From Gyudon's post:
- Beatdown Attack
Has super armor
Hard to punish on block, {IB -> 5A} works best
- Awakening
Doesnt activate while being combo'ed, you can die before it kicks in. The bonus defense also wont apply.
- Counter Hit
Increases damage and untechable time.
- Fatal Counter
Like Blazblue, increases untechable time +2F
- Instant Block
Like BB/GG
- Air Turn
Odd usage, like Chie's Reverse TK Dragon Kick to run away
- Negative Status
Some moves causes these:
Poison: like Bang's, lose HP over time
Shock/Paralyze: cant move
Confuse: Reversed back/forward walking