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eirei

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Everything posted by eirei

  1. Nop. Also gyuudon said that Ippatsu can't be jump installed like some people were thinking. "Jump canceling moves is actually still in the game. Just not for the moves that you can't cancel normally." Also the combo is actually 2C 4D Haku Riichi Ippatsu xN, you have to Riichi and be in the corner for the first ippatsu, if they are cornered you'll kick them out. So it's either distance dependant, or there's going to have to be something to move them out of the corner before Riichi. Oh boy Riichi Ippatsu Ippatsu Ippatsu Ippatsu Ippatsu Ippatsu I sure wish this worked in actual mahjong, I'd be getting hanemans all over the place. Gold burst has first hit proration at 100, 70 afterwards. Maybe. "First hit" as in the burst itself or the first attack afterwards? dunnolol
  2. + No proration on guard crushes. * Noel, Tager, Bang (3C), Arakune, Hakumen, Makoto are the only ones with an untechable sweep at this point. Arakune - Jump startup is 6F. - FoG hits low. Jin + 6A can't be punished (unless you IB). Will combo into 5C on CH. + 623C has more untech time, unairtechable from a ground hit. Can still combo. + Less proration on forward throw's third hit. - 5C has less range. - 2D is slower. - More proration on back throw. Litchi * 2C 4D Haku Ippatsu xN gave 4700 + Ippatsu may have lost same-move proration (hence the 4.7k combo) * Midscreen 4D 2D dash tk Chun 6C etc. works, hard to connect. Rachel + Wind affects movement more. + 6C forces standing. + 3C hits higher. Bang + 5B level increased. Hakumen * Stop asking. Valkenhayn - CA spins on hit, can followup in the corner only.
  3. Apparently.
  4. No, it hits low.
  5. Zaneiga 6C2B5C j.C(5) Jayoku 2D~D j.BC(2) j.C(5)214B
  6. I doubt you'll get any other followups. It specifically states that Madao can be used as a followup, says nothing about other moves. I guess it's possible, but don't count on it.
  7. On somewhat of a sidenote, I've not been on this forum for very long, but I'm starting to see where Blade and FU get their reputation from.
  8. How about you open a thread to discuss that interesting point?
  9. Alright apparently the Hazama combo is: Zaneiga 6C 2B 5C j.C(5) land Jayoku 2D~D j.BC(2) j.C(5)214b 3.8k Damage seems pretty terrible for a combo that starts off Zaneiga which will never land, is corner only (or so I assume since it uses 2D~D and I don't see 6C being usable anywhere else since it'd send you too far away), and uses 50% meter.
  10. Welp I guess not since it says Hirentotsu in the end. What the hell is Snake? SNAAAKEEEEE
  11. No. It specifically says that it just combos into Madao. Noel - 5C doesn't move her forward. Arakune + f○g gives you 100% curse, probably can't use it to recurse afterwards. Tsubaki + 214C confirmed after corner throw. Hazama + Ouroboros gauge goes up one if guarded. (This is listed as a nerf, aka in red. I have no idea why. Wasn't the gauge gain on block completely removed last loketest? And doesn't this change revert it to CS1?) + 6A/6C downs opponent on hit. * Zaneiga>6C>2B>5C>JC>Snake>2D>5B>JCx2>JC>Hirentotsu This is your new BnB, learn it, love it. 3800 damage. I assume Snake is j214B? Carl + 5C CH proration still same, 8D has different same-move proration on the clap and wave, so it does more damage. Ragna + 3C combos into 22C. * Apparently Dead Spike combos are the way to go now?
  12. It says 3C downs as usual. fog autoaims, yeah. Bang - 6B causes stun, not comboable without RC. Tager + Sledge followup has Fatal property. Ragna - Overall damage tweaked (reduced?). Litchi + What rinuskoe said, plus Itsuu(2) can be followed up with 5D/2D as well as Four Winds.
  13. More like you'll be jumping while holding more buttons.
  14. Yeah I can't say I like what they've done to sweeps. BB has like no oki game anyway, why eliminate the rest of it? The only things that give real oki are... what, Madao and Gadget? And since Ragna can't combo off 3c now we'll see Madao even less as a combo ender.
  15. ●今回追加された調整 ? Nothing. Yeah. You can combo into it, not sure about afterwards.
  16. No. Nothing. ●ノエル ●今回追加された調整 詳しくはわからない。3Cはいつも通りダウンしてくれます All it says is that 3C downs as usual.
  17. I wonder if anyone noticed that Jin's 6A isn't special cancelable anymore. And I even put a ( ≖‿≖) next to it.
  18. Updated the first post with everything in the thread, as well as some new stuff, thanks guys. Also, it has come to my attention that I wrote "Carl" instead of "Karuru". That has been fixed. Also, appropriate kaomoji added to Jin nerfs. C Tsubasa is 214C. So are they slower or have more active frames or what? Also, could you link that blog? Thanks.
  19. http://twitter.com/ushidonburi Knock yourself out, I'll be off to sleep soon anyway.
  20. It's not back to CT. Edited for clarification.
  21. As usual, yeah. Not even. Fixed. I bet you wish it was 3D now.
  22. Don't mind me, just making a new thread.
  23. Oh, okay, carry on.
  24. So what exactly is going on in here
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