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OrionXElite

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Everything posted by OrionXElite

  1. Cupertino Square having bad parking??????? It makes SVGL look like Downtown SF :3 Vallco parking has NEVER been bad enough to not find parking. You just need to avoid the parking garages and park out by the Sears.
  2. I personally hate playing footsies with Noel cause I rage out every time my 5C gets stuffed by her 5A. Her 5A is almost CS1 Bang status now its fucking infuriating. I've had a lot more success playing Air to Ground for few different reasons. First, you can easily bait her 6A and make her shit for it. Second, if you can space it right, the risk/reward for her throwing 6A goes down significantly. If you're point blank when she AA's you and she confirms it right, you die but if you can space it to the end of her 6A's hitbox, shes not able to confirm the same and you only take about half the damage. Point blank she can confirm into 6C into her Haida bullshit and it ends up being like 4k with full corner push. Spaced out further, she has to confirm into dash>5B/5C into her air combo which only gets her about 2k. She has her stupid 6A OS which is to ALWAYS throw 6A>2B because you can still pick up the combo after a 6A and 6A>2B is free pressure except to MAYBE IB>DP from like Ragna but I never bothered to check. So my personal advice is to move around her a LOT. If you're gonna play a ground game against her, you have to use a lot of 2B. She can't go under it, it'll go under a few of her moves and it confirms into 5B/5C easily. If shes trying to duck under your shit with 2C/3C, you'll stuff her and can confirm into 5C>Rozen into whatever. OH and when she doesn't meter, watch for wakeup 4D or 2D since they both have frame 1 invul to their respective attributes. Its annoying that you have to guess which one she'll mash on:v: But if you're feeling risky, you could throw a meaty 2C and that should beat both of them. I'm not home to test it but I will when I get the chance.
  3. Starting with 6C would only be god as a deliberate counter to Wolf at the start. If Valk jumps when Mu does 6C, she eats shit for it. Mu's primary objective at the start to gain some ground and get steins out so she can play the zoning game. If she can't get that to work, shes gonna be having a really rough time.
  4. This is actually supposedly to be one of Mu's worst matchups. I've heard at worst 65/35 Valk's favor. Albeit she has the ability to throw out the steins and get lasers flying everywhere. Valk can get in so fast that it just takes one bad move on Mu's part to have a Wolf in her face. The most obvious start would be instantly get into Wolf form and start approaching. Valk gets a lot of advantage by getting the offensive first instead of waiting for an opening. If you can get to her before she has the chance to get some steins out, she has some major problems. If you can avoid the DP and bait her high priority moves(2C especially but also 5C and j.C) you'll be able to give her a real hard time. And in most cases even if steins are out about to fire lasers, if you just keep moving, they won't hit you. Think of it like the Arakune match, get to him before he can start throwing out clouds and pill bugs and hes in deep shit. The only difference is that Mu has a DP which you need to watch for.
  5. Technical Discussion We've also got our Technical thread which is where the Valk boards are most active. There aren't many of us so we all pretty much just congregate here. I'll let this thread stay open for now, but I'm gonna close it once its purpose has been fully served. As for stuff to work on, Sahgren pretty much covered everything thats good to start with. I'd only add that you need to make sure you use [W]5B a lot as thats your Anti-Air and its a damn good one. Its also really easy to confirm into a combo. Just use the one Sahgren posted and you can add the ender in later when you feel ready to learn it. Be sure to get accustomed to how his Beast Cannons work([W]236A j.236A etc) because in pretty much all of his combos, you need to add a delay in between each of them in order to keep them at the right height.
  6. Actually 5C let's you brake on Frame 5 so it's just a 2 Frame discrepancy. Now I will Agree that in some cases, those 2 frames matter. In this case, you're comparing an 11 frame overhead to a 13 frame overhead. Those 2 frames are not going to make or break the success cause they can't react to either of them. Now both ways are very useable so I'm not saying 3C>5C(brake) is bad. But you can't knock it for being a negligible amount slower.
  7. You actually don't need to do 3C>5C(Brake)>j.A, you can just do 5CC>j.A and get the same result. Its dirty as hell if you can set it up and it confirms exactly the same as the Fuzzy setup. Actually, speaking of Fuzzy setups, I was using the Fuzzy setup shown here: Combo Blah Blah I was using this the last time I got to play a couple of my friend's and it is really dirty. It literally works on EVERYONE. The only difference is that on Tager, you get a meterless Fuzzy guard into a full combo as shown. On everyone else, you need to go j.A>j.C>RC>j.C and then I would follow it up with Land>2C>Rozen>etc etc etc So its something worth adding to the arsenal of random mixups Valk has :3
  8. OK I can help you out with this. This combo is pretty specific in terms of execution and its ONLY because the j.236A is being put in the combo. Without it, its not very difficult at all but it means you lose an extra 5 meter from the whole thing which is huge so getting this down is worth it. I've noticed a couple of things that can probably remedy the problem near instantly. The way it works is you hit 6B>2C and you don't do a TK j.214B cause that puts you too low to finish it right. You need to jump back after 2C and quickly do j.214B. This should have the opponent level with Valk when it hits. From there, you don't do a 2D Cancel, you do a 1D cancel. This puts Valk at a better angle to hit the [W]236B. You want the [W]236B to hit as late as possible so there is more time to delay the j.236A after. Put a slight delay between the j.236A and j.236B and everything should work fine. So try those suggestions out first and if that doesn't work, come back and I'll try again
  9. Its probably the Pre-Evo Party at that new Bar/Arcade Insert Coin. SRK has it listed as there being a free party from 10pm-4am Thursday night. Doubt there will be much warming up since people never turn down a chance to get hammered:v:
  10. 2v2 Nishi Nippori Ranbat: u ^ san(Bang) vs Memoofu Yarinikimashita(Valk) Do M(Hazama) vs Memoofu Yarinikimashita(Valk) Mosa(Jin) vs Zekuso(Valk) Areku Kai(Hazama) vs Zekuso(Valk) Zekuso(Valk) vs Mutou(Hazama) Nigiriusagi(Platinum) vs Memoofu Yarinikimashita(Valk) Zekuso(Valk) vs Memoofu Yarinikimashita(Valk) HTY(Hazama) vs Zekuso(Valk) Mikan Yarou(Carl) vs Memoofu Yarinikimashita(Valk) Zekuso(Valk) vs Do M(Hazama) All of these are VERY good matches to watch. Zekuso in particular is AMAZING to watch so be sure to check these out :3
  11. If you're magnetized and he throws it out to try and pull you in, super jump and you'll fly over his head. If you're not magnetized and hes using it in a blockstring, just take a guess honestly. Jump beats tick grabs, mashing beats overheads and just sitting there blocking will deal with the 3C. 6A is still one of Tager's best tools so be careful about it.
  12. In addition to this, you should turn on the Combo Damage counter in Training mode. This will help you know if you're hitting 1 Air and 1 Ground or 2 Air. Its really hard to visually confirm which you're doing cause they look the same and you can't see if you hit the ground every time so paying attention to the damage you do helps a lot. In most cases, the Beast Cannons will do between 350-450 Damage each so for the first 2, just pay attention to the damage. If for example you get Damage counts as something 418 and then 395, you hit 1 Air and 1 Ground. If you hit 418 and then 50, you hit 2 Air. You should also be able to confirm this in match as well.
  13. Bang's blockstrings are really unsafe now. His new 2B>5B gatling is great, but it fucks him over against Tager. IB 5B and you 360A him for free out of any other move except 2B. So when he goes 2B>5B, IB 5B and 360A him out of whatever he does next. He'd have to literally space it to the end of the 5B's hitbox in order to avoid getting grabbed if hes un-magnetized. Also he CAN jump out if he reads you trying to throw it so I tend to wait till he commits to something after to throw it since you have a big window to get him since 2C/5C/6A are all really slow. If you have meter, 720 ruins his 5B since he can't even jump out. 5B is -5 on IB which is a straight punish with 720. Also don't let him just throw nails at you and pressure you for me. Nails have very little blockstun so if hes even a little bit away from you, block and throw a 5A to try and out poke him.
  14. Shoutouts to Vineeth scrubbing out against the person he plays the most :3 Also shoutouts to everyone being salty except me. I had fun, I played well, good shit.
  15. Eh I've seen how bad it can get sometimes, so I can man through it :3 If it wasn't for peer pressure, I wouldn't have to get an avy in the first place! :3
  16. I tried google, I got a bunch of sprites and an abomination of nature as someone put Valks head on Platinum's sprite...I saw a couple that were cool but kinda generic, I want it to be funny:v: Sadly Valk ain't funny
  17. I wish Doom was as easy to use as Makoto:v: Took me almost 3 days to get Doom combos right...Makoto took me an hour of being half asleep at 5am and then about 20 minutes after nearly passing out in class to get it right. Doom is so stingy about his fucking combos :3
  18. Where does one go to find stuff I could viably use for an avatar?? I'm so free at this:v:
  19. I treat Makoto combos like I do Blood Kain combos, I just wanna use EVERYTHING I can at once because its fun :3 I dunno where stuff goes where or why, I just kinda throw it in there and go nuts :3 And I'll PM about an avatar later. Gotta find something I even want first:v:
  20. Everytime I get to that part, yes I hit it about 90% consistently. I'm used to it now so its not hard. The hardest part for me is the first 5D and the 214A~D bullshit at the end, I have no clue how to keep them in the corner. It seems random when they drop over her head :3 EDIT: and I have no experience making Avatars so I don't have one Wanna make one for me? :3
  21. Fuck that, you killed Hazama hype for me, I'm subbing Makoto now :3 2366 inputs ain't got nothing on me!
  22. I know, I just like to piss off scott :3 I know the boat Vineeth is in, picking something is a pain in the ass when you you can't find something that really sticks out. I've been back and forth between almost 4 different majors so I know the hardships of trying to just find that thing you wanna do for a career.
  23. Aww Papa Juice is such a wittle softy :3
  24. Oh when I was following up the command grab, I messed up my inputs and accidentally rolled the stick from 2C to 6B and got Schwarz cause of it. Also it wasn't a grab punish with his normal grab, that was Arakune's Counter Assault. He's the only one with a throw Counter Assault so it was out of blockstun, not a punish. 236A is actually unpunishable by grabs. On IB, its only -5 at worst so in some cases, it can be punished with something like Bang's 5A. And sadly I can't stand to watch this cause I'm reliving all the stuff I messed up on. I should have done so much better but I hate tourney nerves:(
  25. So I've been messing around with Ragna more lately and I've been wondering if the combo I came up with off of corner TK Gauntlet Hades is actually any good or not. TK GH>Land>2A>5C>5D(1)>Dead Spike>5C(SJC)>j.C>j.D>dj.C>dj.D>Belial Edge>Dash 2C>5D(2)>C Inferno Divider>Upper>Punch>Dash Under 3C>22C Damage: 4472 Heat Gained: 49 I noticed 2A links on everyone assuming the GH was low enough at the start on accident one day in Training Mode so I decided to see what I could get off of it and compare it to the standard TK j.214B>Delayed 214D>sj.C>dj.C etc etc combos and to me, this is way easier and it got more damage and a bit more meter than what I had already done. So my main question is how close to optimized is this?? Are there any other ways to follow this up that are more beneficial?
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