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eirei

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Everything posted by eirei

  1. No, this is new. What's been misinterpreted in the last loketest was the gold burst proration, which is 0.7 raw/1.0 midcombo.
  2. Either way, it's not both 5b and 5c. Each character gets one of those as airunblockable.
  3. Okay, wait, where did we get the info that all 5B and 5C are airunblockable? They're not. Each character has either a 5B or a 5C with airunblockable properties, like what they've done on the last loketest, but they've expanded on it. There has been no mention of unblockable 5Ds or any other ground normals. Guard crushes have 80% proration from the 2nd hit onward. You break them, the first hit is unprorated, then you get 0.8 on all the following hits. Gold bursts' proration was listed incorrectly in the last loketest notes. It's 0.7 and 1.0 in combos. Tao 3C downs if it didn't before. Sledge Hammer isn't FC.
  4. I don't even care about your silly squirrels Jesus Christ I'll fix it calm down
  5. Nope. Chuudan = overhead. It's high. Karuru - Anima no longer has superarmour. + 8]D[ breaks 2 primers. + Fuoco (236]D[) guaranteed to come out. - j2C bounces higher. Ragna - Gauntlet Hades hits mid. WHAT WHY enjoy your useless move + 5D(2) is an overhead. Makoto - Dash speed slowed down. + Her crossup (probably the command "dash") has less recovery. - This was from the previous loketest, but went unnoted: DP followup now knocks them down faster. Mu - j2C techable. + 3C 2B is back. Guess 3C is untechable once more? Hazama - "I can't find any combos orz" Anyway he says he won't be updating as much since he's not in Osaka. He's only watching videos.
  6. "I thought Mu was breathing again, but then j2C was techable. Nope, still not breathing." w
  7. Did someone say Petshop? Because I think I heard someone say Petshop.
  8. It's fake. You will never have playable Nasu&Takeuchi ;_;
  9. Since when does Kubo work for SNK? It also has the best music, so fuck that.
  10. The reason good players never mash is that no one calls it mashing when it works.
  11. He's right :V Well, not Seph, that'd be セフ, but Sephi works I guess. It says Sefi.
  12. You gonna get 5a'd out of your overheads.
  13. Aw man does your racism know no bounds
  14. Well now, I don't think that'd count as a buff. Arguably.
  15. It was the closest thing to Melty Blood that actually had people playing it online.
  16. It's not? To use your example, it'd be Charlahlotte. And yeah, it means scarlet in German.
  17. Apparently he changed the notes on Jin's 623C. It just says that it has more untech time now. It combos into dash 5C on a CH. 5B works too, I guess.
  18. Ragna's 2D has better proration. Kune's backdash has more recovery.
  19. Featuring Ragna as Rin.
  20. Iunno, man, I think the slower pace fits perfectly with this game. I mean, just look at the cast. Everyone is crippled; either physically or mentally. We have one guy with no arms. There's a girl who's blind. A kid with daddy/sister issues. A guy with brother issues AND sister issues. One girl with the self-respect of a jewish nazi. Two guys who lost their bodies. A pile of goo with no backbone. A half-man half-machine that runs on nuclear life support. Face it, it's a wonder a game that should've rightfully been called Cripple Fighter is even this fast.
  21. Hakumen has slower meter gain.
  22. So, about the Kune notes... He's saying 2A leads into 100% curse if you have the meter for FoG. Just like CT Carl with the Feel free to go back to discussing how Arakune is broken and how everyone is free, I'm gonna go watch SSF.
  23. There's nothing new in that post at a glance. Just his thoughts on the changes. Dead Spike combos are cool, Bang has solid gatlings, Lambda is strong, Valk does less damage, and Mu isn't breathing. Yes. Mu isn't breathing.
  24. That's not how FCs work.
  25. There are bound to be a few in there.
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