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eirei

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Everything posted by eirei

  1. But Tsubaki is blind, whereas Hakumen has plenty of eyes.
  2. Ragna - 3C 22C works again. Noel - 6C second hit wallslams (they fall straight down). Added in same-move proration (second hit only?) - Assault Through has less slide time. Litchi - jC has less hitstun. - 2D, 5D less recovery. - j2D second hit pulls in a small amount. - ItsuuA loses staff on block. ( ◕ ω ◕ ) Bang - jD has more proration, better to 2C and oki than try to combo after it. - 2D jump cancelable on block. - Less proration on 623B. Hakumen - Added same-move proration to 6C, but less normal proration. - Can no longer combo from CA. Hazama - jC only jump cancelable on first and second hits (3rd, 4th, 5th are impossible).
  3. Apparently Litchi had nothing changed from the first loketest.
  4. No idea. - Rachel 236 guaranteed to land, but loses hitbox when Rachel is hit/blocks (if Rachel gets hit, the projectile won't land but a pole will be set). - Tao low j2D~B combos into 2C. And something for the ice fairies: - Jin Sekkajin has no/a lot less pushback. Mori has a raging hard on for icy bishounens. Noel - CR 5D not jump cancelable. - j.B has better hitbox, will hit below her. Tager - Sledge followup also has anti-projectile armor. Bang - Furinkazan backwards movement is shorter. Arakune - Bird jump cancel still there, but hard to do (?) - D bug will hit Mu while rising now. Karuru - 3D stands opponent up, i.e. 8D 3C 3D -> 3D will hit as though opponent was standing on the ground. Tsubaki - 2D recovery back to CS (laughing so hard)
  5. http://www.dustloop.com/forums/showthread.php?10272-BBCS-LokeTest-2-Oct.-8th-2010-Discussion-%28NO-COMPLAINING%29&p=787627&highlight=#post787627
  6. Not gonna happen. http://www.youtube.com/watch?v=K3whHo26uu0
  7. I wouldn't bet on it, from what I've seen 5c 4d doesn't connect. Could've just been misinputs, but it's more likely that 5c hitstun isn't long enough for the nerfed drive. 2c could work, I guess, but at that point they're too high for you to connect a chain. Well, I won't whine until I get a chance to try this for myself. Although I expect they'll undo a fair bit of these changes by the next loketest.
  8. I'm going to sneak some fake Jin nerfs in the next update just to make the ice princesses cry.
  9. They bounce the opponent on hit.
  10. Mu - 2B 2C connects now - j3D removed. What the hell is j3D? Hakumen - 6C slides on standing opponents. Why would they do this. Arakune - D bug faster, less hitstun. (The wiki says less damage, the blog says less hitstun. Could be either, could be both. Dunnolol.) - Spin and dive now have same move proration added. - Landing recovery after airthrow. - Jump cancel from bird (j6B?) slowed, can't bird -> bird -> spin anymore. - Warps are a lot slower, you can hit him out of them on reaction. Bangu - Forward throw slides, more damage, followup in corner. - 5B slow. 2A 5B won't connect. - Less untech time on 6A. - D nail bounces on hit, hard to combo from. Litchi - haha no
  11. Stark's opening quote vs Spencer is the best thing ever. "Just the arm? Can't afford the rest of the suit?"
  12. Okay, this should be everything. For now. Ragna - 5B -> 6A is back. - 5C, 2C -> 6A added. - Ground Gauntlet can be followed up. - Blood Kain -> 6D 6D possible. - 6A weaker (less range, etc.). - 2C slower. - 2D doesn't break primers. Jin - 5D much faster, comboable from 5C. Noel - C Silencer lifts higher, easier to combo from longer distances, harder for longer combos. Added in same-move proration. - Barrel even faster. - 6A hits crouchers. - 5C jump cancelable on block. - Some Chain Revolver parts faster. - Hitting with Bloom Trigger on standing opponent will slide them. - 5D slower. - Spring Raid hits to edge of screen, can't follow up unless in corner. Does less damage overall. Rachel - Pumpkin much faster, can head to edge of screen in an instant. Still disappears on hit. - Tempest Dahlia buffed, much faster. Can actually combo from 5B. - 5CC sliding has more untech time. - Wind recovery starts out extremely slow, but once it starts, will recover fast. - 6A back to CS version (as opposed to the CT version they switched back to on the previous loctest. NOPE). Tao - 6B slower, but will combo into 5B on all crouching characters. - Cat Spirit 2 causes sliding. - New jB hits mid instead of overhead now (old jB is now j2B). - Can't cancel into Cat Spirit 2 from jD moves. - 6C causes slide, can't combo unless in corner (Seems fatal 2C 6C will still wallbounce? No tauntloops either way.) - You must change up which jDs you use or you'll stop and fall in the middle of your combo. - j2D stronger, heads downwards more, harder to combo with. - No 6C to Almost Becoming Two combos. Tager - Charge changed to 214D. - Magnetism pull stronger. - 6[A] pulls in during hold. - A Driver combos into Gadget. - Sledge followup faster and moves him forward. - 5C cannot combo into 6A. - 5D only pulls in during active frames. Bang - Furinkazan ground movement is shorter. Karuru - Anima has super armor, flashes red when hit. - 3D hits downed enemy towards you. Can combo with 3C afterwards. - 8D breaks primer, air blockable, interruptable. Lambchops - 4B faster, less recovery. - Sickle faster, less recovery, hits 6 times. - 214 moves changed to stun instead. CH is pretty long. - Throw throws higher, harder to combo. - 4D moves her backwards, harder to combo. - Throw can't combo into 6A, can followup with 2D. - Calamity Sword damage decreased. Hazama - 5B 3C 214D~C doesn't connect anymore. Might be replaced with 5B 3C 214D~B since 3C lifts higher now? - 214D~C now makes the opponent spin in the air. - Chain doesn't replenish gauge on block. - Cannot cancel throws into chains. - 6A->Jayoku works (I don't even know why this is listed) - Air throw can be followed up by Zaneiga (214D~C). - jC: no longer jump cancelable? (Also, don't get your panties in a bunch just yet, this might mean just the first hit) Tsubaki - Grab no longer followable by 6C or 214D. - Charge puts her in CH-able state. - j236A faster, knocks upwards, actually usuable in combos. - 5D charges half a gauge in an instant, has fastest recovery of all Ds. - 236 -> 214 doesn't combo, but 236 -> 22 does. ( ◇) - All C moves are faster. - Backthrow has less recovery, can combo afterwards in the corner. - 3C -> 3C doesn't combo. - Can't followup after 5D, jD, 6D. - Renka changed to 236B. Wallbounces, can followup with 6C. - Hotaru wallbounces, can followup with 6C. - Enma lifts higher, harder to combo. - Tsubaki slides, can only followup in corner. - Changed to 5 primers. - Slower magatama recovery. - 6B damage increased. - 623A cancelable during movement. - Mugen: after gauge depletes, will not increase for at least 6 seconds. - Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.)
  13. And deals less damage. Hakumen - Changed to 5 primers. - Slower magatama recovery. - 6B damage increased. - 623A cancelable during movement. - MUGEN: after gauge depletes, will not increase for at least 6 seconds. - Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.) Lambda - 4D moves her backwards, harder to combo. - Throw can't combo into 6A, can followup with 2D. - Calamity damage decreased. Tsubaki - 5D charges half a gauge in an instant, has fastest recovery of all Ds. - 236 -> 214 doesn't combo, but 236 -> 22 does. Hazama - Hazama 6A->Jayoku works (I don't even know why this is listed) - Air throw can be followed up by Zaneiga (214D~C). - jC: no longer jump cancelable?
  14. The other way around. It only pulls in during active frames.
  15. ( ◇) - All C moves are faster. - Backthrow has less recovery, can combo afterwards in the corner. - 3C -> 3C doesn't combo. - Can't followup after 5D, jD, 6D. - Renka changed to 236B. Wallbounces, can followup with 6C. - Hotaru wallbounces, can followup with 6C. - Enma lifts higher, harder to combo. - Tsubaki slides, can only followup in corner. - Changed to 5 primers. - Slower magatama recovery. - 6B damage increased. - 623A cancelable during movement. - MUGEN: after gauge depletes, will not increase for at least 6 seconds. - Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.) Litchi - nope Arakune - D bug falls faster, deals less damage. Lambda - 4D moves her backwards, harder to combo. - Throw can't combo into 6A, can followup with 2D.
  16. Good morning. Update: Ragna - 5B -> 6A is back. - 5C, 2C -> 6A added. - Ground Gauntlet can be followed up. - Blood Kain -> 6D 6D possible. - 6A weaker (less range, etc.). - 2C slower. - 2D doesn't break primers. Jin - 5D much faster, comboable from 5C. Noel - C Silencer lifts higher, easier to combo from longer distances, harder for longer combos. Added in same-move proration. - Barrel even faster. - 6A hits crouchers. - 5C jump cancelable on block. - Some Chain Revolver parts faster. - Hitting with Bloom Trigger on standing opponent will slide them. - 5D slower. - Spring Raid hits to edge of screen, can't follow up unless in corner. Does less damage overall. Rachel - Pumpkin much faster, can head to edge of screen in an instant. Still disappears on hit. - Tempest Lobelia buffed, much faster. Can actually combo from 5B. - 5CC sliding has more untech time. - Wind recovery starts out extremely slow, but once it starts, will recover fast. - 6A back to CS version (as opposed to the CT version they switched back on the previous loctest. NOPE). Tao - 6B slower, but will combo into 5B on all crouching characters. - Cat Spirit 2 causes sliding. - New jB hits mid instead of overhead now (old jB is now j2B). - Can't cancel into Cat Spirit 2 from jD moves. - 6C causes slide, can't combo unless in corner (Seems fatal 2C 6C will still wallbounce? No tauntloops either way.) - You must change up which jDs you use or you'll stop and fall in the middle of your combo. - j2D stronger, heads downwards more, harder to combo with. - No 6C to Almost Becoming Two combos. Tager - Charge changed to 214D. - Magnetism pull stronger. - 6[A] pulls in during hold. - A Driver combos into Gadget. - Sledge followup faster and moves him forward. Arakune - dunnolol Bang - Furinkazan ground movement is shorter. Karuru - Anima has super armor, flashes red when hit. - 3C hits downed enemy towards you. Can combo afterwards. - 8D breaks primer, air blockable, interruptable. Lambchops - 4B faster, less recovery. - Sickle faster, less recovery, hits 6 times. - 214 moves changed to stun instead. CH is pretty long. - Throw throws higher, harder to combo. Hazama - 5B 3C 214D~C doesn't connect anymore. Might be replaced with 5B 3C 214D~B since 3C lifts higher now? - Chain doesn't replenish gauge on block. Tsubaki - Grab no longer followable by 6C or 214D. - Charge puts her in CH-able state. - j236A faster, knocks upwards, actually usuable in combos. Lost my translator, we'll continue with ( ◇) when he gets back -3-
  17. A CS2 loctest is happening right now, some guy is tweeting about the changes. http://twitter.com/ushidonburi Noel - Noel D moves changed - Bloom Trigger slides - No more HAIDA combos - Noel SPRING RAID knocks across the screen, can't followup unless in corner. 5D even slower. Karuru - Clap air blockable - Clap interruptable - NEE-SAN anima (grab) buffed quite a bit, has full armor now Tao - Tao 6C slides - Tao D moves different somehow - Tao j2D hits more downwards, hard to use in combos - Tao 6B slower, but will combo into 5B on crouching opponents Tsubaki - Tsubaki grab no longer followable by 6C or 214D - Tsubaki charge puts her in CH-able state - Tsubaki j236A faster, knocks upwards, actually usuable in combos Tager - Tager sledge followup faster and moves him forward Jin - Jin 5D much faster ( ◇) - Hakumen nerfed so hard, I can't even write it all down. He might even be the weakest now Rachel - Pumpkin buffed, maybe. Doesn't go away on hit? Can't really tell. Platinum - Platinum dash pretty fast, long airdash as well Hazama - Hazama 5B 3C 214D~C doesn't connect anymore. Might be replaced with 5B 3C 214D~B since 3C lifts higher now? - Chain doesn't replenish gauge on block Okay I'm off to sleep.
  18. It's written in katakana since it's a foreign word. ヴァルケンハイン
  19. ...do you know what a dp is?
  20. Uh... no. Any character with a reversal (and that is half the cast) will rape your face without an issue. And even others can IB your 236a and punish your 2a.
  21. A decent antiair even though you can't combo of it, but it's absolutely brilliant against Hazama j.d~d.
  22. It will have terrible cover art and it will say Aracana on the cover. But I'll vote.
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