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KayEff

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Everything posted by KayEff

  1. NEXT MARVEL 3 CONFIRMED CONFIRMED
  2. asdf
  3. moved to beginner mode
  4. this ain't CS1 no more, that won't work in most cases
  5. you should try doing the combo on jin, CU 3C is easier to do on him since his hitbox is fatter when falling.
  6. what combo are you doing
  7. i'm pretty sure it was stated somewhere in this thread that SMP was going to be fixed in BBCP.
  8. there's a reason why groups exist, you guys.
  9. the most optimal combo route for CH 2D midscreen is: 2D > 6C > late dc dash 5D(1) > 214D > dash 5C > hjc j.C > j.D > jc j.C > j.D > 623D >> 214D OR j.214C > 6B > 2C > 5D > 623D(1) >> 236C > CU 3C while this is the most optimal, it is also the hardest to execute properly and consistently (though still within the boundaries of practicality). i wouldn't suggest doing it.
  10. if they do it at the start of every round, then FRKZ won't last long. if they want it to last longer, they won't be able to use it every round. trading FRKZ in turn for a green burst isn't going to be a smart decision anyways. i don't see the problem.
  11. just as a separate note, i should also mention that ASW stopped services for BBCT on PC back in september. if the internet services are still up in america, then i wouldn't expect them to be up for very long. if you're planning to buy CT on PC for the netplay matches, then you might wanna reconsider.
  12. if anything was remotely based on pleasing fans then i'm pretty sure mu and noel would be gone
  13. if the opponent wallbounces after the throw, you can get into at least a 3.3k combo, 3.6-.7k at most.
  14. you can get 3.7k with 5B starter on crouchers using the 6C route. if you haven't used 5D previously in the same combo after you use BE, you can go into either CID/DID (depending on the proration) into straight, then once you land, run the other way and perform 3C (if done correctly you should still be facing the corner). from then on you can apply 3C oki. against ragna, jin, noel, taokaka, bang, carl, makoto, and platinum, you can use what we call TK GH. this is performed by 2147, then pressing B right when ragna jumps off the ground. if done correctly you should be able to connect with 5B afterwards. for pressure, once you get 6D on the opponent, you can either cancel into j.D for an absolutely safe blockstring, which you can then apply more mixup or pressure, or you can whiff j.D by performing it really close to the ground, then using 2B afterwards. in combos it's generally used in the corner, although against some characters you can do something like 6C > dc 6B > 6D > late j.D > dash 5D(1) > 214D > dash 5C midscreen. 6D in BK combos is not necessary, but it's without a doubt the most used move in an optimal combo route. ragna's back throw is pretty much the same as forward throw, minus the fact that back throw puts the opponent behind ragna instead. use the backthrow to put the opponent closer to the corner should you yourself be close to the corner.
  15. behind my lovely facade that i'm showcasing my fists are clenching, ready to punch mori square in the jaw for bringing back such a stupid and shitty character
  16. http://t.co/liHoJvXE the important line is shown at around the top of the page: 【稼働日未定】[AC] アークシステムワークス「ブレイルブルークロノファンタズマ」New!  μ-12とν-13紹介 translating to...: [Release Date Undecided] Arc System Works: BlazBlue Chrono Phantasma μ12 and ν-13 Reveal you knew this was gonna happen. EDIT: https://twitter.com/DLKayEff/status/258413686316740608 if you want to pass the news around
  17. you're definitely doing something wrong, and i'll prove it to you: FC 2C has roughly 27 frames. BK's startup is 19+1 frames. 6D in BK has a startup of 22 frames. 19+1+22 = 42 frames, which is 15 more than what FC 2C allows. unless you meant 623D instead of 6D, that combo route will not work.
  18. you can get an easy 9k off of FC 2C starter in BK and PLEASE don't tell me that you were using infinite BK with this
  19. for spacing, after belial edge, do no dash before 5D. if the combo requires stuff before 5D, you can actually go with D DP instead as for timing, just do the DP as fast as possible. after you land the straight punch, it's only a little bit before you have to crossunder 3C, then into 22C. for the timing on that, i can't really help you. it has to be something built by practice.
  20. the hiragana says okayu, is that supposed to be his name?
  21. if you're planning on playing ragna in BBCSEX, you should check out this sweet kickass guide that i put together
  22. the text isn't even anywhere near legible so i have absolutely no idea how something like that can even be translated
  23. it'd work as well as any move > 6D > mixup...which is only reliable to a certain extent.
  24. he likes beautiful things (mainly bishounen)
  25. we don't quite know how health regain works in BKI, so we can't say for sure.
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