judging from what these people say, i can definitely say this much:
dead spike's recovery will probably be less than dash cancel. this is assuming that the fact that it's safe on block is still preserved. 5D repeat proration removed, if true, means more combo options to mess with blood scythe maybe has a higher ground bounce in BK, i'm assuming 5D in BK is still relatively slow dead spike > dc is gonna be useless in pressure if it remains at least -5. blood scythe air dash cancelling is gonna be incredibly lulzy if i'm translating this right.
i'm somewhat interested in how they're changing ragna's playstyle to be in the final product. there's not a lot of implication stating that his damage potential is getting nerfed, so he just might end up the same character more or less?