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Everything posted by SoWL
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Let's see what we got here. - His dash is a regular running one, not a Hazama-like step. - Has an OTG special move called Ganengeki that can be comboed from in a corner. Kick them while they're squirming on the ground! - His OD, Nightmare Reaper, simply improves the strength of his Drive and DDs. The Drive also drains more meter in OD.
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
SoWL replied to kosmos badgirl's topic in Zepp Museum
So glad that Nakamura keeps the yaoi flag flying, I was afraid that we won't get enough homo jokes without Aoi. Toa and Yasumoto are still entertaining as hell, and Chiwa Saito should be featured more often. -
Bullet is fine, screw the haters I think the only thing people were worried about were the dashes.
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vs Amane: BBCP 6/3/2013 Athena Nipponbashi 2on2 Part 2/6 [ikasumi] BBCP 6/17/2013 Athena Nipponbashi 3on3 Part 5/7 [Futaba Clover] vs Jin: BBCP 6/17/2013 Athena Nipponbashi 3on3 Part 5/7 [Futaba Clover] vs Litchi: BBCP 6/3/2013 Athena Nipponbashi 2on2 Part 4/6 [Kawachi -Nagano-] BBCP 6/17/2013 Athena Nipponbashi 3on3 Part 5/7 [Futaba Clover] vs Rachel: BBCP 6/3/2013 Athena Nipponbashi 2on2 Part 5/6 [ikasumi] vs Relius: BBCP 6/3/2013 Athena Nipponbashi 2on2 Part 1/6 [ikasumi]
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Reposting it here so people don't have to trudge through the general thread (and to fix a nasty translation error on my part): http://www.famitsu.com/news/201306/20035228.html EDIT: And the Kagura stuff too, for good measure: http://www.famitsu.com/news/201305/30033990.html http://www.famitsu.com/news/201306/04034213.html
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Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
Yeah, totally forgot to mention the stream here. The CPU is certainly not the sharpest tool in the shed, but it did shed some light on the gameplay aspects people were worried about. I guess I'll leave it to Pete to elaborate on this, since he was going to write his impressions later. And man, the OST is fantastic. So glad they're going with the character themes. -
And this is why I always ask people to double-check my translations, but no one usually bothers
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Speaking of the trailer and the supers he uses there: http://www.youtube.com/watch?v=e_m9ScB9YUo 0:32 - Gouga Soutenjin (Houtenjin 2.0) 0:35 - Jarin Renshouga (100% super) 0:40 - Ouja Zan'ouga? (the counter super) Good thing he pronounces the names.
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Okay, here you go. CV: Nakamura Yuuichi Conditions of use: 1) Download code (pre-order bonus) 2) DLC purchase (price and date TBA) Battle style: Out of all characters, Terumi got the greatest amount of Distortion Drives. He constantly switches between draining his opponent's Heat gauge with Force Eater and delivering flashy Distortion Drives. Drive: "Force Eater" To perform Distortion Drives (super moves), Heat gauge is required. By using his "Force Eater" gauge, Terumi can drain his opponent's Heat gauge on hit or block. Part one of Distortion Drives revealed! Jakyou Messenga A Distortion Drive that makes Terumi rush forward with the aura of a gigantic snake. Can be used either as a combo ender or as a surprise attack from a distance. Gouga Soutenjin Similar to Hazama's "Houtenjin" attack, this is a move that kicks your opponent high upwards. Use this move's invulnerability to interrupt the enemy's attacks! Jabaku Fuuenjin This move can be triggered if you have more than 50% of Heat gauge, and drains all of the enemy's Heat gauge. The more Heat you have, the more damage it deals. Jarin Renshouga After grabbing the opponent, they are slammed into the ground with the image of a great serpent. This move requires 100% of the Heat gauge to be activated.
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We got the Terumi article in Famitsu! http://www.famitsu.com/news/201306/20035228.html I'll translate it in a few minutes. For now, I can say that his Drive is called "Force Eater", and it drains the enemy's Heat gauge on hit or block.
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vs Hakumen: BBCP Shura No Kuni Various Matches Part 3/3 [shingo] vs Relius: BBCP Shura No Kuni Various Matches Part 2/3 [shingo] vs Taokaka: BBCP Shura No Kuni Various Matches Part 3/3 [shingo]
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Just played this with a living person, as well. The game feels very Street Fighter-like, with great emphasis on neutral game and footsies and quite short combos (unless someone gets hit with a Fatal). My friend spent some time training combos with Cao Cao, but still had a hard time beating my bow lady that I just picked after checking out the whole roster: she covers loads of space with her arrows, has a decent "get off me" reversal/command grab/parry, and her super is insanely good, punishing every single thing while dealing 4500 damage in the process. Feels like it has way too much invulnerability for its worth. Add to that the trap super, and I felt downright dirty while playing as her.
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vs Amane: BBCP 6/16/2013 Urban Square B Stream Part 1/5 [Fujiharu] vs Jin: BBCP 6/16/2013 Urban Square B Stream Part 1/5 vs Litchi: BBCP 6/16/2013 Urban Square B Stream Part 1/5 vs Taokaka: BBCP 6/16/2013 Urban Square B Stream Part 1/5
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vs Hakumen: BBCP 6/14/2013 Tachikawa 3on3 Part 4/5 [Merry] vs Jin: BBCP 6/8/2013 MAXIM HERO 3on3 Part 3/8 [Ajisai] vs Makoto: BBCP 6/14/2013 Taito Station Machida Ranbat Part 3/4 [TOL] vs Noel: BBCP 6/8/2013 MAXIM HERO 3on3 Part 1/8 [YUSA] BBCP 6/8/2013 MAXIM HERO 3on3 Part 4/8 [Ashinaga-obasan] BBCP 6/14/2013 Taito Station Machida Ranbat Part 3/4 [TOL] BBCP 6/14/2013 Taito Station Machida Ranbat Part 3/4 [TOL] vs Relius: BBCP 6/8/2013 MAXIM HERO 3on3 Part 2/8 [Eme]
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They do have home stages, it's just that there are less of them, so there are more shared ones this time.
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vs Jin: BBCP 6/9/2013 Amipara Technoland Singles Part 2/3 [Riasupe] vs Mu: BBCP 6/9/2013 Amipara Technoland Singles Part 1/3 [Riasupe] vs Taokaka: BBCP 6/9/2013 Amipara Technoland Singles Part 3/3 [Riasupe]
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http://www.youtube.com/watch?v=7AR4mr5lCBk
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BuruRaji D - BlazBlue Radio Discussion [The new season!!]
SoWL replied to kosmos badgirl's topic in Zepp Museum
Good, took them long enough. -
Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
Whoops, my bad. There is also Okuyasu, who also loses some health after performing a super. -
Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
An unexpected, yet still great Famitsu article: http://www.famitsu.com/news/201306/13034733.html Not only does it cover the game modes, but it also shows some more gameplay mechanics. Bruno Buccellati (CV: Noriaki Sugiyama) Battle style: Stand (Sticky Fingers) A character featured in part 5. Though initially an enemy of Giorno’s, he has taken a liking of Giorno’s “Dream” and invited him in his team. Buccellati himself is a calm, level-headed leader of the team who earned everyone’s trust. His Stand, Sticky Fingers, has the ability to create a zipper on any object it hits to take it apart. Command move: Closing zipper! Buccellati can move quickly while his Stand is off thanks to this move. By holding onto the zipper on the ground, he is able to quickly zip back and forth around the battlefield. Moreover, thanks to being low to the ground, he can dodge projectiles and other attacks. While moving this way, you can perform “Looks like I’ll have to dispose of him!”. Command move: Looks like I’ll have to dispose of him! Command move: Over there! A punch with great range from the zipper! Command move: Ariariariari Buccellati’s Stand unleashes a flurry of punches! Command move: Opening zipper! Buccellati attacks the enemy with a zipper in the ground. Command move: Bloody bastard By unzipping his own arm and that of his Stand’s, Buccellati can attack the enemy from far away. Command move: I already realized that, too! Buccellati and his Stand punch the ground simultaneously. The hand emerges from the zipper far away, hitting the enemy from an unexpected angle! Command move: This isn’t my “Arm” Normal throw: This has already become a “Torture session”. Taunt Heart Heat Attack: Are you ready? I will do it. Buccellati grabs the enemy and falls into the space below the zipper along with them. Both players then erupt out of another hole and hit the ground. This move deals a lot of damage, though it deals some damage to Buccellati, too. Great Heat Attack: Arrivederci After being launched into the air with the Stand, the enemy falls underground through the zipper. The Stand quickly erupts from underground and unleashes a brutal “Ariari” combo! Finally, they are blown away with the last hit, as Buccellati says “Arrivederci” (goodbye). Narancia Ghirga (CV: Yuuko Sanpei) Battle style: Stand (Aerosmith) A character featured in part 5. One of Buccellati’s subordinates. Though he may seem innocent and unreliable, he has great spiritual power when it comes to protecting his friends, allowing him to face any danger head-on. His Stand, Aerosmith, takes shape of a plane that can attack with bombs and machineguns. It also has the power of detecting carbon dioxide, allowing Narancia to attack targets he can’t even see. Command move: Can’t run away! The Stand is summoned after a punch, firing machineguns. Command move: I’ll make you talk! Narancia raises his left hand upwards, letting his Stand fly and fire machineguns diagonally upwards. Command move: If I can’t shoot, then I won’t The Stand charges the opponent, cutting them with the propeller. Command move: Take flight! While in Stand mode, Aerosmith flies around the screen. You can follow it up with “Go, over there!” and “It’s worth shooting the hell out of you!”. Command move: A beehive! Aerosmith continuously shoots bullets with his machineguns. Command move: Disappear! Aerosmith drops a bomb, damaging the enemy with the explosion. Command move: Go, over there! You can change Aerosmith’s flight route with the direction buttons. Command move: It’s worth shooting the hell out of you! After traveling the determined route, Aerosmith unloads his machineguns on the enemy! Throw: How about this! And this! Taunt Heart Heat Attack: Get them with the bigger one! Aerosmith continuously bombs the opponent. Great Heat Attack: Volare Via! The Stand unleashes its guns, while Narancia is saying “Volavola…” – of course, ending it with “Volare Via” (have a nice flight). Diavolo (CV: Morikawa Toshiyuki) Battle style: Stand (King Crimson) A character featured in part 5. Boss of the gangster organization “Passione”. So no one knows his identity, he usually acts under the guise of a young boy named Vinegar Doppio. His Stand, King Crimson, can see into the future as well as erase time. Vinegar Doppio (CV: Ishida Akira) Diavolo’s second identity. A young boy who is deeply loyal to “Boss”. Boss himself takes over the body whenever he wants, but Doppio is not aware that Boss is inside of him. Command move: It’s over! A powerful overhead punch with the Stand! When the enemy is hit, they are forced into the knockdown state. Command move: Time goes on again! A powerful body blow from King Crimson! By holding down the button, this attack can be made unblockable. Special move: Your life is in my hands!! Command move: “King Crimson”! Step movement: I’ll only skip half a second! Before Diavolo’s forward step and backstep, he leaves crimson traces of teleportation. The enemy’s attack will never hit him while in this state. Counter-move: What a meaningless act A special counter-move that activates right before getting hit by the opponent. Though it costs Heart Heat Gauge, you enter the “Time erasure” mode, able to rewind the enemy’s attack as if it never hit you. Command move: The time has been erased…!! While in the “Time erasure” mode, the enemy repeats his attack over and over again, while Diavolo is completely invincible and can do whatever he pleases, moving out of the attack’s trajectory. After a certain amount of time or when you press an attack button, the “Time erasure” mode ends. Throw: I won’t let you go! Taunt Heart Heat Attack: Epitaph The ability that lets Diavolo see into the future with 100% precision. While in this mode, Diavolo dodges most of the enemy’s attacks automatically with Stylish Action. However, it does not drain his Guard Gauge. Great Heat Attack: Pinnacle of Eternity After activating the Great Heat Attack, the enemy’s attack is parried, as Diavolo activates the “Time erasure” mode, approaches the defenseless enemy from behind, and delivers a brutal blow from King Crimson. System infoゴゴゴ (rumbling manga SFX) "Rumbling" Mode: When HP is low, this is activated automatically, attack power increases and gauges fill up faster. Preparedness Mode: Attacks no longer make you wince/flinch. Only 4 characters so far can activate "Preparedness Mode": Giorno, Bruno, Mista, and Hermes. -
They tend to break easily (especially since most of them are really damn old by now), so I'd recommend buying the slim version, which is pretty cheap nowadays.
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Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
If it wasn't for Dio, Jonathan wouldn't have met SPW, not to mention that most of his company's money is spent on fixing consequences of Dio's actions in some way. Doppio's RURURURURURURU made me appreciate my new avatar even more. Not to mention that Diavolo's voice is great. -
Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
Nah, that would be Dio. I'm getting way more hype for Diavolo than I expected. That transformation intro, that King Crimson effects, that genuine fear of his bullshit ability and that rageface... I already expected to main/sub about four characters, might as well go for five. -
[Xrd] News & (Theoretical) Gameplay Discussion
SoWL replied to Shinjin's topic in Guilty Gear General
I consider myself to be quite knowledgeable about Nitroplus and their staff, and I have no idea who this guy is -
Jojo's Bizarre Adventure: All Star Battle
SoWL replied to SolxBaiken's topic in Misc Fighter Central
Aaand it won't open for me. Did anyone re-upload it somewhere else?