Jin Combos v2
Ground rules: Always try to end your combos with ice car(214C/B) for better knockdown and more dmg.
3C>214 C doesn’t work on Ragna, Lambda, Litchi, Makoto, Noel.
(against these characters try to end combos with 6C>214C instead or if it’s in the corner try 5B>3C>DP B>214C)
Against Tsubaki, Hakumen, Hazama and Valkenhayn sometimes it doesn’t work if you do the full 5B>2B>5C>3C on the midscreen. Try eliminating the 2B for consistency if you want. I think you can still do the 2B in the corner with those characters.
try to add a DP B to your combos on crouching opponent if you can, as it boosts the damage and Heat gain like crazy. Specially if you're able to slap at least one DP C in there somewhere.
Standing Hit:
5B > 5C > Sekkajin > 6C > DC > 5C > sJC > j.C/j.2C > j.D > AD > j.2C > j.C > (dashing)5B > 3C > 214C (3111 damage, 47 Heat gain)
5B>5C>sekkajin>>(dash)>5C>6C>dc>>JC>J2C>JD>>6C>214C
(3054 damage, 43 Heat gain).
5B > 5C > Sekkajin > (dashing)6C > DC > (dashing)5C > (delayed)6C > (delayed) 2D > (dashing)6B > (dashing)5B > 2B > 5C > 3C > 214C (3267 damage, 49 Heat gain).
5B>5C>sekka>(dc)6C>(dc)(jc)>jC>j2C>jD>6C>214C
5B>5C>B DP>>5C>6C>DP C>>5A>5C>jc>J2C>JD>(ad)>5B>5C>3C>214C
5C(CH)>6C>5C>6C>jC>jD>5B>3C>DP B>214C
5C(CH)>6C>5C>6C>jC>jD>5B>5C>3C>>214C
Crouching Hit
5B>5C>6C>dc>>5C>hjc>J2C>JD>(ad)>J2C>JC>(ad)>5B>5C>3C>214C(3132, 44 heat)
5C > 6C > 2D, 6B > sekkajin > 6C > dash > 5C > hj.C > j.2C > j.2C > 214B (3488, 39 heat)
5B > 5C > 6C > dash > j.C > j.2C > j.D, 6C > dash > 5C > hj.C > j.2C > j.2C > 214B (3252, 39 heat)
5B > 5C > 6C > DC > 5C > 6C > DC > j.C > j.D > (dashing)5B > 2B > 5C > 3C > 214C (3241 damage, 44 Heat gain)
j.B > (dashing)5C > 6C > DC > 5C > 6C > DC > j.C > j.D > (dashing)5B > 2B > 5C > 3C > 214C (3376 damage, 43 Heat gain)
2A starter
2A>5C>sekka>(jc)>jC>j2C>jd>5b>5C>3C>214C
2B starter
2B>5B>5C>sekkajin>(dc)(jc)>JC>J2C>JD>6C>214C
(2229 damage, 38 Heat gain).
2B>5C>6C>(dc)>5C>hj2C>jd>j2C>jC>5b>5c>3c>214C
2D hit
2D>(dash)>6B>Sekkajin>>6C>214C ( 2388 damage,28 Heat gain).
2D>>6C>dc>5C>6C>dc>JC>jc>J2C>214C (2690 dmg, 25 heat)
6A hit
6A(RC)or(CH)>5C>6C>dc>>5C>hjc>J2C>JD>(ad)>J2C>JC>(dash)>5B>5C>3C>214C(2825 damage, 28 Heat gain).
6A>RC>5C>6C>hjC>jD>66j2C>jC>665B>5C>3C>214C ~2825dmg 28meter
6A>RC>5C>6C>hjC>jD>66j2C>jC>665B>3C>623B>214C ~2855dmg 29meter
6A > RC > 5C > 6C > DC > 5C > 6C > DC > j.C > j.D > (dashing)5B > 2B > 5C > 3C > 214C (2918 damage, 29 Heat gain)
(corner)
6A(RC)>5C>6C>DP B>>6C>DP C>>5B>5C>2C>hjc>JD>(dash)>5B>(5C)>3C>214C(3265 damage, 21 Heat gain).
6B 6C starter
6C(CH)>6C>2D>6B>sekka>6C>5C>jC>j2C>j2C>214B (4187 dmg, 40 meter)
6B(CH)> 6C>2D>6B>sekka>6C>5C>jC>j2C>j2C>214B (4033 dmg, 40 meter)
CH 6C>DC>dash 6C>DC>dash 5C>6C>2D>dash 6C>DC>5C>6C>DC>j.C>dj.2C>j.214C = 4429 dmg 39 meter
CH 6C>DC>dash 6C>DC>dash 5C>6C>DC>hj.C>j.D>air dash>j.2C>j.C>dash 5B>5C>3C>623B>214C = 4353 dmg 50 meter
(Corner)
6B(ch)>>6C>DP B>>6C>DP C>>5B>5C>6C>DP C>>5A>5C>2C>DP C(5211 dmg, 46 meter)
6C(ch)>DP B>>6C>DP C>>5B>5C>6C>DP C>>5A>5C>2C>hjc>JD>(dash)>5B>5C>3C>214C(5369 dmg, 61 meter)
6C>623B>6C>623C>5A>5C>2C>sj.D>5B>3C>623B>214C = 4353 dmg 41 meter gain
6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>2C>623C = 5098 dmg 43 meter gain
6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>632146D>6C>632 146D>5C>6C>623C = 7052 dmg
CH 6C>DC>6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>632146D> 6C>632146D>6C>623C = 7245 dmg
6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>2C>jD>5B>5C>3C >632146D>632146D>6C>623C 7281dmg. 48 meter
6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>2C>jD>5B>5C>3C >214C 5369 dmg 61 meter
6BCH >6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>2C>623C 5211 dmg 46 meter
6BCH >6C>623B>6C>623C>5B>5C>sj2C>jD>66 j2C>jC> 5B>5C>3C>214C 5079dmg 57 meter
6B>Sekkajin>6C>5C>hjC>jD>66j2C>jC>665B>5C>3C>623B> 214C ~3904dmg 51meter
6B CH>6B>Sekkajin>6C>5C>hjC>jD>66j2C>jC>665B>5C>3C>62 3B>214C ~4150dmg 54meter
6B CH>6C> 5C> hj2C>jD>66j2C>jC>665B>5C>3C>623B>214C ~3899dmg 47meter
6B CH>6C> 5C> hj2C>jD>66j2C>jC>665B>2B>5C>3C>214C ~3784dmg 43meter
6C>623B>6C>623C>5B>5C>6C>623C>5A>5C>2C>j.D>5B>2B>5C>3C>632146D>5C >>632146D>5C>6C>623C
Throw
Throw>>(dash)>6C>dc>>5C>6C>dc>>JC>jc>J2C>214C
(Corner)
Throw >>6C>DP B>>6C>DP C>>5A>5C>2C>DP C(2616 dmg, 31 meter)
Throw >>6C>DP B>>6C>DP C>>5A>5C>hj2C>214C(2604 dmg)
Throw (RC)>dash6C>DP B>6C>DP C>5B(2)>5C>6C>DP C>5A>5C>2C>DP C
(4421dmg, 30 meter)
Throw(RC)>6C>DP B>6C>DP C>5B>5C>j2C>jD>(ad)>j2C>jC>5b>5C>3C>214C
Air Throw
Air throw>(ad)>J2C>JC>(dash)>5B>2B>5C>3C>214 C(2787 dmg, 33 meter)
Air throw>dash6C>5C>jC>j2C>j2C>214B
jC counter hit
JC(ch)>2D>6B>sekka>>6C>214C(2514 dmg, 31 meter)
JC(ch)[enemy airborne]>>5C>6C>dc>>JC>J2C>jc>J2C>JD>214C(2738 dmg, 27 meter)
Hirensou / DP D
DP D > touga (2922 dmg, higher on tager and some other bigger hitbox character)
(Corner)
DP D>>(dash)6C>DP B>6C>DP C>>5B>5C>6C>DP C (4357dmg, 31 meter)
DP D>>6C>B DP >>6C>dc>>DP D>>6C>6D>>5C>hjc>J2C>214C (4529, 19)
DP D>>(dash)6C>DP B>6C>DP C>>5B>5C>6C>(jc)>jC>(jc)>j2C>214C
Corners standing hit
5B > 5C > DP B > (slightly delayed)2C > 6C > DP C > 5B > 5C > j.C > j.D > (dashing)5B > 5C > 3C > 214C (3692 damage, 52 Heat gain).
5B>5C>DP B>>5C>6C>DP C>>5A>5C>jc>J2C>JD>dash>5B>5C>3C>214C (3581 damage, 51 Heat gain).
Corners crouching hit (or close to corner)
5B>5C>6C>DP B>>6C>DP C>>5B>5C>2C>hjc>JD>(dash)>5B>2B>5C>3C>214C (3994 damage, 55 Heat gain).
5C > 6C > 623B > 6C > 623C > 5B(2) > 5C > 6C > DC > jC > jD > 5B(2) >2B > 5C > 3C > 214C
(4441 Damage; 57 Meter)
5B > 5C > 6C > DC > (dashing)5C > DP B > (dashing)6C > 6D > IAD j.2C > j.C > (dashing)5B > 2B > 5C > 3C > 214C (3536 damage, 50 Heat gain)
j.B > (dashing)5C > 6C > DC > (dashing)5C > DP B > (dashing)6C > 6D > IAD j.2C > j.C > (dashing)5B > 2B > 5C > 3C > 214C (3678 damage, 50 Heat gain)
5B > 5C > 6C > DC > (dashing)5C > DP B > (dashing)6C > DP C > 5B(1) > 5C > 2C > sj.D > (dashing)5B > 3C > 214C (3803 damage, 52 Heat gain)
j.B > (dashing)5C > 6C > DC > (dashing)5C > DP B > (dashing)6C > DP C > 5B(1) > 5C > 2C > sj.D > (dashing)5B > 5C > 3C > 214C (4014 damage, 55 Heat gain)
FATALS combo
2C
2C(FC)>6C>dc>>2C>6C>dc>>5C>6C>dc>>DP D>>6C>DP B>6C> DP C>5B>5C>2C>DP C (5025 Damage; 45Meter)
2C(FC)>6C>dc>>2C>6C>dc>>DP B>>6C>DP C>>5B>5C>6C>DP C>5A>5C>2C>hjc>JD>(dash)>>5B>3C>214C (5114 Damage; 68 Meter)
2C(FC)>6C>dc>>hiyoku>>6C>DP B>>6C>DP C>>5B>5C>6C>DP C>>5A>5C>hiyoku>6C>DP C(7115 Damage; 31 Meter)
2C(FC)>6C>DC>5C>6C>(dc)>623B>dash 6C>623C>5B>5C>6C>623C>5A>5C>2C>JC>j.D>5C>3C>214C
Yukikaze雪風rc Combos (need 100% meter)
(must wait till 2nd hit and says fatal counter for this to work)
(you have the time until their body hit the ground to continue combo)
Yukikaze(2)> rc>6C>DP B>6C>DP C>5B>5C>6C>DP C>5A>5C>2C>DP C
(6002 Damage; 30Meter)
Yukikaze(2)> rc>6C>dc>5C>6C>>DP B>6C>DP C>5B>5C>2C>DP C
(5703 Damage; 26Meter)
3C starter
3C>DP A(RC)>>6C>DP C>>5B>5C>DP B>>6C>DP C>>5A>5C>2C>DP C(4606damage, 27 Heat gain).
3C>hiyoku>6C>DP B>6C>DP C>5B>5C>2C>DP C
(5416 damage, 27 Heat gain).
Others
DP C(CH)>5C>6C>(dc)(jc)>jC>jD>5b>2b>5c>3c>214c
Some of these combos missing the dmg and meter since I forgot to record it or it weren’t listed.
Also feel free to tell me if you feel like adding new combos in this list.
credits: (Moy, Japanese wiki, xlxlxlxlx, and other DL members)
5b pickup guide courtesy of xlolxlolx
heres a short little guide on how to get it to work:
1. you need to delay 623b after 6c to the point where theyre approaching the max height from 6c launch
2. your 6c follow up after delayed 623b needs to be done immediately after you hear the click from sheathing sound, best if you buffer it
(2.5 -> makoto only: don’t delay anything)
3. listen to the click from sheathing sound again and 5b, better if you buffer it and is somewhat mashable but you can get it much more often if you just get the timing down