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SoWL

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Everything posted by SoWL

  1. There are no complete patch notes yet, just a summary: - Training mode added. - Can now edit your title (in training mode). - Various balance changes. - Various bug fixes. - New animations. Sonico's 6A nerf can be seen on the screenshot; the other changes are up in the air until Examu gives us the patch notes. Most importantly, Muramasa's outro got some Kageaki. Best news of the month right there.
  2. Guns are actually long-ranged weapons? Who would've thought.
  3. TRIAL OF THE DRAGONNN
  4. As in, not even a side-event? Because I think it's too early to say that. You don't even have to mention that it's not among the main disciplines, that was obvious even when the game was announced.
  5. Damn, first Kawada Mami's retirement, and now this? Hope she gets better soon, indeed, especially since her BuruRaji skits made her look like a very nice person. As for the console OP performer, I would still like KOTOKO to perform another one, since CT OP was my favorite, but it will probably be Mingosu, yeah.
  6. There is a joke to be had here about "Blood Pain" being the mirror match BGM and Naoto being a mirror match for Ragna, but I'm drawing a blank.
  7. Still not dead, apparently: http://shadowdraygon.tumblr.com/post/137721812563/opps-made-a-blazen-comic-for-izanami-hype
  8. On the other hand, calling other people idiots is very helpful and solves the voice chat problem nicely. Also, offering alternate solutions is apparently the sign of a one-track mind.
  9. Also, don't forget that we have the match-up subforum now, though some Bullet threads are still missing. The old subforum can be found over here: http://www.dustloop.com/forums/index.php?/forums/forum/243-bullet-matchups/
  10. The gist is that you get the knockdown by using the TK air Snaphance. If you cancel into the ground Snaphance instead, you don't get the knockdown.
  11. We got another patch: - Fixed a bug that caused the score reset. - Made it less likely to disconnect from an online match during the synch phase. - Fixed other minor bugs.
  12. The chat has been mentioned multiple times in this thread; you can try leaving your Skype ID and wait for someone to add you.
  13. Friendly reminder that we already have a Discord chat and a Skype group, so you can join either of those and try looking for matches. Discord is slightly more active, but mostly EU-centric.
  14. What exactly do you mean? Will you be able to find other players? Yeah, totally, that's true even for more obscure fighting games. Will it be a primary EVO discipline? Hell no, even BB has to struggle for that. Ask the question you want to ask, those are much easier to answer.
  15. Still getting used to Muramasa (haven't even tried playing online yet), and even though I'm getting the hang of her neutral game, I drop her combos left and right. Not too long ago, I realized that the 2B 5C 214B route does not work if you go for it too soon (like, off a 2B confirm rather than a 2A one). Which kinda sucks, since 2B is her primary low in mix-ups. Do I have to deal with the 2C 236B route after I land a 2B, or is there something else I'm missing? Maybe I should pick up a different character for now, like Mora.
  16. To be honest, Manual Down does not strike me as a combo ender, mostly because of its short range. It feels more like a reversal super, especially since she doesn't have any other reversal options, though I'm not sure if she really needs it with Enchant Minus.
  17. The internet's inability to transmit tone strikes again. I apologize for sounding condescending, because that was not my intent at all: I really am thankful for your post, and I really am just confused by everyone being so eager to help. Imagine asking for directions and getting a map of the street drawn for you. And, well, I might've been a little disappointed by 2C being so bad right after I managed to use it in a combo. And now that I failed to do it against Ouka, I see where you were coming from. To make this a little bit more productive, what would you consider to be Muramasa's hardest aspects? Basically, what should I pay attention to as I play my first matches with her? I assume that it's all about the web neutral, but if it's something like getting used to the general game mechanics, I might put her aside and pick a more simple character until I get used to it.
  18. Gotta love how everyone wants to confirm that 2C 236B is a link right after I say that I've already figured it out I appreciate your combo knowledge, but the only relevant part here is that there are more optimal combo routes out there. If you can't connect the link online (even though it's not too hard, I've been doing similar ones with Faust all day), just don't play with a connection like that. If it's punishable on whiff or block, well, that sucks, but no one was even talking about using it outside of combos. If it whiffs off a 2A starter, then just don't go for it in that route - complaining about that is almost like complaining about not being able to gatling some moves into each other. You just accept it as a fact, not try to use it even though it doesn't work. Basically, I think you wanted to be informative, but it ended up sounding like a rant that came out of nowhere, and I'm just confused about the cause of it.
  19. Just look up Gekkou's CG pack or something That's exactly what it was, now it all clicks together! Oh, and PSN is dumb enough to decline friend invites for good if you have the max amount of them. I just declined someone's request because of that, but I don't remember the ID, so I'm just going to ask them to add me again if it was someone from around here.
  20. As much as I'd like to see that, myself, I remember similar websites being taken down after the claims from the developers. So, as useful as those websites are, sharing them left and right might not be the best idea. Finally got my copy, and though I'm excited about finally playing my most anticipated game of 2015, I'm torn between learning my character, filling up the wiki, and actually playing with people. Luckily (or not?), I was too busy to write anything this week, and I have yet to add any EU players to play with (do feel free to add me!), so I had a few short training sessions to get a feel of the game. - Who would've thought that the purple mansion stage belongs to Jingai Makyo? And that the chandelier stage is from Vjedogonia? I really need to read those... - Why is Muramasa's 2C only cancelable by Assists and Blast? It's begging for a jump-cancel, or at least a special cancel into the string. At least landing Railguns feels as amazing as I expected. - Sonico might be everything that is bad about the current state of Nitroplus, but it's really obvious that the sprite artists loved drawing her. Those might be some of the most expressive kittens I've ever seen. - Apparently, Saber's Excalibur mode gives her increased damage. That makes her Invisible Air game much deeper than I thought. I'll be writing stuff for the wiki tomorrow, and it's so nice to see people already working on it without me, gives me hope for the game's future.
  21. Like I said before, the console characters are added to the arcades with today's patch: http://www.examu.co.jp/ex-blog/index.php?blogid=1&archive=2015-12-24 The patch notes are literally just that and various minor bugs that aren't even described.
  22. "Crazy" is what the game is made of. That said, the game is no stranger to balance updates after releasing new characters, though I'm not sure how easy it is for them to do it on console. ASW can do it with BB and GG, so Examu probably can, as well. In other news, I'm finally having my copy delivered tomorrow, so expect me to fill up random portions of the wiki. Probably starting with system info and other general tech.
  23. Yeah, but it can change when the game comes out, so
  24. A minor patch apparently went live today: It apparently fixes the online matchmaking and some other minor bugs, as well as adds the "Position reset" option to the training menu and "Network type" to the options.
  25. Yeah, gotta agree here. It's like saying that all these beta tests don't actually matter in tuning the game's balance.
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