-
Posts
2,140 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Zeromus_X
-
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
Zeromus_X replied to ludwig van's topic in Archives
Wow that chip setup is really sick. Time to pretend Naoto is Amane. -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Oh god, Elementals? www.youtube.com/watch?v=xKeggpbVybct=53s -
[CP] News & Gameplay Discussion (Old)
Zeromus_X replied to kosmos badgirl's topic in BlazBlue Gameplay
That sucks, I hope they at least try to get the original voice actors. As we can see by this scientific graph, there is a direct correlation between Jin's damage and his place on the tier list. -
[P4A] Naoto Shirogane - Video Thread "CSI: Inaba" (Updated 9/19/2012)
Zeromus_X replied to ludwig van's topic in Archives
http://www.youtube.com/watch?v=kckmuot5HZ4t=2m46s Aigis vs Naoto http://www.youtube.com/watch?v=kckmuot5HZ4t=5m26s Kanji vs Naoto http://www.youtube.com/watch?v=M0bRcN1DUbot=1m52s Naoto vs Labrys http://www.youtube.com/watch?v=M0bRcN1DUbot=3m58s Naoto vs Akihiko Real life footage of Naoto play in Japan. Really solid Naoto in this tournament. I like his pressure and the way he played the Aigis matchup. Also the way he went for the fate kill against Kanji was nice. EDIT: Cool D trap > Mudoon confirm into SMP, only needs 24 meter to start: D trap hit, 2A, 5C, IAD jA/B, jC, 5C, C shots, Mudoon, C trap, 236A~D, 236B~DxN -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Shamelessly stolen from Jiz's twitter. EDIT: So what's the plan for tomorrow? Are we doing Spinato's again or can we head over to your place a bit earlier Ruben? I'm dying to get some P4 practice offline. -
Hit the lab for more practical confirms to start the meter gain > 214D, 236A~D loops. This should be the last solution for those awkward situations where you get a hitconfirm near the end of the round, but can only do a meterless bnb into oki. Not good enough, I want people dead lol. For the damage listed using OMB, you have to use C shots x5 > OMB, although you can add the burst in at other points for less damage. Adding a B shot at the end adds 200 damage to each of these. Meter required is listed before the combo, but when in doubt, these will all work if you have at least 25 meter beforehand. Also, you can make these Burst safe if you have at least 75 meter and a Burst, by doing C~Shots > Silence Shots > OMB. You can even use the same button priority trick for Mudoon to buffer in the Silence super (C, C, A+C, A+C, A+C...) without getting an accidental Hamaon. You won't get as much total damage as 100 meter + Silence OMB SMPs, but the Burst-safe damage is about the same (4-5k), so something worth noting. (near corner, need 24 meter to start) low airdash jB > 5AA > 5C > 236B~D > 5C > 214A~Cx5 > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (5.5k, 6.9k with OMB) (near corner, need 24 meter to start) 2A > 5AA > 5C > 236B~D > 5C > 214A~Cx5 > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (4.3k, 5k with OMB) (near corner, crouching opponent only, need 21 meter to start) Short Hop jB > jD > land 5AA > 5C > 236B~D > 5C > 214A~C > Mudoon > 214D > 236A~D > [214D, 236A~D]xN (5.6k, 6.9k with OMB) (near corner, need 19 meter to start) AoA~D (FC) > 5B > 5C > IAD jA/B > jC > 5C > 214A~Cx5 > Mudoon > 214D > 236A~D > [214D, 236A~D]xN (4.5k, 5k with OMB) (near corner, need 19 meter to start) B+D > forward shot > 5B > 5C > 236B~D > dash 5C > 214A~Cx5 > Mudoon > 214D > 5AA > 236A~D > [214D, 236A~D]xN (4.7k) (near corner, need 19 meter to start) raw C trap hit > 5C > 236B~D > 5C > IAD jA/B > jC > 5C > 214A~Cx5 > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (7.5k, 9.1k with OMB, Burst safe up to 7k with Silence > OMB) (corner C trap oki, low confirm) C trap hit > 2A > 5AA > 5C > 236B~D > 5C > 214A~C > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (7.2k) (Player start position to corner, need 18 meter to start) 5DD hit > dash 5C > delay 236B~D > dash 5C > IAD jA/B > jC > 5C > 214A~C > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (7.7k) Also I finally made a non-CH 5D combo that goes into EX Fangs/OMB route, it just doesn't have as much corner carry as the other ones (but still more than the above combo so it requires you to be somewhat near the player starting position to corner. Thankfully you can dash under them after the OMB if you need to carry them back to the opposite corner. (at least 18 meter and Burst required) 5DD hit > dash 5C > 236A+B > dash 5C > 236A~B(1) > OMB > 5AA > 5C > IAD jA/B > jC > 5C > 236B~DxN (7.6k, 8k with C-shots)
-
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
Oh are you picking up Naoto Marq? And you sure can burst before getting hit by an IK super. There's even a small point where you can Burst inbetween Throw and Mudoon. -
6/19/2013 Kouhatsu [6/19/2013]Mu vs Makoto [6/19/2013]Mu vs Azreal [6/19/2013]ElveSlave vs hitsugi (Azreal) [6/19/2013]ElveSlave vs Rutent (Tager) [6/19/2013]ElveSlave vs Galileo (Litchi) Hard to make out the first Mu player's name due to poor video quality. Omou? Ahoru?
-
Anyone know what happened here? Looks like Amane's jB went right through Itsuu. Or did the Litchi player just let go of the guard point?
-
GGs MasakoFuma and BouhnDockSaints (godly rank F Labrys player, whose alt is it?)
-
But you're the Hakuman. Just scumbag jD anyone trying to anti-air you. Lol I dunno how often you and Tectal play eachother but it's worth a try.
-
^Yeah, and some 0 bar Japanese players feel like better connections than 1-2bar US players, dem fiberoptics.
-
It's still good like I said, but you have to pre-empt it a bit due to less head invul. Since it's no longer jump-cancellable on block, it's much more of a commitment to anti-air if you don't get a CH. You have to confirm with 2C > gatling into 5C, which can actually be punished if they block the 5C. So you have to decide if 6A, airthrow, rising jA/B/C, or movement is better depending on the situation.
-
It is good, but you can't just throw it out there anymore like CS2.
-
5/15/2013 Gamechariot [5/15/2013]Washi vs Yoshi (Nu) [5/15/2013]Washi vs Yumura (Tager) https://www.youtube.com/watch?v=ao9MnC1_Nawt=8m24s - Wow, low to the ground j2C can convert into full Ikutachi > IAD combo route.
-
Is her JUSTICE super safe on block? Seems like you have to make it whiff to get a real punish. I lol'd when she combo'd after it on wakeup. Oh man, OD D Sonic Sabre summons all of the swords. That Shimotsuki guy does some cool stuff, makes her look more solid than people are giving her credit for.
-
Oh my bad, I forgot Argent played Tager too. Still, that's like the one other character everyone wants to run away from lol.
-
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Zeromus_X replied to Chumaralupa's topic in West Coast
AZ thread not on the top of Match Finder? UNACCEPTABLE http://www.youtube.com/watch?feature=player_embedded&v=hcD_t4xaCOk -
Running away from Arakune is pretty much how you're supposed to play against him (if you're a zoning character). Nobody wants to get lolcrossupinstantoverhead/guard broken into a 9k curse combo.
-
Can't believe I never thought about doing 214D>236A... SMPs off 236B~D confirms before; gotta practice those. I always defaulted into a vanilla Mudoon combo lol. EDIT: Adding a burst (C shots > OMB > Mudoon, or just Sweep > OMB after the Mudoon) increased damage to 8.3k, 8.5k with B shots at the end, so you can kill the 8.5k or less club at full health. For the 5AA confirm, use 5AA > 5C > 236B~D > 2B > 5C > 214A~Cx5 > Mudoon > 214D > sweep > 236A~D > [214D, 236A~D]xN (5.6k, 7k with Burst) I'm really liking these because you only need 25 meter to start thanks to C shots, and if you still have a Burst, you can just run it back if they've already been hit a couple times.
-
Persona 4 Arena Online PSN Tournament #3 (June 16, 2013 @ 3pm EST)
Zeromus_X replied to MastaToken's topic in P4A Online Play
GGs everyone, was fun to play and stream monster it up. Hope MastaToken continues to run these. -
Hit the lab and came up with some more stuff; let's keep killing people off retarded confirms. 236A~B(1)> OMB > Mudoon So after grinding the Yu DP punish, I began thinking, "what other ways can I build enough meter for Mudoon?". Using regular confirms into 236A~B(1) > OMB > loop grants about 4-6k with just OMB. But, if you have at least 35 meter, you can build enough meter for Mudoon off simple high/low confirms: High mixup, need at least 28 meter to start: (low airdash) jB, jA, (dash) 5AA, Sweep, 236A~B(1) > OMB, (dash) charge 2[C], 5B, 5C, 236B~D xN (6.1k, 6.6 w/Shots) (at 6.1k)...Mudoon, 236B~DxN (8.5k, 9k w/Shots) (Awakening w/50 more meter)...after 8.5k, Awakening super > (immediate) A...A...A...C/D (10.2k) Low mixup, need at least 35 meter to start: (low) 2A, 5AA, Sweep, 236A~B(1) > OMB, (dash) charge 2[C], 5B, 5C, 236B~D xN (4.7k, 5.2 w/Shots) (at 4.7k)...Mudoon, 236B~DxN (7.1k, 7.5k w/Shots) (Awakening w/50 more meter)...after 7.1k, Awakening super > (immediate) A...A...A...C/D (8.3k) You can interchange 5B before or after the OMB for a better hitconfirm, but be careful pushing them too far back for 236A to connect fully. These combos require you to be somewhat close to the corner. The main point of this is that even after a simple Autocombo into Safejump/mixup near the start of the round (maybe after zoning them with bullets for some meter), you'll already have enough resources to almost kill a character, or at least get them to use their Burst. You'll have to judge depending on how much meter you have, and if they have their burst/how long it will take to refill (like always), but I think these will make Naoto's pressure a bit more threatening along with her standard setups. Maxing out Throw damage with OMB Dunno if anyone has messed around with this much, but you can actually OMB Naoto's throw on the first hit (no followup), for much better damage off a throw. With OMB > Mudoon, you can get 7-9k off a throw, but it is quite a commitment of resources, so I would only use these if the opponent has no burst and you want to make sure they're dead. (universal) Throw (no followup) > OMB > Mudoon > daash > 214D > Sweep > 236A~B(1)~D > 5AA > 5C > 236B~D xN (7.3k, 7.8k w/C-shots) (Awakening w/50 more meter)...after 7.3k, Awakening super > (immediate) A...A...A...C/D (8.5k) (everyone but Teddie, but harder to time) Throw (no followup) > OMB > Mudoon > daash > 214C > 214D > 236A~B(1)~D > immediate 2[C] > 2B > 5C > 236B~D xN (8.3k, 8.7k w/Shots) (Awakening w/50 more meter)...Awakening super > immediate A...A...A...C/D (9,990, absolute max damage off a Throw?) EX Trap SMPs Just found this video on b1argh's channel, dunno if anyone has posted it already: http://www.youtube.com/watch?v=7BflSisDrNY But it has several 25 meter EX trap SMP variations. Some of these are nice to tack on some damage to corner starters without Mudoon or Burst: 5AA > 5B > 5C > 236B~D > 2A > 5C > IAD jB > jC > EX trap > land 236A~D (C trap hits) > 214D > 236A~D (both D traps hit) > 236A~D (3.9k) 5B > 5C > 236B~D > 2A > 5C > 7jump airdash jB > jC > EX trap > land 236A~D (C trap hits) > 2[C] > 236A~D (d trap hits) > [214D, 236A~D]x2 > 214D, 236A~B(1)~D, 236A~D (5.4k) only - 5B > 5C > 236B~D > 2A > 5C > IAD jA > jC > EX trap > land 5A > 5C (C trap hits) > 236A~D (D trap hits) > [214D, 236A~D]x2, 214D, 236A~B(1)~D, 236A~D (4.7k) 5D (CH) > dash 5B > 5C > 7jump airdash jB > jC > EX trap > land 236A~D (both traps hit) > 2B > 236B~Dx11 (8.3k, 8.5k w/Shots) DP punish - (DP blocked) > 5A CH > 5C > 7jump airdash jB > jC > EX trap > land 236A~B(1)~D (both traps hit) > 2[C] > 5B/2B > 236B~Dx8, 236A~D (5.7k)
-
BBCP 6/11/13 a-cho [6/11/13] Jitsuhii vs Ben (Hazama) [6/11/13] Jitsuhii vs No brand noel (Noel) EDIT: BBCP 6/14/2013 Tachikawa 3on3 [6/14/2013]Serizawa vs Satoru (Ragna) [6/14/2013]Serizawa vs Maman (Nu) [6/14/2013]Serizawa vs Anzu (Noel) [6/14/2013]Serizawa vs Valkenhayn BBCP 6/16/2013 Urban Square B Stream [6/16/2013][758 Buro]Priscilla vs Yuzuko (Amane)
-
Persona 4 Arena Online PSN Tournament #3 (June 16, 2013 @ 3pm EST)
Zeromus_X replied to MastaToken's topic in P4A Online Play
PSN: Neo_Zeromus_X