Don't rely on 2C as he will just rape you with nails for trying. 2C will dominate against his crossups though so be sure to catch them. If you wanna beat a jump in that isn't using nails for safe approach and a little less predictable, throw out 6A and get the guard point to eat the hit. You HAVE to save your meter for CA against Bang or you will lose flat out. His mixup is too safe and too strong to just block it forever and hope for the best. Also in air to air situations, Valk's j.B CAN beat out Bang and if you option select 214B after it, you'll be at a very good advantage if he gets hit by either hit or blocks both. Just throw it out a bit early. The only way to win this matchup is to keep pressure on him and be ruthless about it. Bang can't do shit about it if hes blocking. Drives are unreliable, Daifunka is too risky and Ashura isn't invul till about frame 3 so it isn't completely reliable. This matchup is 100% who can get the other blocking first wins. Also if you can react fast enough, 6A through his 5C, its a ghetto block but it gets him out of your face. The guard point starts around frame 4 so it should work .