause Jolteon was always my favorite pokemon :3 -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
I'm a troll pokemon, I only ever wanna troll which is why I need 10 badges to be tamed :3 It also gave me an excuse to post more pictures :3 -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
You need 10 Badges to keep me in control :3 In Kanto Region ONLY HAHAHAHA :3 -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
Fuck I got caught ;____; I'm still gonna carry you though hahahaha :3 -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
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[CS2] Valkenhayn R. Hellsing Character Video Tutorial
OrionXElite replied to GenoWhirl's topic in Archive
Putting different kinds of blockstrings and pressure setups should be provided to show the kind of freedom you have with Valk but to also note that people are encouraged to play around with it themselves and see what they can come up with. I'd also think adding something when talking about Normals might help. I was thinking that for certain moves we could show the kind of versatility that follows it and what kind of options you have based on certain situations. For instance, [H]5B: Good poke, has probably the most versatility of all of Valk's normals, so we should showcase that by running quick follow ups that work on it like CH5B>Rozen, 5B on block to instand overhead j.C>RC>j.C, 5B on block to low 3C>236A>RC>2C, CH5B>6C. Doesn't need to happen with every Normal, but for Valk's most important ones like 5B,5C,2C and 6C, it would help to show what kinds of follow ups and tricks you could use to utilize the moves better. -
[CSE] Relius Clover General Discussion "Family Man Extraordinaire"
OrionXElite replied to Solex's topic in Archive
What I'm more curious about is if you can poke Ignis out of her moves like Nirvana. Cause it was always way easier to just IB>5A Nirvana in Carl pressure and just try to get her off of you and THEN deal with Carl. I'd imagine you'd be able to poke Ignis too but the way her moves work make me think other wise cause of their godlike hitboxes and the way they generally work. But that brings a deeper question of if you can poke her out of her moves, does that hit force her to Dispatch making Relius have to call her out again? If that were the case, it would force a lot more teamwork between the 2 as opposed to some matchups for Carl where it just ends up Carl turtling and letting Nirvana do a bunch of the work(i.e: Tager/Carl is just Tager/Nirvana). -
ALOHA CORE!!! Hawaii's air-dashing scene.
OrionXElite replied to BearsWithKnives's topic in West Coast
You guys need a Valk player :3 -
[CS2] Valkenhayn R. Hellsing Character Video Tutorial
OrionXElite replied to GenoWhirl's topic in Archive
Blockstrings and mixup are easy enough to incorporate. If we split it up into Human in one video and Wolf in a 2nd, it would make things even easier. You'd have to put emphasis in the Wolf one though how free form his mixup and pressure is and I'd honestly suggest putting a note saying that the player should just take some time in training to try out their own thing. -
[CSE] Relius Clover General Discussion "Family Man Extraordinaire"
OrionXElite replied to Solex's topic in Archive
Oh right, Ignis follows Relius, I keep forgetting that detail:v: -
[CSE] Relius Clover General Discussion "Family Man Extraordinaire"
OrionXElite replied to Solex's topic in Archive
He can also jump cancel 3C which makes his High/Low mixup and the ability to pick it up with Ignis either way really strong potentially. Also ending combos on 3C and doing Jump Cancel>Dispatch Ignis would probably be a good way to get some decent Relius only Oki and let Ignis get some Charge back in the process. -
[CSE] Relius Clover General Discussion "Family Man Extraordinaire"
OrionXElite replied to Solex's topic in Archive
Given the angle of his j.B and j.C I could imagine him being able to create Fuzzy Guard setups pretty easily with those moves and the help of Ignis. I imagine something like a deep j.C, land and rising j.B>j.C>6D>Land 5B>5C>6D etc etc etc. Depends on the block stun of the moves though and how well you can control Ignis in that situation. I also imagine that being an instand overhead against Tager:v: -
NORCAL INSTALL! [Main Information and Ranbat Update Thread]
OrionXElite replied to Chun's topic in Archive
So whos gonna run BB? I know Scott and Jeff passed it on to me, Willy and Crosell last time but we won't need that many people for a smaller event like this. I personally am willing to run the whole thing myself if need be. It'd be convenient since I also usually help Rin do random odds and ends with Recording while hes either player or snapping some pictures so I can be extra useful this time :3 -
Question: Why is that people get 2 round byes?? Thats a bit much honestly, especially if we end up needing to turn this into a pool type event, even 16 man pools they only have to win 3 times to be in the main bracket. 1 round byes would be more fair in general. Also if you're gonna implement this award system, its only fair to allow each game featured at least ONE chance to give someone the same award. But either way, I'm hype :3
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[CS2] Valkenhayn R. Hellsing Character Video Tutorial
OrionXElite replied to GenoWhirl's topic in Archive
Just make sure the numbers are right and you give concise and accurate information, I noticed a few issues with KayEff's videos that bothered me(Couple incorrect numbers, inaccurate info, cluttered display.) As for what to add, Valk has a ton of stuff that needs to be known in order to use him effectively, this means a VERY long video potentially. Being clear and straight to the point is the most important part. I liked KayEff's way of doing it, 1 video explaining all the moves and another explaining combos. In all honesty, if I had control over this, I'd add a 3rd video that focuses only on Wolf Form as its probably much more important than Human Form. Covering movement, Normals, Specials, Mixup(Including setups for Fuzzys), and general control in Wolf Form is much more than enough info to justify a 3rd video. Another thing I'd like to touch up on is the way we present the info, things like Combo notation, Damage/Heat Gain and any other necessary info, we need to use the space efficiently in order to keep it presentable and informative. This was honestly my biggest problem with KayEff's 2nd video, the Notation was covering half the screen, the font was too big and it was covering Ragna DOING the combos when it could've just been over the health bars. Also having detailed notation is vital in order for people to understand exactly what is happening. I'd also suggest MAYBE leaving on Input Displays in Training Mode for these so that people viewing can see the exact Inputs being done. Thats about all the constructive advice I can think of now, I wish I had access to recording equipment cause then I would've done this a LONG time ago cause I've been dying to contribute SOMETHING other than just info here for who knows how damn long:v: -
If your friend is throwing a lot of 2D to beat your Wolf Form, you can bait it by setting up a usual situation where you would do something like 4/7C to avoid the 2D but instead doing a 3/2C, hitting the ground and hitting him with [W]5A. 2D loses to Lows so use a lot of [W]5A to keep him honest. As for dealing with Corner Pressure, its hard as hell in all regards. Bang has easily some of the best pressure in the game while Valk has easily some of the worst defensive options in the game so its bound to be a shitstorm if you get stuck. You have 3 hopes mainly: -Get a good read on a pressure reset and try to Counter him with a 6A. Risky as hell, but the trade is well worth it as you can trade places and put him in the same situation. -Find a good place to try and Jump and dash away. If you find a good chance to Super jump and turn into Wolf and 4C out of there, its worth the risk, at worst, he'll throw you OUT of the corner with no easy way to pick it up. -If you can IB his pressure decently, finding a spot where he resets his pressure and trying to poke him with either 2A or 5B is the safest option, but also carries the least reward. If you at the very least get him to block a 5B, Jump cancel it and get out of there. Other than that, do your best to avoid the corner:v: Sounds hard as hell and it is hard as hell, but thats the matchup :3
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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
OrionXElite replied to Ginseng's topic in Archive
Are there any videos showing these combos being done?? I get to the j.214A Whiff and can't possibly see how either 22C or 214D could connect:v: I'm down to play against others online if you wanna add me :3 I'm up till the crack of dawn every night so I've got lots of free time to play at night :3 EDIT: I realized now why I couldn't get these combos to work:v: Even though I hit the j.214A Whiff after 623C, I'm not canceling into it nearly fast enough. I honestly don't know how you could do it that fast without messing up really:v: But I found a Throw combo I think suffices for now at least: Throw>6C>214D>2CC>236C>5B>2C>236C>214B>22C Gets me 30 meter and 2.7K which given my current record of combos, is pretty good but I also just realized its possible to combo after 22C normally in the corner so I've been kinda going apeshit with that :3 Tsubaki has to have some of the strangest combo options in the entire game...I fucking love it:yaaay: -
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
OrionXElite replied to Ginseng's topic in Archive
Uhhhh...Throw>214D>2CC>236C>5B>2C>j.C>dj.CC>j.236A>j.214C??? I just kinda tried it out and thought it up in like 5 minutes. I used to just do Throw>6C>j.C>dj.CC>Ender cause for some reason I jump for joy at the chance to use 6C -____- As for Charge use, I'll definitely keep in mind the use of 214Ds head/body invul for dealing with normals like Mu's. I was having a hard time figuring out how I would deal with anyone with any type of superior range like Ragna or Mu. As it is now, my footsie game with the better characters has just involved doing an OS off of 5B that if it hit or gets blocked, 236D comes out so I have an in and an advantage which was doing me a lot of good, but I tended to blow all of my Charge on it. I'll also try more 22D shenanigans as I've hardly done anything with which is probably a bad thing as its one of her best reset tools if you utilize it right. Oh random question, is it safe to do wakeup 623D if I have the Charge to go into j.236D after?? Or is there still a potential to be punished for it?? PS: Thanks for the guys -
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
OrionXElite replied to Ginseng's topic in Archive
So I've hit a snag in my random combo practice. I've gotten a lot of the harder stuff down, 623C>214X(whiff)>Dash 2C and 2CC>IAD j.CC>Land 5B>2CC etc etc But my problem has occurred in midscreen throw follow ups. I know if I have no charge, I should just 2D and build massive meter but I'm wondering what I can actually do to optimize Damage/Meter gain off of it assuming I have charge to use. On some characters, I've been doing Throw>236D>Dash 2CC>236B>214B>22C But on some characters the 2C so I was kinda wondering if there is a general go to combo to use assuming I have the 1 Charge to do 236D? Cause I know its possible to do Dash 5B>2CC into whatever but I can't seem to get it very consistent due to height and spacing issues. I've been wussing out and spending 2 Charge and doing Throw>236D>214D>2CC>236B>214B>22C which I assume isn't all that great of use for Charge to just get 2.3K and something like 25 meter:v: Also I wouldn't mind some general tips on spending Charge :3 I already know about derping it out with 236D whenever you want and I tend to use it for mixup/resets than for damage and Meter gain like I know it can be used for. So I would usually go from any random hit into 5CC(>6BB)>236D>Dash 5A/5B and then go into either 6A or 6B or Throw from there and get whatever I can. Is that an effective use for Charge honestly or am I just being a scrub?? :3 I'm giving my Thanks in advance for putting up with my long and arduous questions <3 -
Mashing on something is always a counter productive style to use. It makes the input you're trying to get(re:j.CC>Land 5B) very inconsistent due to the mashing. Its always best to hit the timing with legitimate 1 Button inputs. Its precise and its a lot easier to get into your muscle memory for later :3
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If you've got some real big balls and you know Hakumen will throw a j.C in the air, space yourself so Rozen goes right under him for a CH. I've done it a couple times but those were more for troll tactics. As for against a competent Hakumen player, he'll wait till you get in the air to throw it or at least do something that he can try to poke you out of and continue with 4C>Kishuu>Enma etc etc. Try something like going into Wolf, following him on the ground and doing a 4C if he tries to hit you and 5B won't reach. If you're too far out, 5B will either clash with j.C or just make it whiff entirely and then you have to figure out if hes gonna throw a 4C or not which puts Valk in an odd situation.
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I enjoyed CS1 Tager/Carl the most mainly cause I knew what to do. In CT I was still scrubby so I just avoided Nu, Rachel, Arakune and Carl like the plague:v: Personally I'm very excited for CSX Tager just cause all the new changes could make some really interesting combo changes and I have always loved the versatility of combos with Tager :3
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Honnou's SUPER BATTLE OPERA TOUGEKI 2011 Viewing Party
OrionXElite replied to Honnou's topic in Archive
Public transit for you Vineeth, Light rail to the Caltrain Station at San Jose Dirodon, then take Caltrain to Millbrae where you transfer onto BART and you get off at the Daly City stop which if I recall correctly is pretty close to Rod's house. Total trip time is gonna be about an hour and a half though:v: -
http://www.dustloop.com/forums/showthread.php?12464-buy-ur-fresh-hacking-tools-here!&p=1135920#post1135920 http://www.dustloop.com/forums/showthread.php?12463-buy-ur-fresh-hacking-tools-here!&p=1135918#post1135918 http://www.dustloop.com/forums/showthread.php?12465-buy-ur-fresh-hacking-tools-here!